Author Topic: Programming example thing  (Read 22597 times)

Offline Drahsid

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Re: Programming example thing
« Reply #20 on: July 16, 2016, 05:53:36 PM »
Took me forever to figure out what was causing the bug, but the firerate now works properly and will not crash the game randomly. In this build I also modified a few formulas to look better, nothing else big.
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Offline Rok

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Re: Programming example thing
« Reply #21 on: July 24, 2016, 01:23:27 AM »
Pretty nice it ran decent on my pc and mine is not the best it is a sort of above average dell laptop. Its more average than above.
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Offline Drahsid

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Re: Programming example thing
« Reply #22 on: August 02, 2016, 09:55:57 PM »
You now have inverse kinematic arms which procedurally solve.
https://drive.google.com/open?id=0B978T7fqxQ6aeVVqMzFFaS1yRkE

Working on some better math for them.
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Offline Duke64

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Re: Programming example thing
« Reply #23 on: August 03, 2016, 06:44:23 PM »
I been super busy lately like today I did 12 hours at work for example. Than on my free time you already know its my family time. With the little I have left I try to make maps, check on here, and relax and play a game before it starts over hehe. As soon as I get a moment I can check these updates out. So keep it up.
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Offline Drahsid

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Re: Programming example thing
« Reply #24 on: September 25, 2016, 04:55:15 AM »
This update is pretty big, mainly because I was offline and unable to upload many builds. (Probably about 100+ builds)
Anyways, the download load is here.

Updates:
Network capabilities
I added a very simple LAN function which allows clients to connect. There is absolutely no replication, you only visualize another player. Very bugged.

Input
I reworked some of the input to be more efficient.

Physics
Well, this is quite large.
To begin, I've began to make the bullets more physically correct by making them always account for air density, geometric change. Bullets now penetrate surfaces and lose velocity based on the depth it travels. The bullets drop much less due to weighing 48 units, they rather drop due to atmospherics (Bullets now have proper weight and drop correctly).
Spring physics more efficient, smooth.
The player now drops correctly and doesn't nuke through the floor on slopes (Player velocity fixed).
Inverse Kinematics improved
Step cycle accurate to velocity change.
The player's movement direction can no longer be offset.
Gun swing improved
The gun tilts based on velocity more than it translates, this effect is much nicer.
Reworked gun breathing equation
Improved movement bob
Improved gun kick
Improved sprinting equation

Rendering
Fixed particle rendering issues
Particles are now a curve generated by 4 points rather than 2, this makes bullet drop look much nicer.
Fixed arm rendering issues
Custom rendering path
Shadows display properly
Bullet holes less buggy

Camera
The camera's rotation no longer snaps when you begin or stop moving, it rather interpolates with a weight spring for a more natural effect
The camera now bobs properly, in relation to the step cycle
Field of View movement equation modified to fit the gun's perceptive
ADS issues resolved
Camera rotation reacts to drag
Sky box depth corrected

And more things which I forgot.
« Last Edit: September 25, 2016, 01:54:34 PM by Drahsid »
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Offline Drahsid

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Re: Programming example thing
« Reply #25 on: November 18, 2016, 02:17:31 PM »
Thanks for the kind words. I haven't done much with this recently, as it really is just a tech demo which shows off some fancy math equations. You might be more interested in my Turok 2 remake project, which I am working on in UE4.
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Offline Drahsid

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Re: Programming example thing
« Reply #26 on: November 18, 2016, 02:49:32 PM »
Nope, I haven't made any builds for the public. I had been planning to start working on it for a while, but a couple weeks ago I began. I have worked on it for around 4 hours total and have the input, movement Bob, pistol firing and firestorm cannon firing functional. As of yet, I am trying to find somebody who is capable of making nice looking models for myself to use.
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Offline Drahsid

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Re: Programming example thing
« Reply #27 on: November 18, 2016, 02:53:54 PM »
Of course, I just want something to show first. I have plans on incorporating the comic's story moreso into the game.
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