Author Topic: Open World Alpha official discussion thread  (Read 61262 times)

Offline Badger

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Re: Open World Alpha official discussion thread
« Reply #30 on: March 26, 2017, 09:44:06 PM »
As I've made more and more of the map, i've often pressured myself to place in stuff that was interesting. Nobody wants a large boring jungle with stock enemies. So I've switched up how the game is played on this new part of 0,-1.



It will feature a small, labyrinth village with extremely tough raptors. When it is done, 0.44 will be released.



Saves and checkpoints have also been implemented. I do not see any use for them yet as the mod can be "beat" in 15 or so minutes, but I've placed them in anyway. Keep in mind that because of how the engine works, saves from outdated versions won't work on newer ones.

Offline Old One Eye

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Re: Open World Alpha official discussion thread
« Reply #31 on: March 27, 2017, 06:17:28 AM »
*Hits 'LIKE' button...* :)
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Offline Jay Doomed

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Re: Open World Alpha official discussion thread
« Reply #32 on: March 27, 2017, 01:24:54 PM »
Liking this idea dude cool music in the video and red shades to add horror. Also, the area seemed to have some good layout maybe the first part is a bit to long to reach. But hey it is open world so it makes sense. Keep it up buddy.
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Offline Duke64

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Re: Open World Alpha official discussion thread
« Reply #33 on: April 09, 2017, 05:20:43 PM »


Hey that's really nice I like the atmosphere seems to have a good feel for this horror part of the map cool idea.
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Offline Badger

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Re: Open World Alpha official discussion thread
« Reply #34 on: April 25, 2017, 10:56:22 PM »
Sorry that I've been neglecting the forums for a while. Went to take a break from modding, as I played almost nothing but the editor ever since the week it came out (also IRL stuff that I still have to deal with for the time being as well). For the past few days I've been working on redoing almost all the landscape textures to a custom set. I started out wanting to stay vanilla textures, but seeing that open world has never been lore friendly and that it's main weakness is empty space, I've been seeking to remedy that before proceeding on with Happy Rock Testing Facility (that scary area).





So the first thing I want to show is biomes, which will be a significant feature that will distinguish the mod. While walking around the world, each biome will house it's own particular set of enemies, ammo (i'm still uncertain about how to go about weapons in this mod :P) and special areas.





Here comes the lore-unfriendly!

The new todo roster comes to this, in order of priority:

  • Re-texture the mod
  • Decorate Skydawn, place a trophy area
  • Continue 0,-1/Happy Rock
  • Do something with that cave in Skydawn
  • Create home warp area that will serve as the "hub"

Edit: Added 0.41 to GOG download, and added steam friends only beta link.
« Last Edit: April 25, 2017, 11:49:07 PM by Badger »

Offline Badger

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Re: Open World Alpha official discussion thread
« Reply #35 on: April 27, 2017, 12:48:35 AM »


On your left you can see a couple docile bubblegum raptors, which are sentient! They have the ability to speak human language as well, leading a mostly cooperative lifestyle wherever there are colonies.



There is also the western jungle raptor, a deadlier and less intelligent species throughout the region, stay clear of this nest!
« Last Edit: April 27, 2017, 01:09:55 AM by Badger »

Offline Rok

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Re: Open World Alpha official discussion thread
« Reply #36 on: April 27, 2017, 12:35:02 PM »


On your left you can see a couple docile bubblegum raptors, which are sentient! They have the ability to speak human language as well, leading a mostly cooperative lifestyle wherever there are colonies.



There is also the western jungle raptor, a deadlier and less intelligent species throughout the region, stay clear of this nest!
I love these raptor textures and thats odd for me to say since I just like normal textures but a blue raptor?? You know I love raptors ;)
Raptor Rok is metal.

Offline Jay Doomed

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Re: Open World Alpha official discussion thread
« Reply #37 on: April 27, 2017, 03:20:20 PM »


On your left you can see a couple docile bubblegum raptors, which are sentient! They have the ability to speak human language as well, leading a mostly cooperative lifestyle wherever there are colonies.



There is also the western jungle raptor, a deadlier and less intelligent species throughout the region, stay clear of this nest!
I love these raptor textures and thats odd for me to say since I just like normal textures but a blue raptor?? You know I love raptors ;)

Ye Blue raptor is cute xD
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Offline Duke64

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Re: Open World Alpha official discussion thread
« Reply #38 on: April 29, 2017, 11:18:28 AM »
I like these raptors too pretty neat texture you have on them gj buddy!
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"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Badger

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Re: Open World Alpha official discussion thread
« Reply #39 on: May 06, 2017, 09:00:46 PM »
Thanks guys for liking my raptors :P

Here's something a little different that I've been working on for a while now but haven't mentioned in forums. With BehemothProgrammer's help, I was able to make a very dangerous monster that can 1-hit you. I will update the public version after a little more texture work.





 

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