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11

"Damn. Those Campaigner Army bastards are gonna pay for shooting up my ride."

This sound mod for Turok 1 Weapons features the sounds from Duke Nukem 3D and Duke Nukem 64.

Preview
Coming Soon

Download
Coming Soon

12

by Raffine52
Current Version: 2.3

Turok 3: Shadow of Oblivion Guns in Doom is a Doom Mod that he started on November 12, 2017, But No Work was done on it Until November 18, 2017 Is where he started Working on it. Free from a Game where you can beat it in 3 Hours and full of Bugs, The TK3 Guns comes to Doom, Where they can Enjoy Kicking Ass without the Glitches Ruining their Fun.

The Reason why he started it is because Turok 3: SOO Had the 2nd Best Choice of Weapons, Only Behind Turok 2: SOE, But he was upset when he couldn't find any Doom Mods that has Turok 3 Weapons Ported in, Because The Game Was so Short that he Beaten it in Three Hours While he was having fun with The RPG, Fireswarm and Others, And Because Turok 3's MP looked like crap in terms of graphics since the Weapons Keep their Low-Res Models even in Single Player Mode with Bots (Which had no excuse when even Turok: Rage Wars didn't do this And even with 2-4 Players Playing, The Weapons keep their High-Res Models but with Simple Animations and No Hands). So That's why he is planning to Fix that and Port over Almost all of Turok 3's Arsenal into Doom, Of course!

The Goal of this Mod is to Port over much Of Turok 3: Shadow of Oblivion into Doom, Which Includes Weapons, Items and Health Packs. However, Just like Turok 2 MP Guns in Doom Mod that he is still working on, A few Weapons will not be like the Original in terms of it's Firing Modes. Unlike that Mod, There will be some Weapons that would not be added into the Mod, So The Razor Wind and PSG Will not be added. The Sniper Rifle will also use it's own Ammo due to how powerful it was in TK3 (Uses AR Ammo, and If you make your Shots count, You can destroy pretty much any Enemy in the Game), But However he will release a Addon that Changes it back to Use Rifle Ammo Again.

Joseph and Danielle's Gameplay from Turok 3 Will not be ported over, So Joshua Fireseed's Gameplay Will be used. So the Player Sounds will be like:

Also Unlike Turok 2 MP Guns to Doom Mod, he will Release The Mod With Half of the Weapons Missing, And In the Later Updates, The Missing Weapons will be Re-added back in. Here's the Think List.

Trailer


Download
https://app.mediafire.com/e0hitvvp1s0oq
(Including Zan Version)

Edited Build Version (Extra Hands Add-ons Included)
https://www.mediafire.com/file/6zc0ewp8j92pb2y/Turok3GunsinDoomV2.3B%252BExtraHands.rar/file
Doom Hands
Simpson Hands (For Ultimate Simpsons Doom)

=Add-ons Included=
Intro (GZDoom Exclusive)
MP Weapons
Music Pack
Pistol Start
HD Icons
HD Textures
HD Danielle Hands
HD Joseph Hands
HD Raptor Hands


Screenshot Preview


13
             
by Raffine52
Current Version: 1.8 (REBIRTH EDITION)
What's this? Another Doom Mod featuring Turok?

Yup, and this time it features Weapons from Turok 2: Seeds of Evil. but with Multiplayer Weapons like the Crossbow and the Assault Rifle

Anyways Turok 2 MP Guns in Doom is a Doom Mod that Raffine52 started on July 6, 2017, But No Work was done on it until November 7, 2017 Where it Started Development.

The Goal of this Mod is to Port over much Of Turok 2 64 MP into Doom, Which Includes Weapons, Items and Healths. However, A few Weapons will be not like the Original in terms of it's Firing Modes, As seen with the Bore, Torpedo Launcher and Charge Dart. He also Started Two Expansion Packs: One which includes New Weapons and Restored Items where they are Dropped in the Core Mod, And Another one Which Includes new Weapons. Both Expansion Packs Required The Core Mod to Play: Otherwise They Won't Launch. You can play the Core Mod without the Expansion Packs if you so Like.

UPDATE Ver. 1.8 (REBIRTH EDITION)
LINK
https://mega.nz/#!bUklwJyC!HsRhBIlB222AzEu4ldN7BUFqG93ng9MFSsuwC_UZ3sQ

Edited Build Version
http://www.mediafire.com/file/alpl4pqz2ozculx/Turok2MPGunsinDoomV1.8B.pk3

=The Add-ons=
EXPANSION PACK Vol. 1 (v1.3)
https://mega.nz/#!6Yky2CwD!zRdAaIo4wjhiogxcVpBB2Za4kuUyllE19MlgwH-HAIQ

Edited Build Version
http://www.mediafire.com/file/s1hmwd3g2wmudg4/Turok2MPGunsinDoom_ExpansionPack1BreathofLifeV1.3B.pk3

EXPANSION PACK Vol. 2 (v1.4)
https://mega.nz/#!vAdlFDZa!v26cLt-C1sLI9iwavnQj40wD6II9LVC5eqiMvPznpmI

Edited Build Version
http://www.mediafire.com/file/5c17cxha71e30i2/Turok2MPGunsinDoom_ExpansionPack2EyeofTruthV1.4B.pk3

TRAILERS



EXPANSION PACK VOL. 1

by Raffine52

EXPANSION PACK VOL. 2
VIDEO COMING SOON!

STORY
One Day, While C-Sha Is playing Doom when B-Sha Walks in...

B-Sha: "I have a great idea!  Let's take our weapons and put em in Doom!"
C-Sha: "No way!  Most of our weapons are inferior for that game!"

K-Sha walks in, Having played Turok 2 MP For so long...

K-Sha: "These are from the dinosaur game's sequel though, C-sha!"
C-Sha: "Oh! In that case, that's an awesome idea since it even adds torpedoes for underwater combat and harpoon guns!"
B-Sha: "It even has super grenade launchers which make mine look weak in comparison!"
K-Sha: "It even has the Cerebral Bore to make sure enemies dead by sawing out their skulls and literally blowing their brains out!"
C-sha: "Yeah..... We'll leave that weapon out..... Too gross."

And so, They got to Work, With B-Sha, C-Sha and K-Sha Working on Different Parts of the Project. After Getting much of it Done, They Set up a World for The Turoks to Enter, Which is the Doom World. And so, It Begins...

WEAPONS

Crossbow: Not much good against superior firepower, but at least you have Unlimited Ammo. "Cheated with the infinite ammo code did we, B-Sha?" - C-Sha

Charge Dart Rifle: Lots of fun, but not very damaging. It fires an electrified dart, And Makes use of its ricochet properties. Remember that it can fire around corners. It does 5 HP damage.

Firestorm: Think of the minigun from T1 or the chaingun from Doom on steroids. As its name implies, it lays down a lot of bullets in the general direction of where you fire. Each round does little damage (based on range), but we're talking about a _lot_ of rounds here.

Assault Rifle: This one isn't quite as bad as the Klobb from GoldenEye, but it's not the best you can do either. It fires quick 3-round bursts (like the Mag 60 in 1P).

Plasma Rifle: Has a sniper mode, just like the 1 player weapon, Sniper operation is the same; It's a bit slow and clunky. You stand a real good chance of having someone sneak up and frag you while you're stuck in sniper mode. It fires a bit slow, but it does decent damage.

Cerebral Bore: Everyone loves this gun. This is a one-shot only, so make it count, Unless you have a Backpack. Fires up a Bore that Acts like a Warhead that can Waste Enemies at it's Range.

Grenade Launcher: As you may have guessed, it fires grenades. Grenades will bounce off of walls and floors, and even back into your lap. Your own grenades will hurt you, so do be careful. This is an excellent weapon to use if you need to flush someone out of hiding, or harass them on ledges.

Rocket Launcher: Probably one of the most useful weapons in deathmatch. A direct hit causes up to 35 HP damage. The beautiful thing about this gun is that 'close' does indeed count. If your shot lands near someone, it will take anywhere from 5 to 30 HP off their life. It is great for flushing out snipers or harassing people on platforms and ledges. Another fringe benefit is that direct hits throw enemies quite far into the air, relocating them off of small ledges.

Torpedo Launcher: 10HP damage, can fire through water barriers. This is a little jet propelled device that lets you move underwater fast (Not in this Mod), in addition to firing a pair of explosive torpedoes. The ammo count is for pairs of torps, or number of shots you get, not the actual number of Torpedoes you carry.

Harpoon Gun: Acts the Same as Crossbow, But does more Damage.

PREVIEW



by Raffine52

EXPANSION PACK Vol. 1

By Raffine52

SCREENSHOTS by Raffine52 (Not Finalized)
NOTE THAT THIS MOD IS ONLY 4:3 SO IT'S NOT WIDESCREEN FRIENDLY!





EXPANSION PACK Vol. 1



So if you have feedbacks about this mod, leave a reply.

Related Topic
Turok 2 Guns in Doom
https://www.turokforums.com/index.php?topic=590.0

14
General User Mods, Maps, and Content / Turok Weapon SWEPS/Props in GMOD
« on: October 19, 2017, 12:25:43 AM »
Over at the Turok Server at Discord, Raffine52, Doommarine23 and Froglegs are discusing about the Turok Dinosaur Hunter Weapons being ported to Garry's Mod as SWEPS. (As well as Turok 2 SWEPS and Turok Evolution SWEPS)

Also


Turok Dinosaur Hunter SWEPS

VIDEO PREVIEW



Pistol


Shotgun


Assault Rifle
Other Weapons are coming soon


Turok 2: Seeds of Evil Props
(Assistance for Textures is needed)
Coming Soon...


Turok 2: Seeds of Evil SWEPS
Coming Soon...


Turok Evolution SWEPS

Warclub
by Froglegs in 2 years ago
Coming Soon...

Other Videos and Workshop Downloads are coming soon


15
Turok 2 Seeds of Evil Modding/Mapping / Turok 2 Amiga Music Hack
« on: October 15, 2017, 10:36:27 AM »


This is my first Music Hack I made for Turok 2: Seeds of Evil Remastered.
Replaces PC Musics with musics from various Amiga Games.

Here's a link for it
http://www.mediafire.com/file/ngbqqw608iub8nj/Turok+2+PC+Music+Hack+-+Amiga+Music.rar
Hope you enjoy it.

=VIDEO PREVIEW=

By BehemothProgrammer

If you wanna check Turok Dinosaur Hunter Amiga Music Hack, check it out here...
https://www.turokforums.com/index.php?topic=695.msg13294#msg13294

16
Ever wonder what it be like if Turok: Rage Wars is more than just an FPS Arena?

Well here it is


The True Rage Wars begins when the Campaigner not only send out the Bionosaurs, but also Demons from hell as well!
This Doom Mod is basically a Total Conversion of Turok: Rage Wars, and a tribute inspiration of Murden64's TurokDoom.
This mod is going to be avaliable on GZDooM and Zandronum!



Weapons

http://www.mediafire.com/file/wfpc5m4do4ns9hq/TurokRageWarsWeaponSprites.rar

Items

http://www.mediafire.com/file/8g48sscshy2xt18/TurokRageWarsItems.rar

HUD


Talismans (They're as Runes)

http://www.mediafire.com/file/9hr25p72e7dfbtd/TurokRageWarsRunes.rar

Chart


Bullet Weapons
Included ammo: 15 Bullet Ammos (50 at player starts with a Mag 60 only on "I'M TOO YOUNG TO DIE" to "HURT ME PLENTY")
Replaces Shotgun, Super Shotgun, Chaingun, and Minigun

Mag 60 (TRWMag60) (Player's Starter Weapon only on "I'M TOO YOUNG TO DIE" to "HURT ME PLENTY")
Shotgun (TRWShotgun)
Minigun (TRWMinigun)
Assault Rifle (TRWRifle)

Explosive Weapons
Included ammo: 2 Explosive Ammos
Replaces Rocket Launcher & Grenade Launcher

Scorpion Launcher (TRWScorpion)
Grenade Launcher (TRWGrenades)
Napalm Gel (TRWNapalmGel)

Energy Weapons
Included ammo: 35 Energy Ammos
Replaces Plasma Gun & Railgun

Inflator (TRWInflator)
Plasma Rifle (TRWPlasmaRifle)
Boomerang (TRWBoomerang)
Chest Burster (TRWChestBurster)
Emaciator (TRWEmaciator)
Freeze Gun (TRWFreezeGun)
Flare Gun  (TRWFlareGun)
Tek Crossbow (TRWTekCrossbow)

Support Weapons
Replaces Chainsaw

Cerebral Bore (TRWCerebralBore)
Included ammo: 2 Bores

PFM Pak (TRWPFMMine)
Iron Claw (TRWIronClaw)

Nuke Weapon!
(I know it's an Emaciator Recolor but they look similar :P) (TRWNuke)
If you pick up 3 Super Ammo Packs
Replaces BFG 9000 & BFG 10K


Sprites - thebestmlTBM (me)
Codings - Kalinus

=PLEASE NOTE THAT THESE SCREENSHOTS ARE NOT REAL! I JUST MADE THOSE MOCK-UP SHOTS TO MAKE EM LOOK LEGIT JUST TO SEE AN EXAMPLE!=
(The REAL shot are coming soon)










Related Topic
https://www.turokforums.com/index.php?topic=564.0

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