Dire Wolf 01 (http://i.imgur.com/zKLo7Z3.jpg)
Dire Wolf 02 (http://i.imgur.com/dkiyXyH.jpg)
Those are pretty awesome haha Beatle looks like the beetles in Turok 1.All of them are awesome but having Talset is the coolest one. Ha I suppose thats why its placed first :D Great stuff.I agree with Rok, Talset is the coolest! but the birds and butterflies are pretty cool thing to see. I suppose they add to the environments.
Apologies for the delay. Life things happened. I wanted to give a quick update just to let you know that I'm not dead and before I forgot a thing.
To start off with, here's the Sleg Worker (http://i.imgur.com/nHICIZc.jpg).
And here's the Suspended City trooper (http://i.imgur.com/Qdp1vbF.jpg). The thing that I didn't want to forget is that this model is also listed under "Galyanna Medic," even though there is a separate Galyanna Medic model. A leftover from an earlier development phase perhaps?
Lastly for this update, the Suspended City Sergeant (http://i.imgur.com/ts7R81J.jpg), which is also listed under "Galyanna Sergeant." I don't remember ever seeing one in the single player campaign. I know Crust uses this model in multiplayer. And yes, there's another shadow issue, this time with his nose.
Hopefully, I'll have some more stuff for you lot later tonight.
I'm hoping to start this back up within the next few days. I'm going to keep the updates small, so hopefully they'll be more frequent?
Do you think the old textures are still there? (Warclub was different i think and the shotgun looked yellow.)
The models in Evolution are so cool, this game was under rated by the stupid media. The creatures alone on this game 10/10
Operative Im, can you tell me how to extract models from Turok Evolution please!Im not Operative but here are the scripts + what seems to be all the models converted into .3ds files:
I wrote a program that converted all the levels and actors to .obj/.mtl files. They're not all perfect (especially the animated actors), but I uploaded them for anyone who wants them:
Levels: https://www.sendspace.com/file/2bq0fl
Actors: https://www.sendspace.com/file/2cuu9y
The textures are included as .bmp files alongside each .obj file
(https://i.imgur.com/gk1iSFk.png)
I wrote a program that converted all the levels and actors to .obj/.mtl files. They're not all perfect (especially the animated actors), but I uploaded them for anyone who wants them:
Levels: https://www.sendspace.com/file/2bq0fl
Actors: https://www.sendspace.com/file/2cuu9y
The textures are included as .bmp files alongside each .obj file
(https://duke64nukem.files.wordpress.com/2017/11/20171105205801_2.jpg)
(https://duke64nukem.files.wordpress.com/2017/11/20171105180431_1.jpg)
Keep up the good work on the editor there. :turok:
Awesome! OwO
This will help me a much in working on retexturing mode. Thank you a lot!
(https://s1.postimg.org/4arqzim3ov/1d2.png)
Thanks Stinkee, kinda been waiting for that ability to export the models as obj with the mtl intact and talking about this xD. Great job though I am definitely going to use some of this, and credits for model rips to you in my T2 mod.
Random for this thread but:
I finished the dm map ruins already and have level 1 in full wip right now, had a lot of motivation :) Screenshots are just example of day 1 there is still somethings to do to these even on the material file. Anyways, I'll make a thread in T2 modding for this once I get even more done.
Keep up the good work on the editor there. :turok:
I wrote a program that converted all the levels and actors to .obj/.mtl files. They're not all perfect (especially the animated actors), but I uploaded them for anyone who wants them:
Levels: https://www.sendspace.com/file/2bq0fl
Actors: https://www.sendspace.com/file/2cuu9y
The textures are included as .bmp files alongside each .obj file
Wow, that was fast. Looking great, I'd play it.
I see there's some weird stuff going on with the alpha channel of those .BMPs, I'll see about converting the textures to .png instead when I get a chance.
Wow, that was fast. Looking great, I'd play it.
I see there's some weird stuff going on with the alpha channel of those .BMPs, I'll see about converting the textures to .png instead when I get a chance.
Yeah png would be better for my situation since the engine here uses png mainly. But I was editing those, you can see I did them really fast so far- except the main tree there. But that could help with speed for future stuff ahead.
I'm also enjoying just viewing the models too though really cool.
Hello all, (ordinarily I would apologize for bumping a thread this old, but since it's pinned at the top that seems unnecessary.) Anyway, I'm a small-time modder, active in the Halo Custom Edition scene since 2008. I've played some turok in my day, but certainly not as much as yall :P
I'm writing because these links on sendspace posted by Stinkee2 back in 2017 have gone dead:
Actors: https://www.sendspace.com/file/gno0pk
Levels: https://www.sendspace.com/file/ee4tpc
and I was really looking to get my hands on the models and textures of the actors in Turok Evolution. I was wondering if anybody had an active mirror or was willing to reupload them for me (and potentially anyone else who comes looking for them) I will link back to this thread with a credit to Stinkee2 for ripping them and to also to anyone who can actually get them into my hands. I've subscribed to this thread and I have this account set up to ping my email if I get DM so either way is good to get in contact with me.
Thanks in advance, have a nice day :)
Thank you! :D Much appreciated, Dinomite. Hopefully this new mirror is useful to others as well. Happy modding!No problem! Happy modding my friend, and welcome to the forums! Feel free to join our Discord as well!