Author Topic: Turok Remake Ideas  (Read 45255 times)

Offline Rok

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Re: Turok Remake Ideas
« Reply #10 on: September 13, 2015, 02:51:53 PM »
Brutal Turok on the Doom engine would gain some publicity for sure. And something even ppl outside (not just die hard Turok fans) would look forward to. I think it would gain interest easily with the hard work of course.
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Offline Nfsfan83

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Re: Turok Remake Ideas
« Reply #11 on: September 14, 2015, 08:27:20 AM »
Guys about Brutal Doom you understand me wrong. I mean, not Turok Remake on Brutal Doom engine, it's impossible, open areas jumping over the abyss. But use Brutal Doom enemy behavior as a result of shooting to them:



and comapre with Turok 2008:

from 19:45  (Turok shooting in Raptor but is not brutal) in 19:52 shooting in enemy and enemy only falling down on ground? In Dinosaur Hunter enemies dies with fantasia :D

Turok Dinosaur Hunter enemies :) have one of the best motion capture in fpp games:

  8)

Turok Doom :)
but prefer Turok 1 weapons

And here:


Cool minigun but I will be change sound for Turok 1:

         0:37 min (but look is great) real M134 :D


« Last Edit: September 14, 2015, 09:38:41 AM by Nfsfan83 »

Offline Rok

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Re: Turok Remake Ideas
« Reply #12 on: September 14, 2015, 12:45:47 PM »
I think more brutalty is okay I mean living in the jungle you have to be a savage. And that last video you showed of the level in the Doom engine is exactly why the Doom engine should be used in such project :D

Combine that level with Turok, 2d sprite dinos, and brutal dooms blood you got something special.
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Offline Adon

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Re: Turok Remake Ideas
« Reply #13 on: September 14, 2015, 01:03:46 PM »
Dinosaurs do blow up in Turok 08 its just only with explosives its called a dino fountain I think? It would be pretty cool to shoot there arms, legs, tails, and heads of with bullets instead of only explosives.

Also, Turok 08 has rendered models already out there. They are made specific for Garry's mod here but models are not specific to where they can work just the coding. Oh yeah I am learning :P

http://steamcommunity.com/sharedfiles/filedetails/?id=154915740
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Offline Jay Doomed

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Re: Turok Remake Ideas
« Reply #14 on: September 16, 2015, 01:48:33 PM »
Don't tease me with the thought of Brutal Turok that would be amazing :)
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Offline Nfsfan83

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Re: Turok Remake Ideas
« Reply #15 on: September 18, 2015, 12:15:23 PM »
More weapons ideas:

and watch 8:11 control missile and 11:54 min nice granade or rocket launcher :) 13:20 nuke or Chronosceptor gun.

And here:


2:34 great Spas 12 shotgun model :)
« Last Edit: September 18, 2015, 12:16:37 PM by Nfsfan83 »

Offline Adon

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Re: Turok Remake Ideas
« Reply #16 on: September 22, 2015, 03:02:42 PM »
Interesting concepts Nfs, did you ever decide on which engine you are going to use for sure on this?
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Offline MaxMan

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Re: Turok Remake Ideas
« Reply #17 on: September 24, 2015, 10:28:22 AM »
Hey Max Payne is a good reference indeed. Maybe you like the bullet time or the slow mo kill shot. It would be pretty cool to put that stuff in. Turok Evolution had something very similar actually, where you could see the bullet you fired hit the enemy up close and personal.

Offline Nfsfan83

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Re: Turok Remake Ideas
« Reply #18 on: September 26, 2015, 02:32:39 PM »
Guys I will be post, my weapon stuff here :) OK. All things what I made.















New stuff:





And best on the end. Far Cry 1 Swamp and Cool Barrett M82 "Hunting Season on T-Rex is now open"  ;D


« Last Edit: September 26, 2015, 02:39:17 PM by Nfsfan83 »

Offline Nfsfan83

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Re: Turok Remake Ideas
« Reply #19 on: September 27, 2015, 12:03:05 PM »
Yes, but I think here is better place to show my ideas.

I thought about some story of Turok Remake. One of cool my ideas is that Turok is commando and during one mission in jungle (Predator Inspiration) only intro, he is kidnapped and transferred in time to the days of the dinosaur age. I will be add more dinsaurs like nice flying beast Pterodactyl or huge  Brontosaurus. Turok can't and don't want kill Brontosaurus but nice to see it in game.

 

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