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Messages - dc.all

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Turok 2 Seeds of Evil Modding/Mapping / Re: Coop Mod v0.6
« on: May 29, 2018, 01:56:22 AM »
Yeah, can't believe they skipped it. I guess they weren't familiar with T2 and the carrot of co-op being dangled infront of owners for years, even the box art and review copies had that broken co-op which we would of gladly had.
few years ago we actually got as far as primagen's lightship using the n64 co-op gameshark code and emulators.
we were determined lol.

I hope nightdive helps you out, they'll be selling more copies cause of your mod. I can guarantee it.

yeah n/p about the patreon, sorry it's such a stingy amount, hopefully you get more support from others. I'm sure many people will want the mod completed.

I found the call help command already, few interesting ones in there, that display damage is cool too.

So you say lives were disabled because you can't change level... but does that mean lives are actually functional apart from that? could a player be forced to spectate if they ran out of lives? perhaps just make it like 2 lives per stage.. if everyone dies, the host just manually restarts the map.

Best of luck! :yuush:

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Turok 2 Seeds of Evil Modding/Mapping / Re: Coop Mod v0.6
« on: May 28, 2018, 02:15:41 AM »
This really is amazing.
I've been playing Co-op over Lan for a few nights now. it all works great!
My brother and I had been waiting to play Turok2 coop ever since the N64! :D
When NightDive released the T2 remaster, the lack of a functional coop made it a deal breaker for me. (not to sound harsh, they've really done a spectacular job of reviving this classic).
but your mod fixed that, and it runs like a dream! I love the adjustments to the maps you've made. the extra enemy placements and breaking the areas up into a linear set of maps have really worked out better than I could of imagined.

intense gratification out of the way, was just wondering about a few things...

I notice the game saves our weapons/progress. if I quit back to the main menu and start a new game, it will save it too.
however, if I close T2 and launch it again, all progress is lost. is this normal?

Is there any way to set the lives limit? or the game difficulty? or does that scale when I add more players?

Thanks again.
DC

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