Author Topic: Turok Evolution Models  (Read 195601 times)

Offline Froglegs

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Re: Turok Evolution Models
« Reply #50 on: September 16, 2017, 09:04:28 PM »
Wow, very nice!

Offline Deathsphere

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Re: Turok Evolution Models
« Reply #51 on: September 22, 2017, 11:20:35 AM »
That looks bad ass.

Offline Stinkee2

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Re: Turok Evolution Models
« Reply #52 on: November 05, 2017, 02:40:02 AM »
I wrote a program that converted all the levels and actors to .obj/.mtl files. They're not all perfect (especially the animated actors), but I uploaded them for anyone who wants them:

Levels: https://www.sendspace.com/file/2bq0fl
Actors: https://www.sendspace.com/file/2cuu9y

The textures are included as .bmp files alongside each .obj file

« Last Edit: November 05, 2017, 02:49:11 AM by Stinkee2 »

Offline Snake Plissken

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Re: Turok Evolution Models
« Reply #53 on: November 05, 2017, 05:32:04 PM »
I wrote a program that converted all the levels and actors to .obj/.mtl files. They're not all perfect (especially the animated actors), but I uploaded them for anyone who wants them:

Levels: https://www.sendspace.com/file/2bq0fl
Actors: https://www.sendspace.com/file/2cuu9y

The textures are included as .bmp files alongside each .obj file



I can convert these to work with Turok 2 ex but I don't have the time to map them out in editor. Perhaps I can do a asset pack.

Offline Duke64

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Re: Turok Evolution Models
« Reply #54 on: November 06, 2017, 12:10:01 AM »
Thanks Stinkee, kinda been waiting for that ability to export the models as obj with the mtl intact and talking about this xD. Great job though I am definitely going to use some of this, and credits for model rips to you in my T2 mod.

Random for this thread but:

I finished the dm map ruins already and have level 1 in full wip right now, had a lot of motivation :) Screenshots are just example of day 1 there is still somethings to do to these even on the material file. Anyways, I'll make a thread in T2 modding for this once I get even more done.





Keep up the good work on the editor there.  :turok:
« Last Edit: November 06, 2017, 12:16:18 AM by Duke64 »
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Offline Rok

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Re: Turok Evolution Models
« Reply #55 on: November 06, 2017, 01:02:36 AM »
Looking through these and gotta say its pretty cool looking at the models thanks.

64 that was fast as hell awesome! T2 Evo :) :)  8)

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Offline Jay Doomed

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Re: Turok Evolution Models
« Reply #56 on: November 06, 2017, 10:02:18 AM »
I wrote a program that converted all the levels and actors to .obj/.mtl files. They're not all perfect (especially the animated actors), but I uploaded them for anyone who wants them:

Levels: https://www.sendspace.com/file/2bq0fl
Actors: https://www.sendspace.com/file/2cuu9y

The textures are included as .bmp files alongside each .obj file


stinkee you rock thanks dude! Downloading now going to look at these :)





Keep up the good work on the editor there.  :turok:

That's awesome sixty, and yeah fast af I already know its about to be goooood.

Awesome! OwO
This will help me a much in working on retexturing mode. Thank you a lot!


hell yeah can't wait to see more of your textures dude :)

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Offline Stinkee2

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Re: Turok Evolution Models
« Reply #57 on: November 06, 2017, 07:14:38 PM »
Glad I could be of assistance!


Thanks Stinkee, kinda been waiting for that ability to export the models as obj with the mtl intact and talking about this xD. Great job though I am definitely going to use some of this, and credits for model rips to you in my T2 mod.

Random for this thread but:

I finished the dm map ruins already and have level 1 in full wip right now, had a lot of motivation :) Screenshots are just example of day 1 there is still somethings to do to these even on the material file. Anyways, I'll make a thread in T2 modding for this once I get even more done.

Keep up the good work on the editor there.  :turok:

Wow, that was fast. Looking great, I'd play it.

I see there's some weird stuff going on with the alpha channel of those .BMPs, I'll see about converting the textures to .png instead when I get a chance.

Offline operative lm

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Re: Turok Evolution Models
« Reply #58 on: November 06, 2017, 09:19:20 PM »
I wrote a program that converted all the levels and actors to .obj/.mtl files. They're not all perfect (especially the animated actors), but I uploaded them for anyone who wants them:

Levels: https://www.sendspace.com/file/2bq0fl
Actors: https://www.sendspace.com/file/2cuu9y

The textures are included as .bmp files alongside each .obj file


This is amazing. Thank you for posting it!

Are you any closer to figuring out why some of the model faces decide to stretch out into infinity like they do?

Offline Duke64

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Re: Turok Evolution Models
« Reply #59 on: November 07, 2017, 12:03:57 AM »

Wow, that was fast. Looking great, I'd play it.

I see there's some weird stuff going on with the alpha channel of those .BMPs, I'll see about converting the textures to .png instead when I get a chance.

Yeah png would be better for my situation since the engine here uses png mainly. But I was editing those, you can see I did them really fast so far- except the main tree there. But that could help with speed for future stuff ahead.

I'm also enjoying just viewing the models too though really cool.
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

 

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