Author Topic: Turok Jungle in UDK  (Read 14396 times)

Offline Nfsfan83

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Re: Turok Jungle in UDK
« Reply #10 on: June 20, 2017, 08:57:10 AM »
Crates and tents :)


Offline Duke64

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Re: Turok Jungle in UDK
« Reply #11 on: June 20, 2017, 04:08:04 PM »
Just let me know if you get stuck on anything and first enter dev mode by typing: seta developer 1 in the console.

https://duke64nukem.com/2016/02/11/exporting-turok-dinosaur-hunter-models-as-hole-objects/

If you don't know how to get inside the game.kpf here is a guide first few steps of get started. you need to access the models folder so this is a step you have to take.  https://duke64nukem.com/2015/12/19/turok-dinosaur-hunter-basic-modding-guide/

You could do N64 models that would would be a lot more painful then using the exporter on the remaster.

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Offline Nfsfan83

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Re: Turok Jungle in UDK
« Reply #12 on: June 21, 2017, 07:40:08 AM »
I have problem I have GOG Turok.Remastered.2.2.0.7.

1. I open with 7zip program game.kpf
2. Find city_temple_large04.bin
3. Copy to C:\GOG Games\Turok
4. In game press console and wirte exportanimobj city_temple_large04.bin
5. That I have obj and mtl but in 3ds max 2009 whe I take import is nothing to find :(

Offline Duke64

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Re: Turok Jungle in UDK
« Reply #13 on: June 22, 2017, 05:37:17 PM »
That's odd, if you import it into blender are you able to see it maybe?

I see what it is its because exportanimobj is for enemies or models with more than one node.

This would be an individual model here so delete that one and do this take out anim like so.

exportobj city_temple_large04.bin

« Last Edit: June 22, 2017, 07:29:44 PM by Duke64 »
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Nfsfan83

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Re: Turok Jungle in UDK
« Reply #14 on: June 23, 2017, 02:00:44 PM »
Of course my mistake :D exportobj is right commend :) New stuff guys:

I can make skydome, now. Here are some Turok temples from Ancient City. (simply mapping)











« Last Edit: June 23, 2017, 02:04:37 PM by Nfsfan83 »

Offline Nfsfan83

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Re: Turok Jungle in UDK
« Reply #15 on: June 24, 2017, 06:50:08 AM »
I wish :) but biggest problem is find programmer to help my add weapons, animations and optimze this.

What dou you think about this grapfics??? In style of Far Cry. I love this sort of style (Far Cry, NOLF2) better than modern nex gen graphics.

Offline Nfsfan83

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Re: Turok Jungle in UDK
« Reply #16 on: June 25, 2017, 08:33:35 AM »
Last video - new sky and background textures and temples :)


Offline Jay Doomed

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Re: Turok Jungle in UDK
« Reply #17 on: June 26, 2017, 11:28:56 AM »
It looks really nice love the turok temples in it with new textures. New textures really fit it, in a new engine. Looks good dude interesting.
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Offline L!

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Re: Turok Jungle in UDK
« Reply #18 on: June 27, 2017, 11:33:40 AM »
Good work! I always thought jungles in FPS games or any kind of game really deserves more attention because of all the hard work and effort put into them and how nice it looks as an environment in the game. Part of the reason I fell in love with Turok.
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Offline Nfsfan83

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Re: Turok Jungle in UDK
« Reply #19 on: June 27, 2017, 11:59:44 AM »
New video. I add many objects from other games in this same style - Mayan :)


 

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