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Turok Dinosaur Hunter Modding/Mapping / M16M203 and M60 weapons models in Turok Game
« on: August 31, 2020, 12:44:51 PM »
I just wondering, I see Snake Plissken replace some weapons models in TDH in his Brutal Turok 0.3c and I want do it also but have few questions:
1. Is there any limit of polygons in current model? I have many nice models from HL CS 1.6, Condition Zero or from Firearms pack:
sample low poly models from Firearms 2.5 view in (great model viewer lots of format - import and export)
https://richwhitehouse.com/index.php?content=inc_projects.php
Firearms 2.5 models few:
2. Is it posiible to import model with custom hands and change weapon model position in game more left side or more center, closer to screen etc?
3. What about example with minigun model? if I replace minigun by m60 what with rotate animation?
4. Textures - models from HL usually have 4 or more textures, in TDH textures need be all in one?
Any help and tips are welcome
1. Is there any limit of polygons in current model? I have many nice models from HL CS 1.6, Condition Zero or from Firearms pack:
sample low poly models from Firearms 2.5 view in (great model viewer lots of format - import and export)
https://richwhitehouse.com/index.php?content=inc_projects.php
Firearms 2.5 models few:
2. Is it posiible to import model with custom hands and change weapon model position in game more left side or more center, closer to screen etc?
3. What about example with minigun model? if I replace minigun by m60 what with rotate animation?
4. Textures - models from HL usually have 4 or more textures, in TDH textures need be all in one?
Any help and tips are welcome