Author Topic: Turok 2 Guns (+Enemies) in DooM by Raffine52 [Doom Mod] (UPDATE; OVERHAUL V1.3)  (Read 29973 times)

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Re: Turok 2 Singleplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATE V1.3)
« Reply #10 on: March 27, 2018, 04:46:18 AM »
The Nuke is in Progress

and it's going to be finished in the special update called.

NUCLEAR UPDATE!

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Turok 2 Singleplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATE V1.6)
« Reply #11 on: March 28, 2018, 01:24:32 AM »
V1.4 Released, And all Addons got a Update (Not the Remaster Icons though.)

Core:

V1.4: Also known as the Nuclear Update.

Added in the Nuke, The Main Focus on this Update, Into the Mod. The Random Spawners are Changed to Refect this.
Changed up The Ammo and Health Sprites, Which some of them had Broken Chrome Textures With the Sprites (That had Chrome Textures In them)
that thebestmlTBM Sent me.
Buffed the PFM Layer, Scorpion Launcher and EXP Shells (The Shredder got it the Hardest).
Changed the Title Screen and It's Music into New ones.

And then... Released Hotfixes Soon after as time passes:

Have to Fix the Health Pickups being Under the Ground.
Fixed the Nuke Having Unlimited Ammo.
Nuke now gives you 5 Ammo instead of 2.
Some Weapons no longer have Pink Firing Flashes. (Edited Version)
Fixed the Logo in the Title Screen Being big as hell (Edited Version)

Download: https://mega.nz/#!PQNSzaaT!SOxUFxTwJ5d-uxnAJYNvApmyfk6w5pBV3qQRwwF5u0s

Adon Lines:

Updated the Addon to Refect the V1.4 Changes.

EDIT: Updated the Addon to Refect the Nuke Hotfix.

GEM: https://mega.nz/#!yZsBAKSY!sFZKsEmqkGN_Gsg-9P_bmarUyyMYizbf0YASl5bdkaw
ENG: https://mega.nz/#!OdllFZxI!dIkc9hWGoURftdJpqPFGygkN_JWnaQVbDsF154IdVP8

MP Weapons Port:

Updated the Addon to Refect the V1.4 Changes.


EDIT:

Adon's Japanese Voiceover Addon has been Released!

Thanks to ひまわりくん, I was able to make this Addon using these Voiceovers. Some Voice Clips are still in German, But they are Placeholders.

EDIT2:

Adon's Japanese Voiceover Addon has been Updated.

Replaced the Placeholder Voices with Japanese Voices, And Picking up the Nuke will play No Voice.
Some Weapons now have Different Names when Picked up.

Download: https://mega.nz/#!bc9BEB5I!caiQwTNmkaTYoLZ32kXkX6RneWcNQISNM_Yd2skkJCo

EDIT3:

Updated The MP Weapons Port Addon to Support the Following HotFixes:

Crossbow's Shots now make a Bullet Puff upon hitting something.
Plasma Rifle's Shots now has Fastprojectile for Improved Aiming.

Download: https://mega.nz/#!3R8XVSbI!3isH5y6kKpEWEyd021Na_l8osRfD5uvg4dvXTkmmg6k

EDIT4:

V1.5's Released, and Updates for Adon Voice Addon has been Released.

Core:
Some Weapons now have Fastprojectile in their Coding for Improved Aiming.
The Title Screen and Music is now back to It's V1.0-V1.3 State.
Picking up the Backpack no longer Fills up the Normal Shell Ammo.
Fixed the Flame Gun's Alt Fire Not Working Correctly, And After Using Alt Fire, You have To Reload it for some reason.
The Nuke's Charging up Sound plays for much longer. (Edited Version)
Buffed the Nuke a little bit.
Nuke's Alt Fire Animation no longer Sucks now (Edited Version).
Changed Shredder's Exp Shell Fire Looks.

(Hotfix) Fixed the Plasma Rifle going through it's Put away and Ready Animation after firing it.

Download: https://mega.nz/#!jJlBmbib!XDLFali3V8pFh6gAXkQMhqMTsQV3M0qnw_Yi7fmHBiI

Adon's Voice Addon:
Updated the Addon to Refect the V1.5 Changes.
Removed the Random Spawner Code as it isn't Needed.

ENG: https://mega.nz/#!GdNyUJpS!F5YHYMs5PZ5SYi8vPRzGB5lJHX-v6X5JC_MQkw_MxnY
GEM: https://mega.nz/#!CFcxlIQD!9hQts9Z6EJiPH3dxRxt5sRyLrnHL6lZgYK-s_ffH2yM
JP: https://mega.nz/#!SQ9CnbiA!QAo4l2WEvuG3uUYUHAHo-EYBKZa6eglZTNGdmU7IIWc

MP Weapons Addon:

Firestorm's Shots Now has Fastprojectile for Improved Aiming.

https://mega.nz/#!CJMETZSD!AYOXNiWnYNdtxzzzT4rTl4985Rj5QkleA8Tswy5RZkE

Edit5:

The Mod comes back with a Lot of Changes to the Table!

Base:
The Talon now has a Missing Swing Animation Restored.
Talon and War Blade can now use Berserk Packs.
The Mag 60 no longer Always do Pin-Point Shots When Continuing to firing it After First Shot.
Added an Alt for the Tranq Gun which it Fires 5 Darts from under the Barrel that does 55 Damage and Uses 5 Ammo.
Scorpion Launcher's Rockets no longer look Like Paper when fired from way up or Way down.
Added an Alt for the Charge Dart where it fires 10 Shots. It uses 10 Ammo.
The Quiver Is No longer Small, Now has the Correct Pickup Message, And now gives you 10 Arrows instead of 15.
You Can now Drop the Bow and Flame Gun.
The Pistol Spawner Can now spawn the Bow and Flame Gun.
The Shotgun Spawner Can now spawn a Shotgun, But not the Shredder.
Nuke's Explosion Sound can now be heard from a Far.
Sunfire Pods are now Stronger.
Riding Gun's Rockets now fire Faster.
Added an Alt For the Firestorm Cannon where it Fires slower (So it uses less Ammo)
Reworked the Shredder's Alt Fire where it's like the Turokdoom Version, And the Explosions from this Weapon can now deal Damage.
Due to this Buff, The Shredder now Rarely Spawns.
Grenade Launcher and Riding Gun's Rockets Firing Sounds are now Louder.
Unlimited Ammo Now works for the Torpedo Launcher And Scorpion Launcher.
Bow's Pickup Sprite no longer looks Small.
Flame Thrower Fires faster.

Adon Voices Addon:
Updated the Addon to Refect the V1.6 Changes.
The GEM And JAP Are now Patches for the ENG Version, Which is now as a Base. You must first load up the ENG Voice Addon, Then Load up the JAP Or GEM Voice Set as your Choice.

MP Weapons Port:
Nerfed the Plasma Rifle so it does Less Damage.
Updated the Addon to Refect the V1.6 Changes.
Unlimited Ammo Now works for the Torpedo Launcher.

Downloads:

Base:
https://mega.nz/#!LBtTVSTC!QA1oTHXvFzP8UsVbb0m4ATp3TknTLhBhBVuxjgfdGPU

Adon Voices:
https://mega.nz/#!KctzxSRA!mWrppdphJ6AwCC8uncktnM5HFWWZRi1IMGS2DcI2ZXY (ENG, Base)
https://mega.nz/#!aZs3UaDR!j6KuBHL4a19FjiLw1n4TtY3IXjDAb93BQZG-MC9cMYo (GEM)
https://mega.nz/#!vBthFIbZ!hVyioo-Essu3ocA5QHPQ4pSCLiqLlRG9c1ZAGkIv2gs (JAP)

MP Weapons Port:
https://mega.nz/#!vU1hXA7Q!DYbXYrJ-3DoybW_7VWIb9ZqfHsubtdEScXmBgi7GbFc
« Last Edit: July 12, 2018, 10:59:07 PM by Raffine52 »

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Version 1.7 from Raffine is done
https://mega.nz/#!DZcizYZb!P6E8-HzNLqRwib7A19F9Qd9jTcCnFd4uhxmzHFrQiXE

v1.7:
Added In 2 New Grunt Sounds, 5 New Death Sounds (Two are the same as the Original ones), 13 New Hurt Sounds (Four are the Same as the Original Ones), And 11 New Taunts, All Ripped from Turok 2's Kiosk ROM.
Fixed The Charge Dart Rifle not having The Impact Sound.
Fixed the Shells having the Gravity of Outer Space.
Added New Shell Sounds, Also Ripped from Turok 2's Kiosk ROM.
Removed the Pink in One of The Talon's Third Swing Animations.

and so does my Edited Build V1.7B
http://www.mediafire.com/file/qfloyhjwo77tv3w/Turok2SPGunsinDoomV1.7B.pk3/file

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Version 1.7 from Raffine is done
https://mega.nz/#!DZcizYZb!P6E8-HzNLqRwib7A19F9Qd9jTcCnFd4uhxmzHFrQiXE

v1.7:
Added In 2 New Grunt Sounds, 5 New Death Sounds (Two are the same as the Original ones), 13 New Hurt Sounds (Four are the Same as the Original Ones), And 11 New Taunts, All Ripped from Turok 2's Kiosk ROM.
Fixed The Charge Dart Rifle not having The Impact Sound.
Fixed the Shells having the Gravity of Outer Space.
Added New Shell Sounds, Also Ripped from Turok 2's Kiosk ROM.
Removed the Pink in One of The Talon's Third Swing Animations.

and so does my Edited Build V1.7B
http://www.mediafire.com/file/qfloyhjwo77tv3w/Turok2SPGunsinDoomV1.7B.pk3/file

And I also Updated my Adon Voices Addon.

Updated the Addon to Refect the V1.7 Changes.

Download: https://mega.nz/#!DZcizYZb!P6E8-HzNLqRwib7A19F9Qd9jTcCnFd4uhxmzHFrQiXE


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Re: Turok 2 Singleplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATE V1.9)
« Reply #14 on: October 31, 2018, 07:26:45 PM »
Happy Halloween! Because of this, I decided to Release V1.9 And it's Addons Early.

Base: https://mega.nz/#!bItxwKCC!RaIBaW5s5d8Tw_3UOTXYSZGs3CEIiNZmi96_SeSNcS0
Normal Shredder Rounds no longer Explode.
Blood now comes out of Enemies when they are Hit by Normal Shredder Rounds, Arrows, Tek Arrows (Before they Explode), Firestorm Shots, Harpoons and Plasma Snipe Shots.
I finally realized how shitty Flare Gun's Shots were, so I given them Effects. They look way more awesome. And It deals 1 more Damage.
Flare Gun's Alt Has been Reworked: It now deals more Damage and has more Effects. However it now uses 20 Ammo.
(I was Originally going to Rework the Tranq Gun, But I decided to keep it in it's Original State for now)
Charge Dart Rifle's Shots now cast Effects, Like the Flare Gun does.
Plasma Rifle's Shots now go faster, And now looks more like a Beam. Using Alt Fire now does not cast a Firing Flash, Like in the Original Game.
Firestorm Shots now move faster. The Alt Fire Mode has been removed.
You can now Fire the Bow and Tek Bow without needing a Full Pull, Allowing The Rapid Firing Trick of the Original Games to be Usable again. However the Arrows go by their half the Normal Speed if you do this.
Fixed up the War Blade Animations A little bit.

MP Weapons Addon: https://mega.nz/#!iRsnjIzL!YmRMoPZWDSI8tXxWfQM3Enj8Vb1pDhqV6dWGQW1eOp8
Fixed Bore's Shots not looking Right.
Fixed Bore's Ammo Pickups being Called Cores.
Plasma Rifle's Alt Fire can now cause Gibbing. Sometimes.
Claws can now Use Berserk Packs.

Adon Voices:
Updated the Addons to Refect the V1.9 Changes.

ENG: https://mega.nz/#!eQknSKBI!nciuIn_2BDsqO6jmz6ovTAA2o3qnIp37r8lFrypm9Cg
https://mega.nz/#!yR8TGIBA!tRtStNiGIyqRN-1276odrl-JJpiDCrMavXT92ihprF4

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Re: Turok 2 Singleplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATE V2.0)
« Reply #15 on: February 17, 2019, 10:39:14 PM »
Version V2.0 Release! Sorry if it took me this long to Update it.

Base:
Flare Gun has gotten a little Buff.
Bow and Tek Bow's Normal Arrows do more damage.
Tek Bow's Tek Arrows got a much needed Buff. While they still don't stick to Enemies, The Explosion now deals damage instead of doing just nothing. The Tek Arrows themselves deal 10 Damage so killing Enemies with the Tek Arrow is now a little bit less likely.
Fixed Pistol and Mag 60's Firing Sound not playing sometimes.
Buffed the Pistol and Mag 60.
Harpoon Gun's Harpoon now goes a little faster.
Tranq Gun has been buffed, But now has a Cool Down after using Alt Fire.
Buffed Shotgun's Normal Shell Damage.
Shredder's Normal Shell Mode now works like the one found in Turok+. Explosion Shells are now back into their V1.0 State.
Sunfire Pods now has Cool Down after throwing them.
PFM Layer now has two Firing Modes: One that Fires the Mines like a Rocket, And the Mine Mode is now a Alt Fire.
You can now only hold 5 Torpedos instead of 10 without the Backpack.
Grenade Launcher has gotten a Buff.
Firestorm Cannon now eats up less Ammo and has gotten a Fire Rate nerf.
Bores now move Slower.
Riding Gun's Launcher Mode now fires Impact Shots instead of Rockets.
Some Weapons have gotten a Fire Rate Boost.
Razor Wind now does more damage.
Fixed the War Blade Attack Sound.
Nearly All the Weapons no longer get Cutted off when Playing in 4:3 Screen.

Download: https://mega.nz/#!3dcGzAia!e32qNcOLFmy0bO1XujgpvHc4pqS_FCjLRzsanpWLpsQ

Adon Voices:

https://mega.nz/#!PRFQRAbS!PlnPtpfO-xWIAbtl0dfSGvmON_4qhgL_21_ll1Bc2Hk
https://mega.nz/#!rUUShaAZ!jrI8ZMJXRXsMT2cXqhSeddCMGMUvWqkLAEomIuXDD6w

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Re: Turok 2 Singleplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATE V2.1)
« Reply #17 on: October 09, 2019, 05:59:18 PM »
Been a while, Guys. But V2.1 is released!

The Nuke, War Blade and Razor Wind has new pickup sprites.
Shells now come out of the Guns Correctly.
Most of the kill messages has been updated.
Spawners for the weapons are changed (Geez, how many times I have to update this?)
Most of the Health pickups can no longer heal you up to 200.
Picking up a backpack will now refill flare gun ammo up to 300.
Armor, Backpack and Health Pickups are all replaced with their Turok 2 Counterparts.
Ultra and Full Health Pickups are moved to replace two of the powerups.
Fixed the German Voice being broken.
Almost all of the Playable Characters are added. However, All of them reuse Turok's Voice (Or Tal-set if you are using other) until they get their own voices in a later update.

Download: https://mega.nz/#!6EtFUCKJ!CpFp_wRTwXx_srRgJ0Ubt1ZRIUOom4WhMYymeKChoz4
« Last Edit: October 09, 2019, 06:00:41 PM by Raffine52 »

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Re: Turok 2 Singleplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATE V2.2)
« Reply #19 on: October 19, 2019, 01:59:29 AM »
Not long after, With Turok 2 Still in my mind, V2.2 is released. And a Edited Build at the same time, too! (Addons will come next day)

Fixed the Secret Found Sound being broken.
Added in the remaining Powerups to replace the Doom ones.
Keys are now in, Replacing the Doom ones.
All of the Characters now have their own voices. They still reuse the Doom Sprites though until the later update.
Fixed the Box of Shotgun Shells Ammo Pickup being way too small.
The Tranq Gun now has a Reloading Animation after using the Alt Fire. Before, The Gun used the Idle Sprite for Cooldown, Now the gun lowers down for the player to pump the side of the gun,
then he lowers it up.
Added in Effects for the Shredder.
Smoke Effects are added for most of the weapons.
The Charge Dart Rifle's Alt Fire Mode has been removed, due to how broken it could be. Also, The Gun no longer needs charge up before you can fire it, As a Placeholder for now until I can code in the Real Charge up Effect.
Added in the Original game's Crosshair.

Download (Original): https://mega.nz/#!jZMlnKzI!irZP-EIMfThBbwO1Ugu42dsmFO2CywCqc39j3miwVrk
Download (Edited): https://mega.nz/#!qRl2VQrA!Gqc_aYiSKG495h9TDu5AzA3ZUDKnLJe2LqosScSR8xM

EDIT: Updated the Edited Build with a Hot Fix to include the Missing Items.
« Last Edit: October 19, 2019, 02:21:30 AM by Raffine52 »

 

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