Author Topic: Please critique my weapon designs (sketches)  (Read 4883 times)

Offline Marscaleb

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Please critique my weapon designs (sketches)
« on: March 10, 2018, 06:16:29 PM »
Hello people!
I've been sketching ideas for some weapon designs this week and I'd like to share them.  Please offer any feedback on them, good or bad.

They are just sketches at this point, but try to think of them from the perspective of seeing these designs (in a finished quality) in a game available on Steam and the like.  (That's the level of quality I want to achieve.)  The setting for the game is one that takes place in an unspecified time in the future.  What would be your reaction from seeing these guns in a game?  What would you expect of this gun?  What would you expect from a game with guns like these?
Or just, give normal feedback on the guns.

Some of these have alternate versions of the same weapon.  Let me know which you like better.










An alternate version:




An alternate version:






An alternate version:






My next step would be work on first-person views and 3D models, but I'd like to get some feedback while it is still super easy to make changes to the design.

Offline Smoke39

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Re: Please critique my weapon designs (sketches)
« Reply #1 on: March 10, 2018, 08:49:22 PM »
The alpha 220 and silver eagle strike me as a bit on the nose for the baretta and desert eagle.  If they're intentially supposed to be future models of those guns, then the 220 feels plausible to me, but the silver eagle just kinda looks like a desert eagle to me.

The magnum blade kinda depends on the context.  How serious is the tone of the game?  If it's not very, then being visually imposing might be reason enough for it.  Or is there an in-universe explanation for it?  Like some niche use-case the manufacturer had in mind, or being modded by some meathead who just thought it looked cool?  Or does it serve an actual gameplay purpose, like some kinda gun-fu shenanigans?

The second commando looks a lot better to me.

I appreciate the less bulky profile of the second carbine, to complement the more compact design, but something feels off about it to me.  Maybe it's that the barrel isn't aligned with the ejection port, or that there's no space for the gas system above the barrel.  I like the forward slanted grip in front of the mag well in both versions.

Offline Marscaleb

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Re: Please critique my weapon designs (sketches)
« Reply #2 on: March 10, 2018, 10:32:19 PM »
Or is there an in-universe explanation for it?  Like some niche use-case the manufacturer had in mind, or being modded by some meathead who just thought it looked cool?  Or does it serve an actual gameplay purpose, like some kinda gun-fu shenanigans?

What, you've never used a gun to open boxes and letters before?

Offline Marscaleb

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Re: Please critique my weapon designs (sketches)
« Reply #3 on: March 17, 2018, 03:10:25 PM »
Are toy planning to make 3d models for any of the turoks games?

I've started on some high-resolution 3D models, but I don't know if/when I will post them.

To be honest, I'm still a bit unsure about what I will be doing with this project.  I really want to make a game that's basically a TC of Turok 2.  But as I look into it, I feel as if I would be better served building it with a different engine that affords me more options; something where I can make changes to the game's code if need be.
I'm leaning toward building it as a Doom mod, but I also keep thinking that I want to build it with Unreal so I can better utilize full 3D.

Offline Jay Doomed

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Re: Please critique my weapon designs (sketches)
« Reply #4 on: March 23, 2018, 01:06:57 PM »
They all look pretty good nice job on drawings, but I'm looking for that non realistic weapon you know the cerebral bore of the bunch.
"Whatever it is, it doesn't belong in this world."

Offline Dinomite

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Re: Please critique my weapon designs (sketches)
« Reply #5 on: April 15, 2018, 08:55:44 AM »
They are pretty nice, I wish you luck with modeling them. :)

 

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