Author Topic: (Idea) Turok randomized  (Read 6078 times)

Offline Mon-Ark

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(Idea) Turok randomized
« on: March 24, 2017, 01:05:33 PM »
Would be fun to see a mod where all preset items (key pedestals included) where completely random. Of course there has to be a way to prevent the player for not being able to progress.

Offline L!

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Re: (Idea) Turok randomized
« Reply #1 on: March 25, 2017, 01:22:25 PM »
It would be funny to see certain enemies like Primagen or the Pur-Lin get their textures swapped so they would look extremely weird :).
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Offline Duke64

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Re: (Idea) Turok randomized
« Reply #2 on: March 25, 2017, 10:20:29 PM »
Not quite sure. Do you mean like randomizing the locations of key items/actors for every different play but somehow making it not effect progress?
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Offline Mon-Ark

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Re: (Idea) Turok randomized
« Reply #3 on: March 26, 2017, 02:09:48 PM »
Not quite sure. Do you mean like randomizing the locations of key items/actors for every different play but somehow making it not effect progress?

Pretty much that, as a way to add some variety.

Offline Badger

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Re: (Idea) Turok randomized
« Reply #4 on: March 26, 2017, 09:29:26 PM »
"Let's get that level 1 key! Wha....it's...it's a pistol clip..."

I don't think it would be possible without extensive coding. A very quick and simpler related idea would be if someone were to release a mod with keys and chronoscepter piece locations relocated throughout their respective maps, perhaps making some behind new walls that you didn't know you could go through.

 

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