Author Topic: Turok 2 SoE SP user map/mod - Fossil Cavern  (Read 30615 times)

Offline Jay Doomed

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Re: Turok 2 SoE SP user map/mod - Fossil Cavern
« Reply #10 on: June 26, 2017, 11:18:44 AM »
Now that is one bad ass level there. Congrats on releasing first off because I know it has to be a relief. I like how you have a story and your story reminds me of Doom 64 dialogue xD Good routes in the map great looking areas I think my favorite part is the very open spaced area where you get the blue feather. Never seen a blind lair level that open with that much travel space. Level has a great build up it starts slower and builds up intensity loved the battle with the Oblivion monsters. The level does remind me of a classic type fps level. Find keys, make progress, intensity build up, and kill! But the progress you have is nice because the level isn't a narrow and forward path its a big level wrapped together well. I hope I can come close to making a sp level like this in the future. I'm inspired, seeing the exit right at the start reminded me of Turok 1 level 4 and a few Doom levels. I always love the tease when you can see the end but you have no idea how to get there yet.

The new variant Fireborns are sick Iceborn will be my favorite but they're all really cool. I noticed the bloodborn has bloody footsteps I imagine you have even more planned for them. Yeah hope to see the enemy profiles on them soon. I wonder what you have in store for an update :D

'Feather Required Mate' haha
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Offline AbyssalDragon86

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Re: Turok 2 SoE SP user map/mod - Fossil Cavern
« Reply #11 on: June 26, 2017, 11:38:09 AM »
Never mind, I edited my last post. I put it in the right file and just finished playing. I like the Fireborn NPC's that talk. I accidentally shot at one during a fight xD but it's a good thing those ones are invincible?

You should make an 'Acidborn' one with a green skin... Maybe the next time?

I played on Normal and the enemies were quite tough but I had the mod on that Vis gave me, so I was running fast and had extra bullets. I'll have to try without the mod. I was still low on ammo though, so it was still a challenge.

All my time playing Bloodborne and Dark Souls has somehow made me better and more patient at melee fighting with the War Blade. It's a different story when there's many enemies and it's not a one on one...

Anyway, it's been a while since I played a user map on any game.

Offline Jay Doomed

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Re: Turok 2 SoE SP user map/mod - Fossil Cavern
« Reply #12 on: June 26, 2017, 12:59:39 PM »

I played on Normal and the enemies were quite tough but I had the mod on that Vis gave me, so I was running fast and had extra bullets. I'll have to try without the mod. I was still low on ammo though, so it was still a challenge.


What I do is make a "mods b" folder and I put all the mods in there. Whenever I want to activate a mod I put it in the mods folder and keep all the inactive ones in mods b. The engine doesn't check for mods b so none of them will be read and it makes it so you don't have to delete any or rename them. Gives us easy access to just drag the mods we want in :)



I just tried on hardcore i'm going to kill you for that hahha.
« Last Edit: June 26, 2017, 01:11:11 PM by Jay Doomed »
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Offline Duke64

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Re: Turok 2 SoE SP user map/mod - Fossil Cavern
« Reply #13 on: June 26, 2017, 05:34:34 PM »
Just finished this level.

Holy shit was it intense.



Nice video though, thanks! hope you enjoyed xD Going to add this video to my turok sanctum map post instead of my video.

Never mind, I edited my last post. I put it in the right file and just finished playing. I like the Fireborn NPC's that talk. I accidentally shot at one during a fight xD but it's a good thing those ones are invincible?

You should make an 'Acidborn' one with a green skin... Maybe the next time?

I played on Normal and the enemies were quite tough but I had the mod on that Vis gave me, so I was running fast and had extra bullets. I'll have to try without the mod. I was still low on ammo though, so it was still a challenge.

All my time playing Bloodborne and Dark Souls has somehow made me better and more patient at melee fighting with the War Blade. It's a different story when there's many enemies and it's not a one on one...

Anyway, it's been a while since I played a user map on any game.

Yeah Behemoth helped me make him invincible. There's a minor bug with the friendly fireborn I know of. but I won't mention it haha. I just have to add some more code and I didn't do it because it can only happen if the player is cheating atm.

Acidborn sounds good I do have one other so far and I could add this one in too. I already know what to do for him haha. Bloodborn will be updated with more bloody features also- rn he only has bloody foot steps. Was the last user map you played a Doom 64 ex map lol? Still waiting on one of yours :P


Record a video beating hardcore with only warblade lol

Thanks a bunch glad you enjoy!
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Offline AbyssalDragon86

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Re: Turok 2 SoE SP user map/mod - Fossil Cavern
« Reply #14 on: June 27, 2017, 06:22:48 AM »
Yeah, I'll have to make another folder to separate the mods.

I have to start on Doom 64 again but I've forgotten a lot. The program was easy to use, unlike my experience with trying the T1 editor, so it wouldn't be a problem to relearn some things. I haven't even worked on my Photoshop art lately, but just started again tonight... I hate getting lazy on projects that are looking good. I have been getting back into playing Classic Doom.

The Bloodborns should throw blood like the Undead and my Acidborn idea should puke out acid like the Nalas. Will the Lightning ones eventually give you a shock as if you were hit by Charge Dart?

I think that would make the game play interesting and a challenge. The question is, can you make that work or is the modding still limited?

-

As for the Acidborn ones, please credit me on that idea. :P I would love to help give more ideas and it's good to see this old game given a new life through modding. If only I knew more about modding, myself...
« Last Edit: June 27, 2017, 06:30:15 AM by AbyssalDragon86 »

Offline Jay Doomed

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Re: Turok 2 SoE SP user map/mod - Fossil Cavern
« Reply #15 on: June 27, 2017, 12:03:23 PM »
Acidborn sounds like a really cool addition :D
"Whatever it is, it doesn't belong in this world."

Offline AbyssalDragon86

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Re: Turok 2 SoE SP user map/mod - Fossil Cavern
« Reply #16 on: June 27, 2017, 01:22:13 PM »
It's actually quite appropriate because volcanic areas are also acidic and the Acidborn would be closely akin to their Fire cousins.

EDIT: I put that in my title! :P

As for the Doom 64 map, I did do a bit more. Just remembering how to make doors but I forgot a few hotkeys. I'll have to look back on the older posts or references, again.

With the acid, I'm assuming that's what Nala puke is... Those creatures always get me, ever since playing back in the day. xD

-

And lastly, I get an error when I try to open the game with 'Dedicated Server' mode. It says I need some EXE... Sorry for being vague but it's late. If you want a screenshot, I'll make one later. I don't have Beta version, I pretty much got the T2 on the official release. Not sure that matters, though?
« Last Edit: June 27, 2017, 01:26:01 PM by AbyssalDragon86 »

Offline Jay Doomed

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Re: Turok 2 SoE SP user map/mod - Fossil Cavern
« Reply #17 on: June 27, 2017, 02:24:51 PM »
And lastly, I get an error when I try to open the game with 'Dedicated Server' mode. It says I need some EXE... Sorry for being vague but it's late. If you want a screenshot, I'll make one later. I don't have Beta version, I pretty much got the T2 on the official release. Not sure that matters, though?
Oh it sounds like you just have to right click turok 2 go to properties and go to betas tab. Switch to public beta that will add the dedicated server EXE. Which you only need to have if you are going to host a server :) Dedicated lobbies still show up in the game but you have to be on the public beta right now until they patch the main game which I imagine being soon. (I could be wrong).

 I also hope to see the Doom 64 ex map! I will never change my profile picture ;) I think the Acidborn will be more than happy to join is born brothers xD

Oh made this

« Last Edit: June 27, 2017, 02:39:02 PM by Jay Doomed »
"Whatever it is, it doesn't belong in this world."

Offline AbyssalDragon86

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Re: Turok 2 SoE SP user map/mod - Fossil Cavern
« Reply #18 on: June 28, 2017, 01:29:20 AM »
I don't plan on hosting but as long as I can still join matches without any problems... I thought I might've needed that after the latest update.

Modding is something I might look more into soon, when I've got nothing much to do. Better than sitting on a shitty blog site and getting dogged by some stale cunts.
« Last Edit: June 28, 2017, 02:22:54 AM by AbyssalDragon86 »

Offline Rok

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Re: Turok 2 SoE SP user map/mod - Fossil Cavern
« Reply #19 on: June 28, 2017, 10:05:47 AM »
There are people here who i'm sure would help you if you had a question or got stuck Abyssal.

Btw yeah a green variant to add to this mod with sounds cool. And i seen your pictures of your fireborns in mp will you release that or mp version soon? Raptor rok fest!
« Last Edit: June 28, 2017, 10:06:48 AM by Rok »
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