Author Topic: Turok 2 Seeds of Evil WIP Projects  (Read 58805 times)

Offline Duke64

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Re: Turok 2 Seeds of Evil WIP Projects
« Reply #40 on: March 16, 2018, 05:13:06 PM »
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Jay Doomed

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Re: Turok 2 Seeds of Evil WIP Projects
« Reply #41 on: March 19, 2018, 10:42:53 AM »


Really cool evolution weapon and level. Leave it to 64 to capture the right moments in a screenshot.
"Whatever it is, it doesn't belong in this world."

Online thebestmlTBM

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Re: Turok 2 Seeds of Evil WIP Projects
« Reply #42 on: March 21, 2018, 02:39:19 PM »
Alright. Since I most likely won't do anything with the map anyway, here's the map - https://www.dropbox.com/s/o8rjiajptgp2yw8/T2_DoomE1M1.zip?dl=0
There's almost no actors in the map except for a few lights. You should probably delete that and relight the map correctly and place all that MP stuff I'm not sure how to do right now. Thanks man if you can get that to an MP map!

For sure I can edit all that. Thanks for allowing that and uploading. Its already added in the mix just needs a few more things and it will be done :)



hell yeah guys that's going to be pretty bad ass :o Shit can't wait for that map pack ;)
Same here!

Offline ひまわりくん

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Re: Turok 2 Seeds of Evil WIP Projects
« Reply #43 on: March 25, 2018, 12:32:54 PM »
Someone once told me a language barrier prevents people from communicating.

I said to hell with your barrier, I'm a free spirit.


Offline Smoke39

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Re: Turok 2 Seeds of Evil WIP Projects
« Reply #44 on: March 25, 2018, 03:42:32 PM »
psst.  you transliterated "violence" wrong

Offline ひまわりくん

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Re: Turok 2 Seeds of Evil WIP Projects
« Reply #45 on: March 25, 2018, 05:19:04 PM »
psst.  you transliterated "violence" wrong
OPS.

\_( シ )_/

Offline ひまわりくん

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Re: Turok 2 Seeds of Evil WIP Projects
« Reply #46 on: March 31, 2018, 04:32:20 PM »
AND DONE:





https://mega.nz/#!ClIUgQ6R!ZrDngDR5yd8QqaVVLohVCQ6SzOpLB_5OyFvibVO0M9s

This was fun, but holy shit how did I or anyone for that matter put up with playing T2 on the n64?

I don't know what's worse, a hangover right after NYE or a season of Turok 2 on the n64.

Some of the weapons had interesting names in Japan:

-MAG60 is called オートマグナム (lit. Automagnum)
-Cerebral Bore is called  ブラインブラスタ (lit. Brain Blaster)
-PFM layer is called サーチマインランチャー (lit. Search(?) Mine Launcher)
-Harpoon gun is called スピアガン (lit. Spear Gun)
-Torpedo launcher is called アクアマインランチャ (lit. Aqua Mine Launcher)
-Triceratops is called ツインキャノン (lit. Twin Cannons)


Off to work on the UI.

Offline Duke64

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Re: Turok 2 Seeds of Evil WIP Projects
« Reply #47 on: March 31, 2018, 05:59:23 PM »
Off to work on the UI.

Nice man and should I wait for you to finish all parts before I put on Turok Sanctum or?
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline ひまわりくん

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Re: Turok 2 Seeds of Evil WIP Projects
« Reply #48 on: March 31, 2018, 07:18:37 PM »
Off to work on the UI.

Nice man and should I wait for you to finish all parts before I put on Turok Sanctum or?
You could post it for now, the UI is gonna take me a while to get it to work.

Translating it isn't the issue, I can't get UI messages to display in Japanese.

Offline Raptor Dan

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Re: Turok 2 Seeds of Evil WIP Projects
« Reply #49 on: June 24, 2018, 05:54:39 PM »


Remade my old T2 FEAR SFX replacement, changing several sounds around and making liberal use of the .ksnd text editing so there's less conflicting usage of sounds compared to outright replacing them.

- New menu sounds, ammo pick up sounds, and health pick up sounds
- MAG60 has its sound changed to the ceiling turret's firing sound, as it's previous sound had a burst of 5, not 3. Plus it needed some more beef.
- Tranquilizer and Charge Rifle has completely new sounds
- Shredder has an amalgamation of sounds put together (nail gun, metal thunk, cannon rotation), not too sure what to do with it but I'll leave it for now.
- Plasma Rifle had the double sound removed and sounds a lot cleaner.
- Firestorm Cannon had the entirety of its sound overhauled, almost 1:1 to the Minigun from Perseus Mandate.
- Grenade Launcher had its reload sound changed, but I might change it back to what it was previously.
- Scorpion is still WIP once I figure out how its draw and holster servos work, new reload servo sounds.
- Explosions have been tweaked some.
- New impact effects, ricochets, and gib effects.
« Last Edit: June 24, 2018, 06:04:56 PM by Raptor Dan »

 

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