Author Topic: TUROK 2 ASCENSION  (Read 36939 times)

Offline Victorious_Games

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Re: TUROK 2 ASCENSION
« Reply #20 on: August 11, 2018, 12:21:36 PM »
T2A is now live at ModDB.

Link: https://www.moddb.com/mods/turok-2-ascension

I will more then likely post updates there from here on out. I hope to see you guys there. I will however release the beta here as I said before for testing before an actual release at MODDB. So expect that.
« Last Edit: August 11, 2018, 12:23:59 PM by Victorious_Games »
Turok 2 Ascension MODDB Page: https://www.moddb.com/mods/turok-2-ascension

Offline Victorious_Games

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Re: TUROK 2 ASCENSION
« Reply #21 on: August 16, 2018, 10:17:24 PM »
Does anybody know what particle effect that fire that's burning at the beginning of the Port of Adia 1 map is? The one that's right at the beginning right after you walk up that first ramp and turn left.
Turok 2 Ascension MODDB Page: https://www.moddb.com/mods/turok-2-ascension

Offline Drahsid

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Re: TUROK 2 ASCENSION
« Reply #22 on: August 22, 2018, 02:31:36 PM »
Find it in kexstudio, that should help.
Well that didn't work

Offline Victorious_Games

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Re: TUROK 2 ASCENSION
« Reply #23 on: August 22, 2018, 03:29:58 PM »
Oh hey thanks for the reply. I already found it though the long way. I used the console command "spawnactor particles/large_bonfire.particle". Good news is it and the other 2 versions of it do fire damage to nearby monsters and the player over time.  :have a nice day:
Turok 2 Ascension MODDB Page: https://www.moddb.com/mods/turok-2-ascension

Offline Victorious_Games

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Re: TUROK 2 ASCENSION
« Reply #24 on: August 29, 2018, 04:58:48 PM »
Anybody interested in doing a little modeling? I've added a shoulder cannon energy grenade attack for Turok that can be fired at any time and requires 10 seconds to recharge. It's mainly to help with the increased numbers of enemies which can be a little staggering at times. Anyways I was wondering if anybody would be interested in adding a cool looking shoulder cannon to Turok's cinematic model. It would need to be on his left shoulder and would look something similar to what the Predator has but less alien looking. I really only need it added to his Character_High_detail and Cinema_Turok models since T2A is single player only and that's pretty much the only time you see his actual body. Correct me if I'm wrong.
« Last Edit: August 29, 2018, 06:50:13 PM by Victorious_Games »
Turok 2 Ascension MODDB Page: https://www.moddb.com/mods/turok-2-ascension

Offline Victorious_Games

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Re: TUROK 2 ASCENSION
« Reply #25 on: September 03, 2018, 04:25:23 PM »
I just noticed that if I die the game won't send me back to my last checkpoint. Even when I'm not using my mod the game doesn't send me back to the last checkpoint I was at after the Regeneration cutscene where Turok is brought back to life. The game just dumps me off into the Regeneration map off to the side of the actual platform that Turok comes back to life on. He never walks through the portal like he's supposed to sending you back to the last checkpoint.

The last console message I get is: "kexGameModeSP::DoPlayerWarp: Could not warp to -1 in level -1"

I get this message whether or not I'm using my mod and whether or not I died on a map that I loaded up via the console with the "map" command or if I died after starting a proper new game.

Anybody else have this issue?
« Last Edit: September 03, 2018, 04:31:16 PM by Victorious_Games »
Turok 2 Ascension MODDB Page: https://www.moddb.com/mods/turok-2-ascension

Offline Victorious_Games

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Re: TUROK 2 ASCENSION
« Reply #26 on: September 04, 2018, 06:38:06 PM »
Never mind what I said before. This bug is only happening with my mod. It may have corrupted the original game some how but after removing the kexengine.cfg file and running the game without my mod it worked as it should. With my mod not so much.
Turok 2 Ascension MODDB Page: https://www.moddb.com/mods/turok-2-ascension

Offline Jay Doomed

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Re: TUROK 2 ASCENSION
« Reply #27 on: September 06, 2018, 12:07:55 PM »
I had that problem before where I had to reset my config.
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Offline Victorious_Games

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Re: TUROK 2 ASCENSION
« Reply #28 on: September 06, 2018, 03:09:43 PM »
I forgot to post an update on this issue. I did the same thing but it didn’t fix the problem. It seems that if u don’t go through a portal then u don’t have a checkpoint. So if u load up a map and don’t go through at least 1 portal then you’ll get this error.
Turok 2 Ascension MODDB Page: https://www.moddb.com/mods/turok-2-ascension

Offline Raptor Dan

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Re: TUROK 2 ASCENSION
« Reply #29 on: September 06, 2018, 08:59:31 PM »
I'm itching to see how everything looks in the final release, hoping to see more media of it soon!

 

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