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Topics - Edward850

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Turok 2 Seeds of Evil / Doomseeker dedicated server browser support
« on: July 28, 2017, 08:39:05 PM »
If you use Doomseeker, would like to, or just want to browse servers without needing to start Turok2 first, a plugin has been created for Doomseeker to provide just that.

If you don’t know what Doomseeker is, here is its website. It is maintained by two long term Doom community members Blzut3 and Zalewa. The gist is it's a GUI program designed to be able to list servers from various games (namely Doom source ports) and allows you to quickly join them, as well as find and locate mods if needed.

To use Turok2Ex in Doomseeker, simply download the latest Doomseeker here:
Doomseeker 1.1
As of writing, select Download Complete 1.1 Plugin Update 1 Package.
Note you may need to do this if you are using an older version of Doomseeker, as plugins only download/update if you have them already. Doomseeker never automatically updates plugins you don't have.
Users with the older Turok2Ex Doomseeker plugin may also have to update manually this way as well, due to differences in update architecture.


Once downloaded, all you need to do is configure the plugin to point to your Turok2 executables, like so, and you’ll be able to join servers directly for Doomseeker. You can also configure & launch dedicated servers from Doomseeker as well.

It's worth noting that Doomseeker is in no way affiliated with us or anybody at NightDive Studios. We can provide support for the plugin, but not Doomseeker itself.

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Turok 2 Seeds of Evil / Patch #4 is available now!
« on: June 27, 2017, 04:23:23 PM »
Turok2 1.5.5 is now pushed publicly to all (Steam & GOG). If you didn't want dedicated server support, two new game-modes and DirectX optimizations, you can no longer hide from it.
This build is different from the public beta if you happened to be on it, so take note anybody who was hosting servers during the beta.
http://steamcommunity.com/games/405830/announcements/detail/1346988836024801897
Quote
1.5.5 Patch Notes
===========

Renderer / Graphics
====================
Instanced rendering for particles (Direct X optimization)
Shadow map optimizations (batched actor shadow casters)
Uniform buffer optimizations (Direct X)
Fixed cloaking effect not rendering
Fixed explosions changing color when making contact with 'alien flesh' surface types
Particles and trails can now be occluded by geometry (optimizations)

Single-Player Gameplay
======================
Destructibles now flash red when shot
Fix turrets in River of Souls not firing at player
Some components of the AI is now multi-threaded (optimizations)

Local and Network Multiplayer
=============================
Dedicated server support (self hosted with included binary, server list browser built in)
New InstaRok ("Instagib") game mode
New Raptor-Fest (survival co-op/competitive) game mode
Improved handling of large amounts of object synchronization
Restored 3 N64 maps; Escheria, Endangered species and Moonlit Mayhem
Stability updates
Added 'playername' cvar to act as the local player name in case no social service (Steam/GOG Galaxy) is available

User Interface
==============
New quick weapon select feature

Misc
==============
Optimized collision detection with static meshes
Fixed floating blood splats from shotgun bullets

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