Author Topic: What type of maps would you like to see or make?  (Read 30056 times)

Offline ひまわりくん

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Re: What type of maps would you like to see or make?
« Reply #20 on: February 20, 2016, 09:10:37 PM »
Adding to my water level ideas*

How about and underwater temple.

While your underwater there can be spots where you have to go up and into maybe caves that you can only enter from underwater sort of like level 1 where you get the pistol in the start secret.

Its kind of making me think of "Night Dive" references since it will be underwater :)

Maybe Islands can be spread out for ammo

I am thinking about an area that has been flooded that didn't use to be flooded it would be ancient and with Turok that can be easy to achieve.

Sweet, I am totally stealing this idea and sell it to the highest bidder.

Offline Duke64

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Re: What type of maps would you like to see or make?
« Reply #21 on: February 28, 2016, 01:41:50 AM »
I'd recreate Chapter 4 of Shadow of oblivion but I'm not sure if we can make the water push the player to properly recreate the rivers.

Other than that, definitely recreate Chapters 1, 3, and 6 of Turok Evolution.

I really like this one though, some T3 inventions :)
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Offline Jay Doomed

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Re: What type of maps would you like to see or make?
« Reply #22 on: March 03, 2016, 03:42:30 AM »

under water LEVEL, with a underwater ( deeep underwater going down levels that are made of going down a a cave like hallway that is a part of the level itself, as the player goes down. but forget that i said all that and lets start here firs: a underwater area where the player after swiming a bit underwater and finding a underwater cave that then leads to a deeper part of the cave thats not underwater, but a underwater forest, or a part of the cave that has a forest in it. a cave forest. ;) im not to smart right now btw, when its my days off i may come off stupid sometimes so sorry about that.

i also know a thing or two about how the engine works. ill have a room that will slowly fill up with water and turok must do something to make it stop, and to escape. useing a item he must pick up and place into something to stop the water flow.
Doesn't sound stupid at all. Interesting drain the water before you drown. Im liking these water Ideas. Underwater forest hmm sounds crazy but crazy can fit into Turok easily. Imagining this it made me think of a big 4 way cave. Each exit/entrance takes you to a new area. But first you must stop the cave from flooding and Turok from drowning. Just imagining it though.

Adding to my water level ideas*

How about and underwater temple.

While your underwater there can be spots where you have to go up and into maybe caves that you can only enter from underwater sort of like level 1 where you get the pistol in the start secret.

Its kind of making me think of "Night Dive" references since it will be underwater :)

Maybe Islands can be spread out for ammo

I am thinking about an area that has been flooded that didn't use to be flooded it would be ancient and with Turok that can be easy to achieve.
Adon you might not be a mapper but you gots good ideas going really.
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Offline Snake Plissken

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Re: What type of maps would you like to see or make?
« Reply #23 on: September 11, 2016, 05:50:01 PM »
Adding to my water level ideas*

How about and underwater temple.

While your underwater there can be spots where you have to go up and into maybe caves that you can only enter from underwater sort of like level 1 where you get the pistol in the start secret.

Its kind of making me think of "Night Dive" references since it will be underwater :)

Maybe Islands can be spread out for ammo

I am thinking about an area that has been flooded that didn't use to be flooded it would be ancient and with Turok that can be easy to achieve.


I'll never forget your idea for a underwater cave like inviroment that would eventually feature within the level a forest within a cave only assessable by traversing to it through a series of submerged caves, will add ruins to it to. Deep large open underwater inviroment a would need to be a must for some rooms or parts of the level, yeah I won't forget about that

Offline Rok

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Re: What type of maps would you like to see or make?
« Reply #24 on: September 18, 2016, 01:57:09 PM »
Hopefully we get a chance to use the idea Adon had and make real yeah.
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Offline Duke64

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Re: What type of maps would you like to see or make?
« Reply #25 on: December 27, 2016, 04:31:44 AM »
Bump. Okay Adon we going to do it. I also want to see Evolution level 1. I will make Evolution level 1 mock!

Thinking about an underwater temple map as Adon suggested. Any ideas you want to throw in will call it Adon.map.

Any idea for maps or types you might like to play in?
« Last Edit: December 27, 2016, 04:37:10 AM by Duke64 »
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Offline Duke64

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Re: What type of maps would you like to see or make?
« Reply #26 on: January 02, 2017, 01:58:19 PM »
A zoo level haha like Duke 3D Zoo.map. Yeah I can definitely say that's a perfect type of map to get started with as practice. I could see that.
« Last Edit: January 02, 2017, 01:59:01 PM by Duke64 »
Dinosaur Hunter
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"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Duke64

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Re: What type of maps would you like to see or make?
« Reply #27 on: January 02, 2017, 06:09:22 PM »
I think a lot of games with ability to make user maps has a Zoo map in someway or other though.
Dinosaur Hunter
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"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Duke64

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Re: What type of maps would you like to see or make?
« Reply #28 on: April 11, 2018, 06:24:12 PM »
Moving this to Turok 1 mods section and out of Turok DH general, this is more fit there.
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Rok

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Re: What type of maps would you like to see or make?
« Reply #29 on: April 12, 2018, 03:06:24 AM »
Moving this to Turok 1 mods section and out of Turok DH general, this is more fit there.
Good idea

Something like Turok 3s level 1 but not identical. Just a building that has different floors and a roof. And all original turok 1 style.
« Last Edit: April 12, 2018, 03:07:04 AM by Rok »
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