Turok: Dinosaur Hunter Forums!

Turok Games => Turok Evolution => Turok Evolution Modding => Topic started by: Spartan on July 13, 2015, 01:29:59 PM

Title: How to open levels
Post by: Spartan on July 13, 2015, 01:29:59 PM
Hey people I was amazed here to see people opening the game models. There is a way to open the levels of the game? I really want to make a remake of these scenarios in UE4
Title: Re: How to open levels
Post by: Adon on July 13, 2015, 02:08:38 PM
Hopefully members Operative Im, Dinomite, and or Drahsid could help you with this question. I see we have another UDK4 user now :P Also Dukey uses Unreal as well. Hoping there's a fan made Turok in the making with everyone's skill sets it could come true. Wish I could contribute but I am just a simple fan that supports :)
Title: Re: How to open levels
Post by: Spartan on July 13, 2015, 04:23:34 PM
Thanks for the reply Adon! I hope you could help me people! I really want to upgrade Turok Evolution in a bigger way to make something similar to Far Cry 1 or Crysis
Title: Re: How to open levels
Post by: Spartan on July 13, 2015, 09:14:01 PM
I hope you can: I really want to upgrade the exact levels only with more detail in the scenary and bigger.
Title: Re: How to open levels
Post by: Spartan on July 14, 2015, 02:41:42 PM
I only need pics from different viewpoints. With that I could make a remake of the maps using UDK.
Title: Re: How to open levels
Post by: Drahsid on July 14, 2015, 08:32:56 PM
I actually wouldn't know how to open them.
I only have UE4 14% downloaded,
I keep forgetting to finish that.
Lol.
Slow internet ftw.
Title: Re: How to open levels
Post by: operative lm on July 26, 2015, 04:31:37 PM
Roughly the same process that opens the models can be used to open the levels as the levels are .mtf files, the file type used for the game's inanimate objects. Should they become able to be extracted, though, they'd have to be untextured; if they're anything like the character models, only one texture can be viewed on the model at a time, and it would be way too complicated to try to Photoshop the textures of an entire level together in a way that would look nice. :P

The strategy guide had top-down views of the levels, so those might work for you if you can live with the scribbles that Prima put over top of them.