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1

by Raffine52
Current Version: 1.0
This mod by him is a remade of Murden64's TurokDoom as a tribute.

Although Murden64's TurokDoom was a pretty good mod and a throwback to the first two Turok games, There are some issues that felt dated by today: Like the weapon sprites, sound effects, and other stuff. This Version aims to fix all of that.

TRAILER
=Coming Soon=

Download Link
https://www.mediafire.com/folder/08gip01y662ku/TurokDoom_REMIX

Screenshot Preview



2

by Raffine52
Current Version: 1.3
Raffine's yet another Non Turok Related Doom Weapon Mod!
After 2 years in development, hopefully it will have been worth the wait.

The year is 2023. Technology continues to thrive and advance, bringing anti-gravity devices and holographic technology into reality. Many corporations have invested in furthering the world's hi-tech industry, with big businesses running the show. One such developer, the dataDyne Corporation, seeks new levels of technology ceaselessly in the race to be number one.

Recent developments have secured their lead manufacturing position, with companies all around the world sharing the fruits of their labor. Despite these advances, global prosperity is still unachieved, as the leader and culture of dataDyne is driven by power and dominance.

Their latest invention certainly adds to dataDyne's ego - the world's first sentient AI computer, capable of thinking and making decisions on its own. Named "Dr. Caroll" and developed in secret, the AI quickly demonstrates its robotic personality. It seemed the artificial intelligence developed its very own morals and refused to continue with dataDyne's tasks, as it felt they betrayed ethical and moral standards.

Before dataDyne could counter the issue by removing Dr. Caroll's personality, the robot contacts the Carrington Institute - headed by world-renowned entrepreneur Daniel Carrington. Dr. Caroll hopes to find salvation and extraction from dataDyne with the hope of revealing their seedy and dark dealings to Carrington's agents.

Cue freshly-trained CI agent Joanna Dark, ready to face her first mission. Briefed on the extraction operation awaiting her, this mission seems ideal to launch Joanna's experience.

There's more than meets the eye though, as upon recovering Dr. Caroll they'll discover the shrouded secrets of dataDyne and a hidden plot threatening the entire planet. The pressure's on, and the fate of many will rest with Joanna's success or failure.

You'll play as Joanna Dark, Doom, James Bond 007 or a Bad Fur Soldier From the first person perspective as she uncovers dataDyne's mysteries through a weapons port of intense action. As the semi-sequel to his GoldenEye Weapon Port masterpiece, veterans and newcomers alike will be right at home with all the aspects the mod has to offer. Get ready to find out what a day in the life of Joanna Dark is all about.



Perfect Dark Weapons in Doom Reloaded is a port of the weapons from the Nintendo 64 Game "Perfect Dark" to the GZDoom/Zandronum engine. Why this mod has 'Reloaded' as part of it's subtitle? because there was a another mod that ported the weapons from PD, and the name was KaelDragon. Just like with TurokDoom by Murden64, It was nice for the time for having the weapon sprites ripped from the game itself with no changes made, and that fact that almost all of the weapons are included (Although some weapons are missing, like the Classic Weapons). Over time, though, The ripped sprites was showing it's age, there was no reloading (Although the Cyclone, Rocket Launcher, Tranquilizer and Slayer do have reloading animations, there are just there and don't fully reload the gun), and other problems. he did tried to fix a few problems with it with the release of 'Perfect Dark Weapons: Unfinished Business' back in March 22, 2018, And although it fixed a few issues with it and it comes with MP3 music instead of MIDI music, It kept all of the problems of the Original mod.

Come 2020, And after taking care of other projects of his, he was like, "Why not give the Perfect Dark Weapon Port in Doom a 2nd chance and improve it with some 'Quality of Life' improvements?" This is where 'Perfect Dark Weapons in Doom Reloaded' comes in.

Fun fact: He started ripping the sprites back in 2019 and even did a short teaser in one of my Youtube Videos, but due to a lack of interest, he pushed it to next year.

This 2nd take on porting the Weapons from Perfect Dark includes not only all of the weapons, but also includes the reloading system, making the weapons more in line with the Original game, including the missing weapons that the Old PD Weapon Port didn't include originally, some callbacks to other Rareware titles like 'Donkey Kong 64', and a lot more.

TEASER


TRAILER


Download Link
https://www.mediafire.com/folder/qpfexuiw91ulu/Perfect_Dark_Weapons_In_Doom_RELOADED

Add-Ons Included
Simuants Only
Auto Taunts (GZDoom only)
Enable RED *NEW*
Zandronum Patch
Music Pack

Edited Build Version 1.3B
http://www.mediafire.com/file/bnuyjnlgwvvuuig/PerfectDarkWeaponsInDoomReloadedV1.3B.pk3/file

Screenshot Preview


Related Topic
https://www.turokforums.com/index.php?topic=602.0


3


Remember when I made a Turok 2 Amiga Music Hack?
Well here's one for Dinosaur Hunter, since the PC Music Option is added.

This music hack was made in March 2019 but I didn't have the chance to upload it so now I did so enjoy. :)
https://www.mediafire.com/file/7drqprxncxz5e9x/Turok_Amiga_Music_Hack.rar/file


If you wanna check Turok 2 Amiga Music Hack, check it out here
https://www.turokforums.com/index.php?topic=543.0

4

by Raffine52
Current Version: Work in Progress
It seems like Raffine has made yet another Turok Doom Mod, and this time it's Turok Evolution.
Turok Evolution Weapons in Doom is a Doom Mod that he started on November 3, 2018. It's his First GC Weapon Rip, and Focuses on the Weapons from the Game 'Turok: Evolution'

After the events of Turok: Evolution, Where Tal'Set tells Tarkeen that he accepts the mantle of Turok.
He has one more thing to do Before taking on the Events of Turok 1: Destroy Hell. Only this time, Though: He keeps all of his weapons, To fight back the Forces of Evil. Will he win?

TRAILER
Coming Soon

Screenshots
Coming Soon

5

by Raffine52
Current Version: 1.5
Here is Raffine's next Non Turok Related Doom Weapon Mod! it's another 007 Weapon Mod for Doom, this time it's everybody's favorite 007 game:
Goldeneye!

Goldeneye 007 Weapons in Doom is a Doom Mod he have started in May 5, 2018, But he haven't got any hard work done on it until in August of 2018.

Over the Years, There are Two Well-Known Goldeneye Ports For Doom, Goldeneye Doom 2 for the EDGE Engine and Goldeneye 007 TC For Skulltag in 2010, Each of
them Having their own surprises Upon Doom and 007 Fans First Played them.

For Goldeneye Doom 2, Created in February 25, 2001, (At the time When ZDoom was Alive) It Quickly Blew 007 Fans alike when it felt like The
N64 Game in the Doom Engine, Almost like a Fan Remake.
While it was Dated, It was good for the time when there are Barely any N64 Ports yet.
The Levels, Even know they don't play like the Original Game, The Almost Original Game Layout Captures the Feeling of Playing Goldeneye Levels in a Good Way.
The Weapons and Enemy Choices are Questionable, Though.

Then come Goldeneye 007 TC For Skulltag in 2010. This Mod Captures the GE64 Feeling Very Closely than Goldeneye Doom 2 Did,
But the Big Problem is that it's missing a Few Weapons (Where's the D5K, Gold PP7, Silenced PP7 And Laser Watch?!),
And it still used Sprites from Other Mods or Other Games (Even know it uses the Original Game for the First Person Weapon Sprites),
And also having a PD Weapon in the Mod for No Reason, Which feels out-of-Place in the Goldeneye Realm.

Now, It's 2018, And he decided to add his name into the List of Goldeneye Ports for Doom, With Goldeneye 007 Weapons in Doom Mod. This time, It will be Updated
from Time to Time, Having All of the Weapons this time, Same Animations and Models as the Original Game, and Combining the Elements from the Last Two Mods
Into this Mod (Mostly the Latter) For the True GE007 in Doom Action.

TEASER


TRAILER


Download Link
https://app.mediafire.com/8jbcq9qgnhogf

=Add-ons Includes=
GE007 Style Enemy Replacement Add-on
GE007 Source Sounds Add-on
GE007 HD Sounds Add-on
GE007 MP Friendly Add-on
GE007 Music Pack Add-on

VIDEO PREVIEW
COMING SOON

Screenshot Preview






6

by Raffine52
Current Version: V1.6

Turok: Legend of the Lost Lands (Formerly known as Turok Combat Trilogy) is a Doom Mod that he Planned on January 2, 2018, But No Work was done on it. So For now, It's just plans, Until all of the Weapon Mods for Turok: Dinosaur Hunter and Turok 2: Seeds of Evil SP Are Done.

Story:
Thousands of years ago an order of The Campaigner from the far east received visions of the dark realm known as the Lost Land. It was a world ruled by chaos and was the Pit of Number of Turok Warriors from past Titles. They learned that travel between Lost Land and the new found realm would someday be possible if the conditions were right. The conditions being the unbalancing of the furies - negative and positive forces which keep our unstable universe from collapsing onto itself. Knowing that an Turok invasion was imminent, the wise men appealed to the elder gods. It was for this reason the elder gods created the tournament called Turok: The True Rage Wars. For three generations Turok: The True Rage Wars was ruled by Lost Lands's finest warriors - prince Tal Set. The Earth was on the brink of its destruction when a new generation of warriors were victorious in defending its realm. The welder of light, Joshua Fireseed, would become the new champion. But his victory was short lived as he and his comrades find themselves lured into the Lost Land to compete in a second tournament. Little did they know that the tournament was merely a diversion. A scheme devised by the dark emperor to break the rules set forth by elder gods. This unholy act gives Oblivion the power to step through the dimensional gates and reclaim his queen, thus enabling him to finally seize the Earth. These are the trilogy of events which comprise Oblivion's final attempt at taking the Earth.

Classes:

There's a Total of Five Selection Classes you can choose from, Each with their Own set of Voices and Weapons. Here are the List of Characters:

Tal-Set (Turok: Dinosaur Hunter): "Only the strong survive."

The Original Turok, Tal-Set Enters the True Rage Wars Tournament to Complete with other Turok Warriors to Prove that even with 21 Years of Combat, His Skills still haven't Dusted off in the sightest. And He's gotten his own set of Weapons this time.

TRAITS:
There's only one Auto Shotgun: Tal-set is the Class who has the only Auto Mode Shotgun in this Mod: The Auto Shotgun. No other shotgun can match its reliability and sheer power as well as it's Fire Rate.
I am the Original: Tal-Set is the most unchanged in his function and his abilities. Playing with him is just like playing Turok: Dinosaur Hunter, so show these newcomers who they better call granddaddy.

Joshua Fireseed (Turok 2: Seeds of Evil): 'I... am Turok!"

The Most Remembered Turok Warrior in this Mod, Joshua Fireseed enters the True Rage Wars Tournament to Complete with other Turok Warriors, And He's gotten the same lots of weapons with him.

TRAITS:
The One with the most Weapons: He is the Turok Warrior with the most weapons. From Shotguns to Launchers, He's gotten them all.
Alt Ammo Usage: One of the only Turok Warriors with the Alt Ammo Trait. He can Load up Explosion Shells in his Shotgun and Shredder, From Sniping Enemies with his Plasma Rifle, to Charging up his Dart Rifle. Hell, He's got his Razor Wind!

Fireborn (Turok 2: Seeds of Evil MP): 'Superb!"

This fiery creature is eager for a chance to prove his considerable battle prowess. Armed with the MP Weapons, He isn't going to let any of the Turok Warriors Survive.

TRAITS:
Who Needs Weapons?: This Warrior is the one with the least Selection Total of Weapons, But at least he still has Launchers, and has the Crossbow and Assault Rifle, which Joshua does not uses.

Juggernaut (Turok: Rage Wars):

"The Pur-Linn are an ancient race of powerful and primitive creatures that are deeply resentful of the intellectual and technical superiority of the human race. They believe that if they can destroy Turok, humanity will fall."

TRAITS:
Has Alt Fires, But Who Needs Ammo: He is the only Warrior with Alt Fires, So He can do Some Pretty good Damage Rates, but Some of his Weapons eat his Ammo up like Crazy. He has to Pick up Ammo Alot if He wants to keep on Firing his weapons.
Fast Weapon Switching Again: He is the Warrior who can switch Weapons pretty fast.

Flesh Eater (Turok 3: Shadow of Oblivion):

"This nasty fellow has an evil aura that will harm those who venture too close. Fast and versatile, he is a deadly opponent."

TRAITS:
Back to Basics: This Warrior Has no Alt Fires or Alt Ammo, Instead going back to Turok 1 Style Firing Modes.
Shotguns Eat up my Ammo: Although not as bad as Rage Wars Warrior, His Shotgun Upgrades eat Ammo up if not used in the Right Hands.

TRAILER


Download Link
V1.6 UPDATE
https://mega.nz/#!HEkTHS4L!9bCQG_VDXhRMetuK_uzwEfcBMU6ye-nEHEe5bDOrNLM

Turok Legend Of the Lost Lands Addon
https://mega.nz/#!CF0lzAzZ!bGdUvtbFUo5RLGQBWKkLdZeF4iS1HxvPPANGJcjwZTE

Edited Build Addon
COMING SOON

Video Preview


Screenshot Preview





Related Topic
Turok 1 Guns in Doom
https://www.turokforums.com/index.php?topic=586.0

Turok 2 SP Guns in Doom
https://www.turokforums.com/index.php?topic=590.0

Turok 2 MP Guns in Doom
https://www.turokforums.com/index.php?topic=550.0

Turok 3 Guns in Doom
https://www.turokforums.com/index.php?topic=554.0
Turok Rage Wars Guns in Doom
https://www.turokforums.com/index.php?topic=564.0


7

by Raffine52
Current Version: 1.7
Here is Raffine's first Non Turok Related Doom Weapon Mod!

After the events of the Movie, 007 and Jones celebrate in Turkey, when all of the sudden, the latter hears a strange sounding like demon voice while she and 007 were spending their time. 007, knowing that there's one more thing to take care off, packs his Pistol, his suit, and tells Jones to stay there while he goes to Hell to fight the demons in order to free Earth once and for all. But he's not alone: He's joined by Doom, Spy, Ellis, Coach and Francis, who will fight off the horde all at once. Will the six win and save the 007 Realm?

TRAILER


Download Link
https://www.mediafire.com/folder/1wm1eyyrn70db/007_The_World_is_Not_Enough_Weapons_In_Doom

Orange = Coming Soon
=The Add-ons Included=
Disabled L4D Voices
Auto Taunts
Prototype Weapons
MP Low Detail Weapons
N64 Weapons Only
PS Weapons Only
Prototype Weapons

VIDEO PREVIEW

by Raffine52

Screenshot Preview
V1.0 Weapons








V1.1 Weapons









8
             
by Raffine52
Current Version: OVERHAUL V1.3
This mod by him is a Followup-Update of Turok 2 Singleplayer Guns in Doom!

Joshua Fireseed is summoned by Adon, the Speaker of Forever Light. She explains that Joshua has been called by the Elders of the Lost Land, the Lazarus Concordance, to stop the Demons from Hell from Destroying his Home Land. Joshua's task is thus clear: he must locate the Demons, destroy all forces mobilized to attack them, and then destroy Hell itself to end the threat that he poses to the Lost Land once and for all. In the process, he must defeat Hell's armies and acquire powerful weapons. But He's not alone: He's joined by Tal-Set, The Turok from Turok 1, to Aid in his quest.

TRAILER


Enemy Mod Teaser


Download Link
https://app.mediafire.com/e0lr31tzynrir

Edited Build Version
Coming Soon

=Add-ons Included=
Adon's German Voice
Adon's Japanese Voice
Auto Taunts
Goldeneye Mode
Guest Character
Intro (GZDoom Exclusive)
MP Weapon Box Models
MP Weapon Set
Music Pack
PC Sound
Remastered Icon
SP and MP Weapon Set

Screenshot Preview


Related Topic
Turok 2 Multiplayer Guns in DooM (Old)
https://www.turokforums.com/index.php?topic=550.0

9
:treasure:     :treasure:
by Raffine52
Current Version: 2.3 (3D Model Update)
Looks like Raffine is making yet another Turok Weapon Mod for Doom and this time is from the first game "Turok: Dinosaur Hunter"

So you all saw it coming, Huh? Because he got Burn Wounds from 1997, And Because he want to see D64 VS TK1, And Because Other TK1 Guns needed some love, Here it is.

Turok 1 Guns in Doom is a Doom Mod that he Started on February 7 2018, And it is a Work in Progress.

"The mantle has been passed. You've become Protector of the Earth. You are now Turok: Dinosaur Hunter.
Make demons extinct. Again!"

The Goal of this Mod is to Port over much Of Turok: Dinosaur Hunter into Doom as best as he could. A few Weapons will not be like the Original in terms of it's Firing Modes. And Since Doom has MP, You can have a Deathmatch Match with the TK1 Guns.

TRAILER
Coming Soon

V2.3 UPDATED
Download Link
https://www.mediafire.com/folder/60i94zzv30f1f/Turok_1_Guns_in_Doom

Add-Ons Included
N64 Sound
Auto Taunts (GZDoom only)
Music Pack
Enemy Mod
Intro (GZDoom Exclusive)
Doritos

TBM's Add-On
Remastered Sound
http://www.mediafire.com/file/ggl1o4gnosn8g79/Turok1GunsInDoomRemasteredSounds.pk3

Alpha Weapons in Doom Add-on Edited Build

https://www.mediafire.com/file/fi3u1xq99mv3nib/Turok1GunsInDoomAddon_AlphaWeapons_EditedBuild.pk3/file
Edited Build Version 2.2B is needed
https://www.mediafire.com/file/ordvy34hdshteg9/Turok1GunsInDoomV2.2B.pk3/file

Video Preview


Screenshot Preview



Note that these screenshots are from the 3D Model Update

10

by Raffine52
Current Version: 2.7

It seems that there is another Rage Wars Doom Mod and this was made by the same guy that made both Turok 2 Multiplayer Guns in Doom and Turok 3 Guns in Doom, Raffine52.

Ever wonder what it be like if Turok: Rage Wars is more than just an FPS Arena?' And so, he started working on it.

The Goal of this Mod is to Port over much Of Turok: Rage Wars into Doom as best as he could, And it will Include Sprites from The Planned Turok Doom: True Rage Wars Mod. However, A few Weapons will not be like the Original in terms of it's Firing Modes, And Alt Fires will not be included in the Release Version until Later. 'You must relive the challenge of your ancestors and survive The RAGE WARS... Again!'

Story:

Since time began, Turok has maintained the balance between good and evil with the Light Burden. A vessel that holds the power of creation. Now, fierce wars are fought for control. You must prove yourself worthy to wield the Light Burden. You must relive the challenge of your ancestors and survive The RAGE WARS... Again.

V2.1 FINISHED TRAILER


V2.7 UPDATE
Download Link
https://www.mediafire.com/folder/3bt9tmdxuudyf/Turok_Rage_Wars_Weapons_in_Doom

UPDATED 2.5.2
Edited Build Version
https://www.mediafire.com/file/0mshuen33t29kqj/TurokRageWarsGunsinDoomV2.5.2B.pk3/file
New Sound is added and it's clear.

Explosive (Brutal Doom) - Scorpion Launcher, Grenade Launcher, Napalm Gel, Big Boom Launcher (Extra)
Cut (Brutal Doom) - Boomerang
Plasma (Brutal Doom) - Emaciator, Plasma Arm Cannon (Extra), Nuke (Extra)
Ice - Freeze Gun
Fire - Flare Gun (Alt Fire), Lava Gun (Extra)
Poison - Chestburster



=The Add-ons=
The V1.0-V1.3 Damage Rates Addon
https://mega.nz/#!HNdH1IZJ!5uKQcHLjAwXOg7lmMEUm-cgeQ1SmYV2Abo80e6_ajMs

Disable Extra Weapons & SP Patch Add-ons (V2.2)
https://mega.nz/#!SNcR0CzA!ZohOGJNPv-fe_awOvFRS2EfO2rEM9Y_nBaAu1lsQeEk
SP Patch Add-on Edited Build
https://www.mediafire.com/file/5hefa8e0vov8ghi/TurokRageWarsGunsinDoomAddon_SPPatch_EditedBuild.pk3/file

Music Pack Addon
https://mega.nz/#!yc0CkI7Q!ZbKgxkPxXofEJmiqIwiBQ4ty43v8eT8rZwWo38b_gOc

Loadout Only Addon
by me
http://www.mediafire.com/file/ld4091p4qhfn4yn/TurokRageWarsGunsinDoomAddon_LoadoutOnly.pk3/file

Multiplayer Version Addon
https://mega.nz/#!iJdlESBJ!NoYTdriRRc-EmI5MQ5gUl9D18kLCdy1Fd-W_JpDAy7A
Edited Build Version
http://www.mediafire.com/file/5538wjfy93vjbuu/TurokRageWarsGunsinDoomAddon_MPWeapons_EditedBuild.rar/file

=Weapon Spawn Percentages=
Bullet Weapons
Explosive Weapons
Energy Weapons
Support Weapons
Super Weapons

Chainsaw Variants
PFM Mine 100%, Iron Claw 100%, Sentry Turret 100%, Cerebral Bore 50%,

Pistol Variants
Mag 60 255%

Shotgun Variants
Mag 60 255%, Shotgun 150%

Super Shotgun Variants
Shotgun 255%

Chaingun Variants
Assault Rifle 255%, Minigun 175%

Minigun Variants
Minigun 255%

Rocket Launcher Variants
Scorpion 255%, Grenades 200%, Napalm Gel 175%

Grenade Launcher Variants
Grenades 255%, Napalm Gel 200%

Plasma Gun Variants
Inflator 255%, Emaciator 255%, Freeze Gun 255%, Tek Crossbow 255%, Plasma Rifle 175%, Flare Gun 150%, Chestburster 50%

Railgun Variants
Plasma Rifle 255%, Flare Gun 180%, Chestburster 100%

BFG9000 Variants
Explosive Shotgun 255%, Big Boom Launcher 255%, Instagib Rifle 255%,  Nuke 1%

BFG10K Variants
Nuke 255%

Version 2.1 WIP Video Preview




Screenshot Preview



Note that these screenshots are not finalized

Related Topic
https://www.turokforums.com/index.php?topic=542.0

Pages: [1] 2
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