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General Category => General User Mods, Maps, and Content => Topic started by: thebestmlTBM on April 01, 2018, 05:50:16 PM

Title: The World is Not Enough Guns in Doom by Raffine52 [Doom Mod] (UPDATED V1.7)
Post by: thebestmlTBM on April 01, 2018, 05:50:16 PM
(https://cdn.discordapp.com/attachments/359160011680645121/430120332188188672/Logo.png)
by Raffine52
Current Version: 1.7
Here is Raffine's first Non Turok Related Doom Weapon Mod!

After the events of the Movie, 007 and Jones celebrate in Turkey, when all of the sudden, the latter hears a strange sounding like demon voice while she and 007 were spending their time. 007, knowing that there's one more thing to take care off, packs his Pistol, his suit, and tells Jones to stay there while he goes to Hell to fight the demons in order to free Earth once and for all. But he's not alone: He's joined by Doom, Spy, Ellis, Coach and Francis, who will fight off the horde all at once. Will the six win and save the 007 Realm?

TRAILER


Download Link
https://www.mediafire.com/folder/1wm1eyyrn70db/007_The_World_is_Not_Enough_Weapons_In_Doom

Orange = Coming Soon
=The Add-ons Included=
Disabled L4D Voices
Auto Taunts
Prototype Weapons
MP Low Detail Weapons
N64 Weapons Only
PS Weapons Only
Prototype Weapons

VIDEO PREVIEW

by Raffine52

Screenshot Preview
V1.0 Weapons
(https://cdn.discordapp.com/attachments/369600288111329280/432715030497329153/20180408183455_1.jpg) (https://cdn.discordapp.com/attachments/369600288111329280/432728765030989834/20180408192928_1.jpg)
(https://cdn.discordapp.com/attachments/369600288111329280/432775032163532814/20180408223320_1.jpg) (https://cdn.discordapp.com/attachments/369600288111329280/432776525495140354/20180408223844_1.jpg) (https://cdn.discordapp.com/attachments/369600288111329280/433076000818200577/20180409182904_1.jpg)
(https://cdn.discordapp.com/attachments/369600288111329280/433088775313424395/20180409191958_1.jpg)
(https://cdn.discordapp.com/attachments/369600288111329280/433106443819024384/20180409203014_1.jpg) (https://cdn.discordapp.com/attachments/369600288111329280/433110563917398016/20180409204638_1.jpg)
(https://cdn.discordapp.com/attachments/369600288111329280/433112862521819137/20180409205550_1.jpg)
(https://cdn.discordapp.com/attachments/369600288111329280/433120086241312768/20180409212426_1.jpg)
(https://cdn.discordapp.com/attachments/369600288111329280/433129762286862346/20180409220257_1.jpg)

V1.1 Weapons
(https://cdn.discordapp.com/attachments/369600288111329280/436753373660839936/20180419220149_1.jpg)
(https://cdn.discordapp.com/attachments/369600288111329280/436754161883807744/20180419220501_1.jpg)
(https://cdn.discordapp.com/attachments/369600288111329280/436755744830783488/20180419221109_1.jpg)(https://cdn.discordapp.com/attachments/369600288111329280/436756721638309899/20180419221512_1.jpg)
(https://cdn.discordapp.com/attachments/369600288111329280/436758109713727489/20180419222040_1.jpg)(https://cdn.discordapp.com/attachments/369600288111329280/436759579217625098/20180419222631_1.jpg)
(https://cdn.discordapp.com/attachments/369600288111329280/436760411660877840/20180419222945_1.jpg)
(https://cdn.discordapp.com/attachments/369600288111329280/437023411408076800/20180420155440_1.jpg)

(https://cdn.discordapp.com/attachments/369600288111329280/432781893033787393/20180408230030_1.jpg) (https://cdn.discordapp.com/attachments/369600288111329280/434901104791126017/20180414192131_1.jpg) (https://cdn.discordapp.com/attachments/369600288111329280/434901105567072297/20180414192136_1.jpg)
Title: Re: The World is Not Enough Guns in Doom by Raffine52 [Doom Mod] (WIP)
Post by: Badger on April 03, 2018, 07:55:19 PM

After the Events of 007 TWINE, Bond of the N64 Era was bored, After replaying Missions and wondering if he can use his Cool looking Guns monsters without having to deal with Stupid Missions. Then, K-Sha comes and Strikes him a Deal: Go to Hell to fight Demons with his Weapons. Bond Agrees with K-Sha, and he goes to Hell from there. Will 007 Survive the Demons from Hell with his Weapons?


What?
..........
WHAT?
  :grin:
Title: Re: The World is Not Enough Guns in Doom by Raffine52 [Doom Mod] (WIP)
Post by: thebestmlTBM on April 09, 2018, 12:20:51 AM
The screenshots has been added.
More shots will be coming soon.
Title: Re: The World is Not Enough Guns in Doom by Raffine52 [Doom Mod] (WIP)
Post by: thebestmlTBM on April 16, 2018, 01:50:37 AM
Video preview has added.
Title: Re: The World is Not Enough Guns in Doom by Raffine52 [Doom Mod] (WIP)
Post by: Duke64 on April 16, 2018, 11:00:07 PM
Raffine52 is on a weapon spree, cool stuff.
Title: Re: The World is Not Enough Guns in Doom by Raffine52 [Doom Mod] (V1.0)
Post by: Raffine52 on April 17, 2018, 12:08:14 AM
The Mod's Released now. No Trailer Though, But however I will make one Later.

But still, Download this and Experience the 007 TWINE Weapons in the Doom Setting!

Download: https://mega.nz/#!LZUFzQ7Q!bMrF7_0W-kfTbH-5lGYrn5u4n8UkOGrE0w5vieabVjQ
Title: Re: The World is Not Enough Guns in Doom by Raffine52 [Doom Mod] (RELEASED V1.0)
Post by: thebestmlTBM on April 22, 2018, 09:04:24 AM
Screenshots of the V1.1 Weapons are added!
Title: Re: The World is Not Enough Guns in Doom by Raffine52 [Doom Mod] (RELEASED V1.1)
Post by: Raffine52 on April 24, 2018, 11:47:22 PM
V1.1's Released!

Fixed Every V1.0 Weapon having Turok 1 Pistol's Kill Obituary.
Added Delta 900 Mag, Raptor Magnum, Deutsche M45, Deutsche M95, Ingalls Type 20, Mustang MAR-4, GL 40, Deutsche SA90 And Frag Grenade.
Made the 44 Magnum and P2K Firing Sounds Little Louder.
Fixed the Pickup Sound not playing at all when Picking up Ammo and Weapons.
Added a Sound when you pick up Ammo.
Added The Taunt System. This Time, Instead of Turok's Taunts, It's James Bond's One Liners From Random Bond Movies instead.

Download: https://mega.nz/#!uNVDhIAK!uSagcIFGD1rfWUGz1WWFFO9bSFHj_6gsItJyENZUdLA

EDIT: Have to Release some Hot-Fixes to Fix Two Bugs that TBM Reposted:

Fixed the M45 Taking all of it's Ammo upon Reloading it.
Fixed the Frag Grenade having Unlimited Ammo.
Title: Re: The World is Not Enough Guns in Doom by Raffine52 [Doom Mod] (UPDATED V1.1)
Post by: NuclearShield on May 17, 2018, 01:06:52 AM
After giving this a run, I did like a fair amount of what I saw from the weapon modification.  Will weapons such as the Meyer Bullpup and the Sticky Grenade show up in the next version of this mod, as well as other weapons that may be missing?  Some that come to mind would be the Watch and its multiple firing modes (Stun Mode, Dart Mode, etc.)

Lastly, I did have a suggestion with the Wolfram P2K Pistol.  I suggest increasing it's rate of fire so it could be fired significantly faster, and see about giving it the ability to attach its suppressor on it so it allows for you to fire the weapon without alarming the enemy.
Title: Re: The World is Not Enough Guns in Doom by Raffine52 [Doom Mod] (UPDATED V1.1)
Post by: Raffine52 on May 17, 2018, 06:55:41 PM
After giving this a run, I did like a fair amount of what I saw from the weapon modification.  Will weapons such as the Meyer Bullpup and the Sticky Grenade show up in the next version of this mod, as well as other weapons that may be missing?  Some that come to mind would be the Watch and its multiple firing modes (Stun Mode, Dart Mode, etc.)

Lastly, I did have a suggestion with the Wolfram P2K Pistol.  I suggest increasing it's rate of fire so it could be fired significantly faster, and see about giving it the ability to attach its suppressor on it so it allows for you to fire the weapon without alarming the enemy.

Yes, The Remaining Weapons will be added in the Next Version.

I Will see what I could do with these. Thanks for the Feedback, Though!
Title: Re: The World is Not Enough Guns in Doom by Raffine52 [Doom Mod] (UPDATED V1.2)
Post by: Raffine52 on December 06, 2018, 02:00:54 AM
After a 7 Month wait of this Mod Not being Updated, James Bond 007 Finally Returns with V1.2!

Added Mustang Mar-4GL, Meyer Bullpup, MB POW90, Plasma Grenade (Using Stun Grenade's Model) And Super Grenade (Using Sticky Grenade's Model).
Shells are added.
Deutsche M95's Firing Rate is a little bit faster.
Wolfram P2K can now Auto fire again.
You can no longer Drop Unarmed, P2K, and MAR-4GL.
You no longer have to Reload the Weapons when you first pick them up.
Wolfram P2K Silenced has been fixed, And you now start with it again.
Added Music to the Title Screen.
Added in the Menu Sounds.
Fixed the Logo being Big.

Download: https://mega.nz/#!7QtgUaQT!w5mzbsQgZVtmmZLjZbe0xTZ-uqW0Pk4ZyfxoX213C5w
Title: Re: The World is Not Enough Guns in Doom by Raffine52 [Doom Mod] (UPDATED V1.3)
Post by: Raffine52 on May 12, 2020, 04:09:45 AM
Version V1.3 has finally been released. After this version was stuck in development hell for two years since it's creation and being overshadowed by other projects of mine, It's finally back with a vengeance.

Frinesi Special 12 is now more likely to spawn, and it now spawns in the shotgun spot.
Added The Golden Gun.
Bullet Ammo can now spawn in the Shotgun Shell Ammo Spots.
The Reload Key now reloads weapons, so that means having the Alt Fire as the Reloading Key is no longer needed.
Fixed the Deutsche M45 still able to reload even when you have a full clip for it.
The Mustang MAR-4GL's Grenade Launcher Mode can now be used with the Main gun itself, removing the need to have the GL Mode as a Standalone weapon.
Replaced the Plasma Grenades with Cluster Grenades.
Brought over 007, Doom and Spy from my GE007 Weapons in Doom Mod, and aside from being updated to use the TWINE Weapon database instead of GE007 Weapon database, they are the same, sounds and all.
Added in Ellis, Coach and Francis from Left 4 Dead, Making their first appearances in the Raffine52's Classic FPS Weapon Porting Project. They are voiced when picking up weapons, and when reloading weapons.
Added in the Pickup Versions of the Weapons.
Renamed Super Grenade to Impact Grenade.
Added a Secret Found sound.
57mm Ammo now spawns.
All weapons are tagged.
Changed up the spawners.
Added almost all the TWINE Themed Items, replacing the Doom ones. A Few ones, however are brought over from GE007 Weapons in Doom to save time for the next upcoming weapons port...

I also made a Addon for it: Disable L4D Voices. This Addon disables the L4D Character's Lines when picking up weapons and reloading, so that way when using IDFA or IDKFA Cheats, You don't have to deal with suddenly having Ellis's Voice.

I also decided to change up the Story too.

Story: After the events of the Movie, 007 and Jones celebrate in Turkey, when all of the sudden, the latter hears a strange sounding like demon voice while she and 007 were spending their time. 007, knowing that there's one more thing to take care off, packs his Pistol, his suit, and tells Jones to stay there while he goes to Hell to fight the demons in order to free Earth once and for all. But he's not alone: He's joined by Doom, Spy, Ellis, Coach and Francis, who will fight off the horde all at once. Will the six win and save the 007 Realm?

Download: https://mega.nz/folder/fd1CkQiR#vX6pSOETVsEkRRuKbU1wxQ
Title: Re: The World is Not Enough Guns in Doom by Raffine52 [Doom Mod] (UPDATED V1.4)
Post by: Raffine52 on July 04, 2020, 06:36:35 PM
Version V1.4 has been released. Mostly some nerfs, but adds in a few content too.

For the longest time, the Assault Rifles were pretty powerful thanks to their insane damage rates, able to make fodder enemies die from 1-2 shots and makes hell knights and other bigger demons trivial to deal with. It also turns deathmatches into something out of Call Of Duty of who fires first. Due to all of this, I toned down their damage so the chances of demons dying so quickly are less likely, and players are able to survive a good number of AR shots to the body instead of only able to take a few before dying.
The Magnums, almost all Sub Machine Guns and the Sniper Rifles also got their damage nerfed for the same reason. Only the Pistols and Launchers went out untouched.
Almost all weapons now have Alt Fires. It's mostly just three round bursts and semi-auto firing modes, though.
Added a Speed Loader Upgrade for the Frinesi Special 12. This is due to that, in the original game and in the mod without the upgrade, you have to reload one shell at a time, which can be a pain in the ass to do when you are on a timer and when enemies are already reloaded while you are trying to reload the damn thing to it's full mag. While you can't do a damn thing to fix it in the original game, the ported version on the other hand was able to combat this issue with this weapon upgrade. What it does is that once you have it, when you try to fire the weapon with no shells left or reload it, Instead of reloading one shell at a time, You will load all eight shells to the gun at once, which really helps out a lot, mostly when using the Alt fire mode.
The Frinesi Special 12 has it's spread changed.
Nerfed the Golden Gun: It can no longer deal one shot kills to enemies, making it a game breaker in later parts of the game. It now deals 300 Damage instead, Which is still enough to destroy med-tier enemies and players but leaves bosses with still enough health to attack. The chance of it spawning are also more likely, too.
Picking up an ammo bag now gives you ten golden bullets on every pickup.
Fixed the Impact Grenades not spawning.
All weapons are tagged.
You can now drop the Wolfram P2K and it's Silenced Version.
New title and credit screens has been made, replacing the old ones.
When winning or losing in Deathmatch, The PlayStation Menu theme now plays instead of using the default Zan/Doom theme.
Fixed Francis turning into 007 upon dying.
Fixed Coach and Francis not playing their death voices upon dying.
Title: Re: The World is Not Enough Guns in Doom by Raffine52 [Doom Mod] (UPDATED V1.4)
Post by: Nutshot on July 05, 2020, 05:12:51 PM
Great work as usual.
But on another thing i have to ask, why are these rips still in a 4:3 Format?
(https://cdn.discordapp.com/attachments/369600288111329280/433112862521819137/20180409205550_1.jpg)
I mean i know that in today´s standard Emulators can hack the Game into a 16:9 Format, and so can Project64 or any other N64 Emu that i know of.
Is this 4:3 a limitation of the Ripping Process?
Just want to know. :)
Title: Re: The World is Not Enough Guns in Doom by Raffine52 [Doom Mod] (UPDATED V1.4)
Post by: Raffine52 on July 05, 2020, 09:00:38 PM
Great work as usual.
But on another thing i have to ask, why are these rips still in a 4:3 Format?
(https://cdn.discordapp.com/attachments/369600288111329280/433112862521819137/20180409205550_1.jpg)
I mean i know that in today´s standard Emulators can hack the Game into a 16:9 Format, and so can Project64 or any other N64 Emu that i know of.
Is this 4:3 a limitation of the Ripping Process?
Just want to know. :)


The reason why the rips are in a 4:3 format is because some games I ripped via Project64, when I were to use widescreen in some FPS Games, the view will be all messed up.
Title: Re: The World is Not Enough Guns in Doom by Raffine52 [Doom Mod] (UPDATED V1.5)
Post by: Raffine52 on October 13, 2020, 08:03:27 PM
V1.5 has been released.

Moved the offsets of all the weapons so you can see the whole body.
Added nearly all of the weapons from the PlayStation Version of the game.
Nearly all of the weapons from the Nintendo 64 Version now use the PlayStation Weapon up sound upon being pulled out.
Fixed nearly all of the N64 weapons going into one frame of the ready animation after firing and reloading for real this time.
Fixed a bug where you can reload the Golden Gun even with a full mag, wasting one bullet from it.
Fixed Ellis having Coach's Voice when picking up the Mustang 44.
Removed the outdated Taunt Button code.
Added a Intermission picture and music. In TWINE's case, It reuses the Multiplayer Win Screen.
The Placeholder Goldeneye 007 Body Armor Pickups has been replaced with the PS1 Armor Pickups.
Added the rest of the Left 4 Dead Cast.
Added two versions of James Bond 007: One where he starts with the N64 Loadout, and another where he starts with the PS Loadout.
Got rid of copies of 'ReloadStart' for the three L4D Characters in order to clean up the weapon code.
Doom and the L4D1 Survivors now start with the PS Loadout instead of the N64 Loadout.
Bots should now be less likely to kill themselves using Explosive Weapons.
Added Ammo Pickups for the Golden Gun.
Francis now has lines for picking up the GL 40, which fixes a bug in Zan where it reports a error everytime the weapon is picked up.
Nerfed the MB POW90, as it's damage rate was too damn high.
The Frag Grenade and Cluster Grenade no longer bounce around the room like crazy.
The Golden Gun's Ammo now has it's own HUD Icon.

I also updated two addons, Disable L4D Voices and Music Pack as well.
Title: Re: The World is Not Enough Guns in Doom by Raffine52 [Doom Mod] (UPDATED V1.4)
Post by: Nutshot on October 16, 2020, 06:15:28 PM
I just tested the new Mod. Great work.  :D
I collected some infos from my experience if you need that for something:

1. The "Mustang 44" needs it Scope, same goes for "Deutsche M95", "Mustang MAR4", basically all weapons with a scope.
2. "Frinesi Shotgun" and "Frinesi Auto" needs a louder Shoot Sound.
3. "Meyer TMP (P5)" is just a not as good as it´s "Meyer TMP". Maybe it´s the sound, i don´t know.
4. "Koffler KSS" is just an overall bad experience, sound- and lookwise.
5. "MB POW90" doesn´t sound correct when shooting automatic, single sounds right.
6. "AR36 Sniper" Weapon Model seems to be not correctly ripped.
7. "RL 22" needs it´s correct Reloading Animation.
8. I don´t know why, but i expected when that the alternate Mode of the "Wolfram P2K" would be that it´s the silenced Version. Having the animation where the Character put the Silencer on it like in the Game would be cool.
9. I think the "Raptor Magnum" has a Laser as second Mode.
11. The "Impact Grenade" was actually the strongest weapon in "TWINE". It really needs it´s distinct Beeping Sound and have to explode when Enemies got near them, and not when throwing the Grenade. In case you don´t remember, i found a Video in
      which this Grenade get used: https://youtu.be/1nW5zf7misQ?t=106

By the way, i have all the Sounds in Wave Format from this Game. Someone uploaded that on the ZDoom Forums long ago. But in case you need it, here it is: https://www.mediafire.com/file/9ydxi8kw89ogaxo/007sounds.zip/file (https://www.mediafire.com/file/9ydxi8kw89ogaxo/007sounds.zip/file)

Please see this all as an feedback.  :have a nice day:
Title: Re: The World is Not Enough Guns in Doom by Raffine52 [Doom Mod] (UPDATED V1.6)
Post by: Raffine52 on October 19, 2020, 07:50:32 PM
I just tested the new Mod. Great work.  :D
I collected some infos from my experience if you need that for something:

1. The "Mustang 44" needs it Scope, same goes for "Deutsche M95", "Mustang MAR4", basically all weapons with a scope.
2. "Frinesi Shotgun" and "Frinesi Auto" needs a louder Shoot Sound.
3. "Meyer TMP (P5)" is just a not as good as it´s "Meyer TMP". Maybe it´s the sound, i don´t know.
4. "Koffler KSS" is just an overall bad experience, sound- and lookwise.
5. "MB POW90" doesn´t sound correct when shooting automatic, single sounds right.
6. "AR36 Sniper" Weapon Model seems to be not correctly ripped.
7. "RL 22" needs it´s correct Reloading Animation.
8. I don´t know why, but i expected when that the alternate Mode of the "Wolfram P2K" would be that it´s the silenced Version. Having the animation where the Character put the Silencer on it like in the Game would be cool.
9. I think the "Raptor Magnum" has a Laser as second Mode.
11. The "Impact Grenade" was actually the strongest weapon in "TWINE". It really needs it´s distinct Beeping Sound and have to explode when Enemies got near them, and not when throwing the Grenade. In case you don´t remember, i found a Video in
      which this Grenade get used: https://youtu.be/1nW5zf7misQ?t=106

By the way, i have all the Sounds in Wave Format from this Game. Someone uploaded that on the ZDoom Forums long ago. But in case you need it, here it is: https://www.mediafire.com/file/9ydxi8kw89ogaxo/007sounds.zip/file (https://www.mediafire.com/file/9ydxi8kw89ogaxo/007sounds.zip/file)

Please see this all as an feedback.  :have a nice day:

Thanks for the feedback. I will see what I can do by the next version.

EDIT: V1.6 Has been released. Not much, just some changes, one of which is big enough.

These hotfixes are from V1.5.1 which I released as a holdover for this Version:

Frinesi Shotgun and Frinesi Auto's firing sounds should now be louder.
Fixed the Frinesi Shotgun's Ammo Pickups using the wrong sprite.
Seamaster Speargun and Delta 900 Mag can now auto-fire again.

And for the real deal....

Koffler KSS no longer goes into parts of the put away animation after reloading it. hopefully it should be better.
Wolfram P2K can now finally be fitted with a silencer. This removes the need to have the silenced version as a standalone weapon.
Finally added the 'BRIGHT' flag to nearly all of the weapons.
Picking up The Frinesi Special 12 Speedloader Upgrade now gives you the gun itself if you haven't already. It's also more likely to spawn, too.
All three Grenades now have low throw range, and for the Flag and Cluster Grenades, are now more unlikely to bounce around like crazy.
Fixed most of the weapons's alt fires still using ammo even when Unlimited Ammo is on.
Wolfram P2K (PS) can now drop from the Shotgun Spawner.

And if you didn't know already, I got more addons up for download as well: Auto-Taunts, Music Pack, N64 Weapon Set Only, PS Weapon Set Only and Prototype Weapons.
Title: Re: The World is Not Enough Guns in Doom by Raffine52 [Doom Mod] (UPDATED V1.4)
Post by: Nutshot on November 03, 2020, 07:11:36 AM
Thank you for your work.
I will test this out and will give some feedback (if there is any).
No wonder i didn´t know some of these weapon sprites in that Mod. Some of them are from the PS1 Version which i completely forgot that it exists too.
Title: Re: The World is Not Enough Guns in Doom by Raffine52 [Doom Mod] (UPDATED V1.4)
Post by: Raffine52 on November 08, 2020, 12:34:56 AM
The MP Low Detail Weapons Addon has been released.

I also added in the Info for the addons, As well. These are:

Auto-Taunts: Makes nearly all of the Characters taunt upon scoring Kills. Like always, This is for GZDoom only.

Disable L4D Voices: This Addon disables the L4D Character's Lines when picking up weapons and reloading, so that way when using 'IDFA', 'IDKFA' or 'give all' Cheats, You don't have to deal with suddenly having Ellis's Voice if you are not playing as him.

MP Low Detail Weapons: This Addon makes all of the Nintendo 64 Weapons use the Appearances from the Multiplayer Mode in their Low Detail glory (This means low poly models, no reloading animations and no hands). Note that only the N64 Weapons will spawn as the PS Weapons are disabled while using this addon.

N64 Weapons Only: This Addon makes it so only the weapons from the Nintendo 64 Version will spawn. All PS Weapons will be disabled.

PS Weapons Only: This Addon makes it so only the weapons from the PlayStation Version will spawn. All N64 Weapons will be disabled.

Prototype Weapons: This Addon makes all of the Nintendo 64 Weapons use the Appearances/sounds/models from the early development build of the game. This also changes up some of the sound effects as well. Note that only the N64 Weapons will spawn as the PS Weapons are disabled while using this addon.
Title: Re: The World is Not Enough Guns in Doom by Raffine52 [Doom Mod] (UPDATED V1.7)
Post by: Raffine52 on March 01, 2023, 04:37:54 AM
Finally, After about Three Years of no updates, 007: The World is not Enough Weapons in Doom makes a grand comeback with a new update! AKA 'Wait, How many years this mod went by without a update?' Edition. A gameplay focused update that adds in some changes, from QOF Improvements, to Weapon changes, and other things, Although not overhauling the sprites: That will have to wait until much later.

Toned down the Kazakovich KA57's Firing flash, as that one was pretty much damaging to the eyes.
Mustang MAR-4GL can now switch between the Main Gun and Grenade Launcher Modes with one press of the alt fire button instead of having to hold the Alt Fire button and releasing it to fire the Grenade Launcher.
Scoped Weapons can finally zoom in, instead of being just for show.
Before, The Silenced P2K does not alert enemies, But P2K (PS1), Suisse SSR 400, Ingalls Type 20, Deutsche M95 and Delta 900 Mag alerts enemies even know they have Silencers too (And in Delta 900 Mag's case, It's a Crossbow), which can throw players off when they are used to the Silenced P2K not alerting them when using these five weapons. This has been fixed, So now all of the listed weapons does not alert them like they should once they are fired.
The Pickup Sprites for the Wolfram P2K (PS), Iac Defender and Frinesi Shotgun are smaller.
Changed up most of the Damage Numbers on most of the weapons.
Added in the Console Background.
The Mod's name is now shown while GZDoom/Zan is loading up.
The 'Select Class' screen now says 'Select your Character'.
Removed the Reloading Voices for the L4D Characters.
Frinesi Shotgun now has a Real Magazine.
Slowed down Iac Defender, Ingalls Type 20 (PS) and AR36 Sniper's Put away speed.
Some Ammo Pickup Sprites has been replaced.
The Full Ammo pickup actors (That are unused) has been removed.
Fixed a long standing issue where the .44 Magnum Ammo Pickup reuses it's Smaller Version's Sprite.
5.7MM Ammo now finally spawns, Where before, It was unused, leaving only Ammo Bags and MB POW90 Pickups to refill ammo for the weapon.
Removed the Small Crossbow Ammo Pickup from the Clip Box Spawner.
Impact Grenade and Cluster Grenade no longer spawn in the Rocket Ammo Spot.
Custom Weapon Bobbing has been added for some weapons to prevent sprite cut-off when playing in 4:3 Ratio... almost.
Fixed Doom Sounds playing when 007 Jumps or lands.

I also updated the Addons, Where for the Low Detailed Weapons, I fixed a long standing game crashing issue with the Delta 900 Mag where after firing it, The game freezes.

Download: https://www.mediafire.com/folder/1wm1eyyrn70db/007_The_World_is_Not_Enough_Weapons_In_Doom