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Turok General => Turok General Discussion => Topic started by: Duke64 on January 23, 2017, 09:18:01 PM

Title: Ideas For New Turok Game by Nightdive?
Post by: Duke64 on January 23, 2017, 09:18:01 PM
This was posted on Turok Forums Facebook today :) I think that's important to me for creators to listen to true fans! I would definitely support Nightdive in making a new entry in Turok. Looking at the System Shock game they got going I could definitely get behind the idea of making an all new game. Not because I'm involved with NDS to a degree but look at System Shock demo and that was just a very early undecided stage. This is a much better company to do it than some of these other ones these days. I do not want Turok Battlefield Gears of War. I want Turok!

I know him so this is posted by a legit member of Nightdive(CEO). It was posted in Turok Forums so let's try to keep it within there only for now, at least for the privacy of this post. He knows he isn't making a huge announcement posting there he is just speaking with us. Thanks. Blocked his name for privacy.
(https://duke64nukem.files.wordpress.com/2017/01/newturokhuh1.jpg)

My comment before this was saying how a new Turok should be like Turok 1 and Turok 2. Mostly jungles exploration bring back the catacombs, treetop village, lair of the blind ones, and Death Marshes many places similar to the levels of Turok and 2. Bring the Cerebral Bore back and all enemies/weapons from T1 and T2 mixed up! Also, bring back the magic and magic powers all the colors!

I could say so much for a new game though.

What would we like to see in a new Turok game in Nightdive??
Title: Re: Ideas For New Turok Game by Nightdive?
Post by: Rok on January 24, 2017, 02:33:54 AM
Great goals :) man I would like to see like Death Marshes, Catacombs, and big caves to explre. Turok 08 didn't do bad at all with there jungles. Just the level of exploration was very limited. Make those levels huge! Explore for life forces and health pick ups again.
Title: Re: Ideas For New Turok Game by Nightdive?
Post by: Snake Plissken on January 24, 2017, 09:22:51 AM
Quickly you guys lol. Who built the cyborgs. What entity or who.
Title: Re: Ideas For New Turok Game by Nightdive?
Post by: Snake Plissken on January 24, 2017, 09:33:22 AM
Sorry lol. No rush. Let me know this! Much luv




The campaigner was known by the name "the hallow one" why was this? When I build cyborgs and reference to one of them as the hallow one it's becuse .A: I constructed it to be intimidating where it may seem able to do more then what it can. Or B it's been proven faulty and now is forever disabled in doom to doing only a fraction of what it was constructed to do.    ( the cyborg campaigner part of the cyborg army. Who built them? Why did they call them the hallow one again?
Title: Re: Ideas For New Turok Game by Nightdive?
Post by: Deathsphere on January 24, 2017, 09:59:38 AM
Bring back Dimetrodon. New enhanced Dimetrodon xD Oh and definitely keep in game fighting lol. But even Turok 2008 had some of that I think.
Title: Re: Ideas For New Turok Game by Nightdive?
Post by: Snake Plissken on January 24, 2017, 10:14:01 AM
This was posted on Turok Forums Facebook today :) I think that's important to me for creators to listen to true fans! I would definitely support Nightdive in making a new entry in Turok. Looking at the System Shock game they got going I could definitely get behind the idea of making an all new game. Not because I'm involved with NDS to a degree but look at System Shock demo and that was just a very early undecided stage. This is a much better company to do it than some of these other ones these days. I do not want Turok Battlefield Gears of War. I want Turok!

I know him so this is posted by a legit member of Nightdive(CEO). It was posted in Turok Forums so let's try to keep it within there only for now, at least for the privacy of this post. He knows he isn't making a huge announcement posting there he is just speaking with us. Thanks. Blocked his name for privacy.
(https://duke64nukem.files.wordpress.com/2017/01/newturokhuh1.jpg)

My comment before this was saying how a new Turok should be like Turok 1 and Turok 2. Mostly jungles exploration bring back the catacombs, treetop village, lair of the blind ones, and Death Marshes many places similar to the levels of Turok and 2. Bring the Cerebral Bore back and all enemies/weapons from T1 and T2 mixed up! Also, bring back the magic and magic powers all the colors!

I could say so much for a new game though.

What would we like to see in a new Turok game in Nightdive??

What was the original prepose of the ceptor. Why was it first made? The cronocepter was also able to be used for and needed to kill the campaigner right?, well what happened to the ceptor after all was said and done.? I didn't see Turok running out of that blowing up tunnel' after killing the campaigner, with it in hand at the end, was the ceptor destroyed in the  exsploion? How was it destroyed in the first place, what was the force that destroyed it in the first place and spread these parts throughout the wasteland in the first place and why?  How strong was the thing or event that's destroyed the ceptor in the first place and I here it did it out of best intrest for all that is living. Or was it safety for the realms.  How strong would you say the power of the dieing campaigner cyborg, the hallow ones destruction, in whatever that facility That was destroyed and that the cyborg and campaigner areana was on top of, do you think be strong enough to match the power that destroyed he ceptor into parts?

Who built the cyborgs in the first place, they built them to do what they where out to do, including the hallow one also known as the campaigner. There constructs were destroyed but the creators. Who where they?

Perhaps Turoks new episode starts off right after the game ends, Turok in water looking up at the destruction, just to turn around and potentially go about finishing unfinished business , dependent and based on the answers of a few of my questions.

 
Title: Re: Ideas For New Turok Game by Nightdive?
Post by: Mon-Ark on January 24, 2017, 02:56:22 PM
I would like to see a closure to the cliffhanger from turok3. I dont really know much of the new turok comic to comment.

BTW, the MotherGod, a villianess from the valiant comics universe, brought cyborgs and technology into the lost land. Its pretty much all in the comics.
Title: Re: Ideas For New Turok Game by Nightdive?
Post by: operative lm on January 24, 2017, 06:52:50 PM
I'll echo other people and say that I'd love either an Evolution sequel or a continuation of Turok 3. Before Far Cry Primal was announced, I'd had an idea for a similar game based on the original comics for all the purists out there, but now it'd probably be seen as too copy-cat-ish.

Maybe Turok Evolution 2 but only if they get the entire previous acclaim team + me on board.

What, you're going to leave me out of this? :P

What was the original prepose of the ceptor. Why was it first made? The cronocepter was also able to be used for and needed to kill the campaigner right?, well what happened to the ceptor after all was said and done.? I didn't see Turok running out of that blowing up tunnel' after killing the campaigner, with it in hand at the end, was the ceptor destroyed in the  exsploion? How was it destroyed in the first place, what was the force that destroyed it in the first place and spread these parts throughout the wasteland in the first place and why?  How strong was the thing or event that's destroyed the ceptor in the first place and I here it did it out of best intrest for all that is living. Or was it safety for the realms.  How strong would you say the power of the dieing campaigner cyborg, the hallow ones destruction, in whatever that facility That was destroyed and that the cyborg and campaigner areana was on top of, do you think be strong enough to match the power that destroyed he ceptor into parts?

Who built the cyborgs in the first place, they built them to do what they where out to do, including the hallow one also known as the campaigner. There constructs were destroyed but the creators. Who where they?

Perhaps Turoks new episode starts off right after the game ends, Turok in water looking up at the destruction, just to turn around and potentially go about finishing unfinished business , dependent and based on the answers of a few of my questions.

A few of your questions were answered in the games' instruction manuals/strategy guides/old websites.

As you said, the Chronoscepter was originally "shattered thousands of years ago" because an unknown force wanted to keep it from "falling into evil hands." No words on how it was shattered or who did it. After the defeat of the Campaigner, Turok threw the Chronosceptor into a volcano, which apparently worked.

The Cyborg enemies were presumably made by the Campaigner himself. There is a brief mention in the Rage Wars strategy guide that says it was a battle with Tal'Set that forced the Campaigner to have his body rebuilt as a cyborg in the first place, but there's no word on who it was that rebuilt him.

And there's no known reason why the Campaigner is known as The Hollow One, other than it being a play against the Fireseed family's titles (Joshua as The Coyote Knight, Tal'Set as The Valiant One, etc.), though you could make up any number of reasons for it if you wanted.
Title: Re: Ideas For New Turok Game by Nightdive?
Post by: AbyssalDragon86 on January 25, 2017, 08:07:08 AM
I'd like to know what became of the Mother boss from T2, seeming I saw "Mother" mentioned in here and was reminded. She never died and I'm sure something that tough wouldn't eventually die from losing some tentacle like fingers?

Definitely a Turok like the first two. I did enjoy T3, but some things seemed a bit rushed to me. I wished that could've been done a bit better, though I still enjoyed the Lost Land and the waterfalls, along with seeing a lot more types of Fireborn.

As much as I hated the underwater mazes in The Lair of The Blind Ones and got confused while looking for a key, I still liked the area. Especially the gemstone key rooms and the music is still my favourite. I'm going to listen to that track after posting this.

I'd like to see a return to some of the old places. Death Marshes was another place I liked, because it was like a medieval village and those Juggernaut's swords were the coolest weapons. Not fun to fight them, though! xD
Title: Re: Ideas For New Turok Game by Nightdive?
Post by: ひまわりくん on January 27, 2017, 10:43:58 PM
I would like to see a closure to the cliffhanger from turok3. I dont really know much of the new turok comic to comment.

BTW, the MotherGod, a villianess from the valiant comics universe, brought cyborgs and technology into the lost land. Its pretty much all in the comics.
NO NO NO NO

What they need to do is remake Turok 3, make Danielle the only playable character, give her a kick ass arsenal and stick with the "first female to take on the role of Turok" plot.

The concept for the levels is already there, only this time build them akin to the Turok 2 formula; large, explorable areas with objectives in between and change some things here and there.

Not only that, but they could introduce new variants of already existing enemies, like Oblivion-possessed Dinosoid troops, remnants of the Primagen's army, the return of the demon spawn from Turok 1.

Hell, they could even make the Deadkin ally itself with Oblivion for the first level as well as introduce some of the enemies that were cut from Turok 2 and DH.
Title: Re: Ideas For New Turok Game by Nightdive?
Post by: Mon-Ark on January 28, 2017, 12:38:03 PM
Well, the thing with Joseph and Danielle is that its was the first time there were two Turoks at the same time. I guess thats unique enough.

Also the topic at hand is discussing a new entry in the game series, not remakes (tough that deserves a thread of its own)
Title: Re: Ideas For New Turok Game by Nightdive?
Post by: ひまわりくん on January 28, 2017, 02:36:56 PM
How about a sequel that takes place years after the events of T3, combining the plot of Adon's Curse and giving a reason for Yvree to have stepped up to take Adon's place, EG; Adon would have opposed the merging of the Lost Land and Earth, sealing away the Netherscape.
Title: Re: Ideas For New Turok Game by Nightdive?
Post by: Doom Dojo on February 01, 2017, 01:44:40 PM
Bring magic back and stuff that doesn't make sense to our world but only to the Lost Land.
Title: Re: Ideas For New Turok Game by Nightdive?
Post by: Nfsfan83 on February 19, 2017, 08:55:59 AM
The problem is, if they want make new Turok game, they made game in new standards, I mean max 2 weapons and shitty gameplay.
Title: Re: Ideas For New Turok Game by Nightdive?
Post by: operative lm on March 08, 2017, 10:32:02 PM
Thought of something else I'd like to see. Turok 2 makes a big deal at the end of how the Oblivion signature is eerily similar to the signature of the Light Burden, what with it being the last remnant of the energy of pure creation and all, and how the Turok lineage had apparently dealt with the threat at some point in the past. According to the strategy guide draft from the Acclaim Archives, the original backstory was that the Flesh Eaters had full reign of the Lost Land in the days before the Turok line existed. Once the Turoks appeared, they and the Flesh Eaters battled for centuries, until Tal'Set took the mantle and swore to wipe them out once and for all. Gathering a large number of the various tribes that lived in the Lost Land, Tal'Set fought in brutal campaigns that culminated in a large battle that saw almost all of the Flesh Eaters wiped out. They retreated back beneath the mountains and went unheard of until Joshua fought the Primagen.

tl;dr - I want to see a game where you play as Tal'Set and deal with the Oblivion threat.

It wouldn't have to follow the old backstory exactly, especially since the games retconned Tal'Set as the first Turok, so there wouldn't be centuries of prior conflict to build off of.
Title: Re: Ideas For New Turok Game by Nightdive?
Post by: Manhs on March 28, 2017, 12:09:04 PM
Night Dive Studios have a lot of passion for the classic/retro fps, i think They could make something really classic with their possibilities. (They have made a remake of Strife, who is a very good fps, rpg-like with awesome weapons), and they put Eradicator on steam too !

If they use a new engine, like nextgen, they could make a reboot or something new, like a new story but with the system of Turok 1 and 2, some people told me the series started to lose some quality with Turok 3 (not so much exploration, straight level design, not the same atmosphere ect...), i was surprised to see Turok "1" is the favorite in the topic of the poll of "whats your favorite turok game", i thought it could be Turok 2 (solo+ good mp).
But Turok 1 was very atmospheric, i think, we need more fun fps who have that !

My favorite games (Blood, Heretic, Hexen...) will be certainly always in the grave, i hope Turok could do something to make a classic fps with a deep atmosphere.
There is so much WW or Futurist fps nowadays. Turok has aliens but just for a part.

NDS is working on a System Shock remake (reboot?), they will have maybe an engine to start a new turok game, then.

What i would wand is just a classic gameplay, with a lot of stuff from the original games, like weapons (Arc), enemies (raptor), deep atmosphere (Treetop village, it was really special, add rain on it :v )
I would be happy if night dive studios can make a Turok game, they are not like some companies who could just buy a copyright to make something off topic and sell it as their "own game" but wanted have the name because there is a fanbase behind this "name", those kind of companies ruin a lot of IPs, they have made an awesome work with Kaiser who added modding and map tools ! (it needs time, but when Turok 2 will have a fixed map maker, it will be awesome, i could try to learn but ayway).

Turok is an awesome series, if in the future There is a reboot/remake, i will be happy if night dive studios make it because some other companies could just make it off topic and generic (also, player limited to 2 weaps, not real level design, straight, mp for the most ect...), even it's not a AAA with big nextgen graphism and all, a good engine, smooth and all will be enough ^^ 

What i could add to this : "Keep it MAZED !" I like exploration in FPS !  :3

Title: Re: Ideas For New Turok Game by Nightdive?
Post by: Drahsid on July 26, 2017, 01:57:17 AM
A modern Turok title would be great.
I would love to see a game that goes through the timeline of the Turoks and their stories, until the lost land is saved, yet again.
Basically something with proper story vs gameplay pacing that is very fast paced and crazy; creative weapons as well.
Title: Re: Ideas For New Turok Game by Nightdive?
Post by: operative lm on February 28, 2020, 09:48:28 PM
Thread necro because I had an idea at work today.

One of the random things that seems to circulate through the internet when regular people discuss Turok is the fact that Joshua Fireseed had an uncle, Carl, who was the previous Turok (I dunno why this fact is so prevalent considering it's comic-exclusive and not brought up in the games at all, but I've seen it a bit).

So in the Acclaim comics, Carl becomes Turok when Joshua's dad disappears. But in the game continuity, his dad doesn't disappear; Joshua's parents were killed in a car crash when he like 15 or something.

So I say let's have a Turok game where you play as Carl that does one of two things: either

1. The car crash was a targeted hit by the Dinosoids to take out the Turok lineage, and Carl takes up the mantle for vengeance-related reasons (this assumes Carl is the younger brother like in the comics). Or

2. The crash was still a targeted hit by the Dinosoids but instead meant to demoralize Carl, who in this would already be the current Turok and would then go kill stuff for vengeance-related reasons (this assumes Carl is made the older brother and also that the Dinosoids are pretty stupid to think that this plan would work).

I imagine the player starting in Oklahoma City and having to fight Dinosoids to track down whoever/whatever would give direction to whichever part of the Lost Land the Dinosoids are currently inhabiting. The Dinosoids would be a large force, well-armed and  organized. It could even be the game version of the Amaranthine Accordance, so I guess kinda like the Sleg army but with more ridiculous sci-fi tech and an equal amount of religious fervor. Unfortunately for them, Carl dismantles their operations in a less-than-peaceful manner. Could maybe be an explanation as to why the Dinosoids so willingly join with the Primagen a few years later: they're not as strong as they used to be.

Included among whatever the weapons would be are the Timefire arrows. In the Lost Land, they work like regular arrows, but on Earth, they immediately transport the enemy to the Lost Land like in the comics. This rids the player of an immediate threat but has the potential to backfire on them at a later date in the Lost Land levels if they transport multiple enemies. Not sure how limited these arrows would be, because they're kinda OP but ??????

tl;dr
1. Play as Carl Fireseed, seeking vengeance against the Dinosoids that killed your family
2. Dinosoids are organized like the Sleg w/ crazy weapons
3. Levels both on Earth and in Lost Land
4. Fancy Timefire arrows that can permanently remove an enemy from an Earth level but deposits them in the Lost Land to fight later
Title: Re: Ideas For New Turok Game by Nightdive?
Post by: ShadowMan on February 19, 2021, 04:48:21 PM
- Dinosoid
- Jungle jungle jungle!
- Mix gameplay shoot and hunt (infiltration with bow)
- Weapons bizarre like cerebral bore with huge and gore effect
- Environnement interaction (climb tree, mud, )
- Dino Riders
- Multiplayers with IA dinosaurs
- Please keep the look of Turok
- Darren Mitchel composer

Oh god, it's a mix of Turok 2 and Évolution!