Author Topic: Turok Dinosaur Hunter Mapping Guides  (Read 35553 times)

Offline Dinosoid

  • Iguana
  • *
  • Posts: 42
  • T:REP 680
    • View Profile
Re: Turok Dinosaur Hunter Mapping Guides
« Reply #20 on: December 25, 2016, 04:43:14 AM »
.
« Last Edit: September 11, 2019, 01:39:39 PM by Dinosoid »

Offline Dinosoid

  • Iguana
  • *
  • Posts: 42
  • T:REP 680
    • View Profile
Re: Turok Dinosaur Hunter Mapping Guides
« Reply #21 on: December 25, 2016, 06:26:12 AM »
.
« Last Edit: September 11, 2019, 01:39:25 PM by Dinosoid »

Offline Rok

  • Global Moderator
  • *****
  • Posts: 633
  • T:REP 1968
    • View Profile
Re: Turok Dinosaur Hunter Mapping Guides
« Reply #22 on: December 25, 2016, 12:37:58 PM »
Thank you for guides going to look into this also after xmas. Awesome job guys.
Raptor Rok is metal.

Offline Duke64

  • Administrator
  • *****
  • Posts: 1684
  • T:REP 6523
  • Sixty Four
    • View Profile
    • Duke64Nukem.com
Re: Turok Dinosaur Hunter Mapping Guides
« Reply #23 on: December 25, 2016, 02:09:00 PM »
I understand the editor at some extend. Can you tell me how to activate the sky and sun please

Sure that is connected with sector mode. Cntrl+ left click on your sector to select it. Then right click the selected sector and go to properties. Go to the settings tab.

You must have the fog color as black if you see a black sky with no sun. Sky height is how close the sun looks I believe.





Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Rok

  • Global Moderator
  • *****
  • Posts: 633
  • T:REP 1968
    • View Profile
Re: Turok Dinosaur Hunter Mapping Guides
« Reply #24 on: December 29, 2016, 12:23:57 AM »
I sent you question in pm if you can make a guide of that maybe then thanks!
Raptor Rok is metal.

Offline Duke64

  • Administrator
  • *****
  • Posts: 1684
  • T:REP 6523
  • Sixty Four
    • View Profile
    • Duke64Nukem.com
Re: Turok Dinosaur Hunter Mapping Guides
« Reply #25 on: December 29, 2016, 02:26:45 PM »
Of course I will dude. I have been sick last few days. Starting to come back around today. Hope to get some more things up here for guides while working on this next map release.

xD is that you Rok?

« Last Edit: December 29, 2016, 05:16:26 PM by Duke64 »
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Jay Doomed

  • Global Moderator
  • *****
  • Posts: 803
  • T:REP 2632
    • View Profile
Re: Turok Dinosaur Hunter Mapping Guides
« Reply #26 on: January 05, 2017, 01:22:06 PM »
Thanks dude very much appreciate time taken out to help us xD HELP I NEED HELP. I really do though lol.
"Whatever it is, it doesn't belong in this world."

Offline Gazer

  • Raptor
  • ***
  • Posts: 137
  • T:REP 484
    • View Profile
Re: Turok Dinosaur Hunter Mapping Guides
« Reply #27 on: January 05, 2017, 02:27:45 PM »
Hi, I am new to this forum and looking for mapping brethren (help) as well. I was very happy to find the "Jungle_Falls" level and enjoyed that a lot. There is a basic question that I saw here which will help a lot of nubs, because I couldn't find the answer when it happened to me.

When I fired up the editor the first time, I loaded up the "tutoriallevel.map" which is meant to be used in connection with "Turok_Editor_Guide.pdf". These are both found in your (C:\Program Files (x86)\Steam\steamapps\common\Turok-Dinosaur Hunter) game folder. The maps are in the 'tutorial' folder. So when I hit the > (play) button in the editor, the game engine would start up but I only got a black screen and no way to exit the game except cntrl-alt-delete.

So the problem is basic. In the game folder there are .configuration files (.cfg) which can be edited with notepad. You must open the one named config.cfg and add a line of text to it to allow the developer_maps to run. The .cfg files are scripts and the format that you use will become commands in the game engine so there are rules to follow when editing config files. Google '.cfg files' if that is giving you a problem.

So -- add this line to your config.cfg - seta developer "1" - then save the config and close it. Now the game engine will now recognize your .map files and no more black screen.

Hey My First Post! WhoooYaaa  ;D

For Google Sake I'm adding Turok Editor Black Screen here so maybe others will find this post too. Thanks Duke64, for this nice place to share stuff like this.
No Ciggi

Offline Duke64

  • Administrator
  • *****
  • Posts: 1684
  • T:REP 6523
  • Sixty Four
    • View Profile
    • Duke64Nukem.com
Re: Turok Dinosaur Hunter Mapping Guides
« Reply #28 on: January 05, 2017, 09:32:03 PM »
Ahh yes I forgot to add the get started part in the op. I added to original post now to be more specific. Yeah hopefully if anyone needs help the ppl here we can try to help some. Yeah google analytics xD Turok user map, Turok mapping guides, help with Turok mapping, Turok editor, black screen test play lol. Hey I would also like to note that you can simply type "Developer 1" in the console while the game is launched.

Well thanks but it's like I always will say it is the members who make the forum, glad you enjoyed Jungle Falls. Hope to see more maps for Turok.

« Last Edit: January 05, 2017, 09:38:11 PM by Duke64 »
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Duke64

  • Administrator
  • *****
  • Posts: 1684
  • T:REP 6523
  • Sixty Four
    • View Profile
    • Duke64Nukem.com
Re: Turok Dinosaur Hunter Mapping Guides
« Reply #29 on: January 06, 2017, 12:05:31 AM »
How to make monsters and enemies work and attack is pretty simple I just had no time earlier.  (Starting with the basics I will update this list to get into the more complex things) Added new guide to op.

1.) Go into actors edit mode and cntrl+click the monster.

2.) Right click the selected monster and go to properties.

3.) Go to Spawn Flags 1


Basic Monster spawn flag selections:

Solid: Makes actor solid

Projectile attack 1/Projectile Attack 2: Good for enemies with weapons or any enemy that fires a projectile. Monsters are specific to them though, so if your monster isn't firing any projectiles on projectile attack 1 try to use projectile attack 2. While testing switch between them on different attacks to get the correct 1.

Snap to Floor: Makes the enemy/monster stay on the floor even after death. You want to choose this one.

Cast Shadow: Cast's a shadow for the monster

Use Strong Attacks: Makes enemy use the stronger attacks

Use Weak Attacks: Monster does weak attack

Hit ok and close the properties tab. Save map and now the monster will work.




I did even attach the map here. I thought it would be cool to start trying to use videos also to go with text. This is my first one I thought it was a small task so good for a first video guide.


« Last Edit: January 06, 2017, 12:12:41 AM by Duke64 »
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

 

SimplePortal 2.3.6 © 2008-2014, SimplePortal