Author Topic: The World is Not Enough Guns in Doom by Raffine52 [Doom Mod] (UPDATED V1.7)  (Read 40796 times)

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by Raffine52
Current Version: 1.7
Here is Raffine's first Non Turok Related Doom Weapon Mod!

After the events of the Movie, 007 and Jones celebrate in Turkey, when all of the sudden, the latter hears a strange sounding like demon voice while she and 007 were spending their time. 007, knowing that there's one more thing to take care off, packs his Pistol, his suit, and tells Jones to stay there while he goes to Hell to fight the demons in order to free Earth once and for all. But he's not alone: He's joined by Doom, Spy, Ellis, Coach and Francis, who will fight off the horde all at once. Will the six win and save the 007 Realm?

TRAILER


Download Link
https://www.mediafire.com/folder/1wm1eyyrn70db/007_The_World_is_Not_Enough_Weapons_In_Doom

Orange = Coming Soon
=The Add-ons Included=
Disabled L4D Voices
Auto Taunts
Prototype Weapons
MP Low Detail Weapons
N64 Weapons Only
PS Weapons Only
Prototype Weapons

VIDEO PREVIEW

by Raffine52

Screenshot Preview
V1.0 Weapons








V1.1 Weapons








« Last Edit: April 28, 2023, 08:48:00 AM by thebestmlTBM »

Offline Badger

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Re: The World is Not Enough Guns in Doom by Raffine52 [Doom Mod] (WIP)
« Reply #1 on: April 03, 2018, 07:55:19 PM »

After the Events of 007 TWINE, Bond of the N64 Era was bored, After replaying Missions and wondering if he can use his Cool looking Guns monsters without having to deal with Stupid Missions. Then, K-Sha comes and Strikes him a Deal: Go to Hell to fight Demons with his Weapons. Bond Agrees with K-Sha, and he goes to Hell from there. Will 007 Survive the Demons from Hell with his Weapons?


What?
..........
WHAT?
  :grin:

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Re: The World is Not Enough Guns in Doom by Raffine52 [Doom Mod] (WIP)
« Reply #2 on: April 09, 2018, 12:20:51 AM »
The screenshots has been added.
More shots will be coming soon.

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Re: The World is Not Enough Guns in Doom by Raffine52 [Doom Mod] (WIP)
« Reply #3 on: April 16, 2018, 01:50:37 AM »
Video preview has added.

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Re: The World is Not Enough Guns in Doom by Raffine52 [Doom Mod] (WIP)
« Reply #4 on: April 16, 2018, 11:00:07 PM »
Raffine52 is on a weapon spree, cool stuff.
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

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Re: The World is Not Enough Guns in Doom by Raffine52 [Doom Mod] (V1.0)
« Reply #5 on: April 17, 2018, 12:08:14 AM »
The Mod's Released now. No Trailer Though, But however I will make one Later.

But still, Download this and Experience the 007 TWINE Weapons in the Doom Setting!

Download: https://mega.nz/#!LZUFzQ7Q!bMrF7_0W-kfTbH-5lGYrn5u4n8UkOGrE0w5vieabVjQ

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Screenshots of the V1.1 Weapons are added!

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V1.1's Released!

Fixed Every V1.0 Weapon having Turok 1 Pistol's Kill Obituary.
Added Delta 900 Mag, Raptor Magnum, Deutsche M45, Deutsche M95, Ingalls Type 20, Mustang MAR-4, GL 40, Deutsche SA90 And Frag Grenade.
Made the 44 Magnum and P2K Firing Sounds Little Louder.
Fixed the Pickup Sound not playing at all when Picking up Ammo and Weapons.
Added a Sound when you pick up Ammo.
Added The Taunt System. This Time, Instead of Turok's Taunts, It's James Bond's One Liners From Random Bond Movies instead.

Download: https://mega.nz/#!uNVDhIAK!uSagcIFGD1rfWUGz1WWFFO9bSFHj_6gsItJyENZUdLA

EDIT: Have to Release some Hot-Fixes to Fix Two Bugs that TBM Reposted:

Fixed the M45 Taking all of it's Ammo upon Reloading it.
Fixed the Frag Grenade having Unlimited Ammo.
« Last Edit: April 25, 2018, 09:38:38 AM by Raffine52 »

Offline NuclearShield

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After giving this a run, I did like a fair amount of what I saw from the weapon modification.  Will weapons such as the Meyer Bullpup and the Sticky Grenade show up in the next version of this mod, as well as other weapons that may be missing?  Some that come to mind would be the Watch and its multiple firing modes (Stun Mode, Dart Mode, etc.)

Lastly, I did have a suggestion with the Wolfram P2K Pistol.  I suggest increasing it's rate of fire so it could be fired significantly faster, and see about giving it the ability to attach its suppressor on it so it allows for you to fire the weapon without alarming the enemy.

Offline Raffine52

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After giving this a run, I did like a fair amount of what I saw from the weapon modification.  Will weapons such as the Meyer Bullpup and the Sticky Grenade show up in the next version of this mod, as well as other weapons that may be missing?  Some that come to mind would be the Watch and its multiple firing modes (Stun Mode, Dart Mode, etc.)

Lastly, I did have a suggestion with the Wolfram P2K Pistol.  I suggest increasing it's rate of fire so it could be fired significantly faster, and see about giving it the ability to attach its suppressor on it so it allows for you to fire the weapon without alarming the enemy.

Yes, The Remaining Weapons will be added in the Next Version.

I Will see what I could do with these. Thanks for the Feedback, Though!
« Last Edit: May 17, 2018, 06:56:00 PM by Raffine52 »

 

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