Author Topic: Open World Alpha official discussion thread  (Read 59810 times)

Offline Rok

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Re: Open World Alpha official discussion thread
« Reply #10 on: February 03, 2017, 01:33:50 PM »
Thanks for non steam buddy
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Offline Badger

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Re: Open World Alpha official discussion thread
« Reply #11 on: February 04, 2017, 01:28:36 AM »
This is a good map with creative design though. I actually like it dude, I'm very picky with level design because of Doom we been making maps for over 20 years. Well I hope to play a finished version one day. I actually like this one much better than that trials of turok map. I don't like it, its mostly copy paste and prefab rooms didn't even finish it boring. But this map seems to have promise keep it up.
[/quote]

Thanks, never thought of myself as a good designer so that comes as a surprise.

I recently became friends with the trials of turok creator, he himself said the level was unpolished, but ive seen his stuff, and he's an angelscript god. I have no doubt he'll have one of the most popular campaigns in the near future.


Thanks for non steam buddy

Got ya covered!

Offline Badger

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Re: Open World Alpha official discussion thread
« Reply #12 on: February 20, 2017, 01:49:49 AM »


Wanted to give an update to let people know this mod is still alive and also give a more clear vision on what future of this mod will be.



Ideally I would work on the road plots (because there's a specific vision i want to implement on those plots) and anyone willing to contribute maps would be placed in the open plots. So you have all these maps connected to each other, literal vast open fields of jungle initially.
Inside those fields could be a mixture of enemy villages, npc villages, dungeons, crypts, alternative homes, resorts, shops, and even battlefields between 2 factions.

What would the lost land actually look like if you had time to explore and look over the cliff? The vast majority of the canon is jungle though it's not hard to imagine other biomes, seeing that this is the lost land.

In any case, 4.0 is coming later next month.  Expect the village caravan to arrive on time (I did mention this in the mod's story in the workshop page :P) and an initial release of grid 0,-1.

Friend and message me on steam for details on adding your own map: http://steamcommunity.com/id/1stbadger/

Offline Rok

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Re: Open World Alpha official discussion thread
« Reply #13 on: February 22, 2017, 01:24:38 AM »
Pretty awesome idea you got there. Would be nice to see it go through.
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Offline Duke64

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Re: Open World Alpha official discussion thread
« Reply #14 on: February 27, 2017, 09:03:21 PM »
I don't really like new textures call me old school hehh nothing beats the classic I even like the pixel classic mode. Not saying hd textures are bad though... That auto shotgun looks pretty bad ass nice would be okay with using sometime. Well you have a good idea here. I'm currently all tied up, but once I clean my up my slate xD This is something I could be interested in adding a level. Hope to see progress.
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Offline Jay Doomed

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Re: Open World Alpha official discussion thread
« Reply #15 on: February 28, 2017, 02:29:22 PM »
Lol 64 coming out of hiding hours before T2 news?? xD This is a cool idea Badger let us see some progress updates my friend.
« Last Edit: February 28, 2017, 02:29:53 PM by Jay Doomed »
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Offline Badger

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Re: Open World Alpha official discussion thread
« Reply #16 on: March 02, 2017, 09:31:04 PM »
That's just the iddqd texture pack, not part of the mod :P



More (difficult) platforming for those looking for a challenge! This is part of a set of catacombs that will let you enter the top of the cliffs.

Offline Jay Doomed

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Re: Open World Alpha official discussion thread
« Reply #17 on: March 03, 2017, 10:15:32 AM »
Looks like a nice puzzle man I love the catacombs. I can't really tell from the picture layout you drew on the op. But how many levels are you tying to get in this??  Or is it going to be one big giant open world? Keep it up dude.
"Whatever it is, it doesn't belong in this world."

Offline Rok

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Re: Open World Alpha official discussion thread
« Reply #18 on: March 03, 2017, 10:31:59 AM »
Ok well if we have choice to use hd textures or normal ones I will have more interest in this one because the original textures are the best!
Raptor Rok is metal.

Offline Badger

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Re: Open World Alpha official discussion thread
« Reply #19 on: March 03, 2017, 11:44:29 AM »
Looks like a nice puzzle man I love the catacombs. I can't really tell from the picture layout you drew on the op. But how many levels are you tying to get in this??  Or is it going to be one big giant open world? Keep it up dude.

It's going to be one giant open world, I plan to work on this for many years to come.

 

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