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Messages - ひまわりくん

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Turok 2 Seeds of Evil Modding/Mapping / Re: TUROK 2 ASCENSION
« on: September 26, 2018, 08:16:53 PM »
Could somebody please explain to me how to go about adding a thin layer of fog in the air for a map like the Death Marshes. I want to add that foggy sky look like the original Turok game had in the jungle levels. Is it a mesh or a particle effect? I got something going already with a custom particle effect I made but it doesn't get that same effect.
I think that's done under sector properties by setting sky height at ground level, that is if T2 sector properties are the same as T1.

Turok 2 Seeds of Evil Modding/Mapping / Turok 2 Mini Tweaks
« on: September 15, 2018, 02:29:55 PM »

I completely forgot about this mod I made a while back, too busy playing Survive™.
Anyway, this mod bring some quality of life tweaks to the game I always wanted the original to have, the features:

-Some weapons have a simple clean zoom and a new crosshair (toggle it using the sniper scope key):
 *Charge Dart
 *Firestorm Cannon
 *Tranq Rifle
 *Harpoon Gun
-Decreased max Tek Arrows from 12 to 8
-Increased max Tranq ammo from 15 to 20
-Decreased max Charge Dart ammo from 40 to 30
Various others tweaks

That's pretty much all there is to it, simple and straight to the point.


So, what sort of assets are we looking at here?

Turok 2 Seeds of Evil Modding/Mapping / Re: TUROK 2 ASCENSION
« on: July 22, 2018, 10:23:32 AM »
Add some videos, this sounds kinda cool.

Slightly related to the mod, was the actual comic completed?

I have only been able to scrap together some pages using

Turok Dinosaur Hunter Modding/Mapping / Turok Map/Tool - The Zoo
« on: June 24, 2018, 08:07:00 PM »

I had this idea for a while and finally decided to bring it to fruition.

While you can play this map using the editor, it's true purpose is more of a tool to help new mapmakers build their own maps. This map contains all enemy actors in the game save for bosses and the turrets from level 7.

Players new to the editor may find messing around with actor properties a daunting task, but with this, they no longer have to worry about that. Simply open this map using the editor, select whatever actors you may need (CTRL+SHIFT to select multiple actors), copy them (CTRL+C), open/create a new map and paste them (CTRL+V) there.

Code: [Select]!6txwESRT!EYRouPZJsBQ9OpsYc9WKV3EUOIvTQ0HCsy8FtlzqtBU


Turok 2 Seeds of Evil Modding/Mapping / Re: Coop Mod v0.7
« on: June 11, 2018, 07:55:50 PM »
Good shit my man.

You rightfully deserve the title behemoth programmer.

I'm donating some green to your paypal.

Turok 3 Shadow of Oblivion / Re: Prototype (May 31, 2000)
« on: May 26, 2018, 01:34:04 PM »
I did a playthrough of that build some time ago.

You'll be lucky to survive the first area of level 4, the AI is so overpowered there.

Baby steps my man.

First, you start by digging a wormhole to an alternate universe where dinosaurs are the apex predators, then you ask the locals if there's a nearby warlord hellbent on taking over the universe.

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