Author Topic: Turok Dinosaur Hunter WIP Projects  (Read 124227 times)

Offline Duke64

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #120 on: April 14, 2018, 04:06:36 PM »
Made it up lol. Tal'Set you must find Danielle's t3 tomahawk. Its said that it is considered a threat to the darksyde. The weapon has traveled through dark portals- and has the blood of Oblivion attacks. Only pure hearted beings can hold this weapon without dying on the slightest touch.

Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Jay Doomed

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #121 on: April 17, 2018, 02:52:04 PM »
Made it up lol. Tal'Set you must find Danielle's t3 tomahawk. Its said that it is considered a threat to the darksyde. The weapon has traveled through dark portals- and has the blood of Oblivion attacks. Only pure hearted beings can hold this weapon without dying on the slightest touch.



I like that small story line for it. Sounds cool.. good idea to get her tomahawk as a weapon.
"Whatever it is, it doesn't belong in this world."

Offline ひまわりくん

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #122 on: June 17, 2018, 10:05:43 PM »
Soon®.






Offline Badger

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #123 on: June 18, 2018, 12:08:48 PM »
Turok zoo map?
« Last Edit: June 18, 2018, 12:09:03 PM by Badger »

Offline BehemothProgrammer

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #124 on: June 21, 2018, 08:05:42 PM »
Looks like Turok is in for a surprise :raptoid:
Turok 2 Co-Op Mod

QTurok | Turok: Mountain of the Sun | WolfenTurok 3D | and more...

Offline Raptor Dan

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #125 on: June 23, 2018, 02:10:28 PM »
Been making progress on F.E.A.R SFX for Turok 1, it's a lot harder than it needs to be.


Weapons affected as of rn:
- Pistol
- Shotgun
- Auto shotgun
- Assault Rifle
- Pulse Rifle
- Minigun
- Grenade Launcher
- Alien Rifle
- Quad Rocket Laucher
- Accelerator
- Fusion Cannon (select only)

If you've watched the video, I'm having some issues trying to make the assault rifle have randomizing sounds without them overlapping or go outright missing. Think someone can help out with that with the ksnd editing?

EDIT: Ditched the random sounds for the assault rifle, replaced minigun fire sound with the one actually used in the expansions.
« Last Edit: June 23, 2018, 02:32:13 PM by Raptor Dan »

Offline Smoke39

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #126 on: June 23, 2018, 03:37:23 PM »
If you've watched the video, I'm having some issues trying to make the assault rifle have randomizing sounds without them overlapping or go outright missing. Think someone can help out with that with the ksnd editing?

I'm guessing you're putting all the variants in one .ksnd and setting "random" for each to 1/[number of variants]?  Each sound's chance of playing is independent, so you'll need to pick the sound to play in script.  Here's one method you could use:

Code: [Select]
// play a random sound among "FEAR_AR_Fire0.ksnd" through "FEAR_AR_Fire3.ksnd"
self.PlaySound( "sounds/shaders/FEAR_AR_Fire" + Math::RandMax(4) + ".ksnd" );

Offline Raptor Dan

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #127 on: June 23, 2018, 04:10:06 PM »
Would this be put in the weapon scripts? I was hoping to not tamper with that considering that would cause incompatibilities with other mods that change weapon behavior like Turok+.

Offline Smoke39

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #128 on: June 23, 2018, 05:13:54 PM »
Yeah, it would.  Guess you'll have to stick to just one sound, as you were doing, then.

Offline Raptor Dan

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #129 on: June 23, 2018, 08:34:49 PM »
I can always make a separate version that's compatible with Turok+ then, which I don't mind because of how much content it has that I can work with.

Been wanting to do a modded play with T+ and some beefy sounds, so at least to me that'll be worth the work. :V

 

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