Author Topic: Turok Rage Wars Guns in Doom by Raffine52 [Doom Mod] V2.7 UPDATE!  (Read 35541 times)

Offline thebestmlTBM

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Re: Turok Rage Wars Guns in Doom by Raffine52 [Doom Mod] V2.0 UPDATE!
« Reply #30 on: October 25, 2019, 09:46:42 AM »
Version 2.1 will be coming soon with more things coming.
in a meantime here are the previews of Version 2.1...


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Re: Turok Rage Wars Guns in Doom by Raffine52 [Doom Mod] V2.0 UPDATE!
« Reply #31 on: October 27, 2019, 10:58:24 AM »
Here's another WIP Video for Version 2.1

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Re: Turok Rage Wars Guns in Doom by Raffine52 [Doom Mod] V2.1.2
« Reply #32 on: November 02, 2019, 04:41:20 PM »
It's finally here. V2.1 is out. The Largest Overhaul Update for Turok: Rage Wars Weapons in Doom ever. There's a Reason for this: The Updates were in Development Hell for a while. It may also be my biggest update I have ever done in terms of me working on it, As it took me half a year in development, Hopefully it will have been worth the wait.

Sprites no longer get cutted off when playing in 4:3 Screen.
New Title, Credit, Win and Lose Screens, Replacing the old ones. They look way better!
Bots should now be less likely to kill themselves using Explosive Weapons.
When you run out of Ammo, You should no longer switch to the Warhammer now, which leaves the Bots defenseless in deathmatches even know they still have ammo for the other weapons.
Gibbed Sounds are added.
Weapon Damage Rates are changed up, so the mod is more suited for Deathmatch play. If you want to play SP with this Mod, there's a SP Addon for that.
Boomerang has been nerfed: It now deals less damage, and it has a longer reload speed.
Some Spawners have been changed. The KEYCONF Is also changed up as well.
The Weapons from Turok 1 and Turok 2 are removed. Sorry Kidos, If you are enjoying the Weapons from T1 and T2 in a TKRW Mod, That's no longer going to happen.
Support Weapons are finally added!
Added in nearly the entire roster from Turok: Rage Wars. Not just them, Turok 1 Tal-Set and Turok 2 Joshua Fireseed are included as bonus characters, And even the TF2 Cast join in as well.
Tons of Rage Wars Styled Pickups are added in to replace the Doom ones.
Warhammer's Lights now Animate. It was originally going to be done by V2.0, but I forgot about it. Now it's fixed.
The Mag 60's Alt Ready Sound now plays when the Animation finishes.
Shotgun's Firing Rate has been made more like the Original's. Hopefully it's useful now.
The Tek Crossbow, Chest Buster, Freeze Gun, Inflator, Plasma Rifle and Emaciator now has it's almost original like effects.
The Scorpion finally now has a Alt Fire Mode added where it fires Two Rockets at once.
Fixed the Scorpion's Missiles facing the wrong way when looked at Front-Side and Behind-Side Views.
Added in the Character Lore to learn more about the Characters. It can be viewed once opened up via SLADE.
Hopefully got rid of the random damage on some of the weapons.
Emaciator's Projectiles have the Bright Flag added into them, Where I forgot to do so since the Mod's Release.
Emaciator's Alt Projectile now has it's own sprite.
Emaciator's Firing Sprite is changed for it's new Projectile.
Tek Crossbow and Freeze Gun now have their own impact sounds.
New Menu Sounds are added.
Ammo Packs are added in. These Include: Normal Ammo Pack, Which Refills your ammo by half (Replaces Backpack), Bullet, Energy and Explosive Packs, Which Refill their ammo to full (To the Ammo Spawners), The Super Ammo Pack, Which allows you to hold more Ammo as well as filling it by half, And finally, The Super Ammo Pack but with a Nuke Included inside it, Which DOES Refill your Ammo by full.
Plasma Rifle's Alt Fire no longer causes a big cast of Explosions.
Inflator's Alt Fire now casts a Ring, Like the Original game does. It also has some added in effects.
Emaciator, Chest Buster, and Inflator's Projectiles now go slower.
Chest Buster's Firing Rate should be faster.
Flare Gun's Projectiles now has Bright Flag added into them as well. They also cast a Ring Effect, Which was missing before.
Boomerang's Lights now animate.
Crosshairs from Rage Wars are added.
I gone back and edited a few firing flashes for some of the weapons to get rid some of the gray coming out of the barrel.
Added in the Shields From the Game Boy Color Version of Turok: Rage Wars.
Included a little bit of the Manual from the Original Game.
Added in the Three Animal Characters from the game's Frag Tag Mode. They are meant as Joke Characters: They only start with the Raptor Claws, and just like in the Original, only have 10 Health. However, Unlike in Rage Wars, They can get their health to 100, and are able to pick up weapons.
Removed the black dot in one of the Mag 60 Frames.
To make up for the Removal of T1 and T2 Weapons, Some Extra, Fan-made Weapons are added, Sticking closer to Rage Wars Style in terms of sounds and animations.
Changed up the fire rate for some of the weapons.

Trailer: https://youtu.be/1t62vIe3VmM

UPDATE:

V2.1.1: And then comes a Hotfix Release that fixes some holes!

Fixed the Swing Power Not Find Error Message popping up when using the Claw weapons.
Hidden Room Found sounds are added.
Fixed a spelling grammar error in one of the help screens.
Fixed the Keys being too big.
Fixed the key found sound being missed, and the Doom sounds playing in the menu.

UPDATE2:

V2.1.2: Oh god, here comes another Hotfix release!

Fixed the big-ass keys when using the Fullscreen HUD.
Added another Crosshair.

https://mega.nz/#!XBsmXajI!dSL5lZAu-kM3XUy8VSPENy9sGQtcQsByspmukRQUafw

UPDATE3:

The First two Addons has been released: SP Patch and Disable Extra Weapons. SP Patch changes up the weapons to be suited more for SP play, While Disable Extra Weapons removes all of the Extra Weapons from Spawners (But using the Weapon giving cheats will still give them to you)

Download: https://mega.nz/#!Od11BIQS!QRQX2QiJV-Q3hKQhD0qEBISm-okupOLgzqlubU1z3QM
« Last Edit: November 02, 2019, 10:48:19 PM by Raffine52 »

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Re: Turok Rage Wars Guns in Doom by Raffine52 [Doom Mod] V2.1.2 UPDATE!
« Reply #34 on: November 03, 2019, 01:27:50 AM »
Decided to update V2.1.2, Both Original and Edited, as well as the Addon Pack With one hotfix:

Fixed the PFM Mines still able to be used even when you have no ammo for them.

UPDATE: V2.2 is released, Both Original and Edited, And my Addon Pack got an update as well.

Base:

The Uzi now spawns in the Super Shotgun Spot, As I thought the Shotgun Spot was too early for it to appear for it's power.
Fixed the Blade Launcher being called 'Grenades' When picked up.
Renamed TK2PistolSpawn to TKRWPistolSpawn. (Leftover since V1.0)
Fixed the Blue Keycard unable to open up any Blue Doors.
The Map Revealer Core now has updated sprites.
Picking up a Berserk now has it's own sound.

SP Patch:

Buffed the Blade Launcher.
Inflator now uses less ammo.
Nerfed Lava Gun's Flamethrower mode's damage a little bit.

Download: https://mega.nz/#!nANBRIYJ!0yXXwvf7WiPJfq4m1Vaz2Gt00L4UMCAWuLdG5M5Yg3w
Download (Edited): https://mega.nz/#!KY8zHZwY!GEM3V6HkvmTeu_G6Vcg_Od2XOMrvtT4URaHHTp_Oe_0
Download (Addon Pack): https://mega.nz/#!SNcR0CzA!ZohOGJNPv-fe_awOvFRS2EfO2rEM9Y_nBaAu1lsQeEk

UPDATE2: The Music Pack Addon has been released! Now you can listen to the Music from the N64 and GBC Versions of RW while you play, And it can also be used standalone as well.

DOWNLOAD: https://mega.nz/#!yc0CkI7Q!ZbKgxkPxXofEJmiqIwiBQ4ty43v8eT8rZwWo38b_gOc
« Last Edit: November 04, 2019, 12:10:30 AM by Raffine52 »

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Re: Turok Rage Wars Guns in Doom by Raffine52 [Doom Mod] V2.2 UPDATE!
« Reply #35 on: November 04, 2019, 05:29:22 PM »
The V2.2 Edited Build gets a hotfix.

and I even included the Edited Build Version of the Singleplayer Patch Add-on, as well as my first add-on for this mod called the "Loadout Only" Add-On. if if you really want a worthy challenge, then this add-on is for you

Singleplayer Patch Addon Edited Build
http://www.mediafire.com/file/mp0h8y6b2cikrnn/TurokRageWarsGunsinDoomAddon_SPPatch_EditedBuild.pk3/file

Loadout Only Add-On (made by me)
http://www.mediafire.com/file/ld4091p4qhfn4yn/TurokRageWarsGunsinDoomAddon_LoadoutOnly.pk3/file

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Re: Turok Rage Wars Guns in Doom by Raffine52 [Doom Mod] V2.3.2 UPDATE!
« Reply #36 on: November 07, 2019, 10:52:12 PM »
V2.3's now out. More Changes! Although not as huge as V2.1 was, It's also what V2.2 should have been. Also, Before I move on to Turok 3 Overhaul very soon.

Base:
The Lava Gun now uses three ammo per shot when using the flamethrower mode, As it was too OP and overshadowed nearly every weapon.
Fixed a long standing issue where the Minigun's spin stop sound can be stopped by jumping.
Symbiont and War Club are now enabled as playable characters.
Moved the Support Weapons from Slot 1 to Slot 9.
The Shotgun's Alt Fire Ready Animation should no longer be slow as fuck.
Added in Rage Wars Styled Zan Items.
Fixed the Miles Being voiceless.
Fixed the PFM Mines still able to be used even when you have no ammo for them for real this time.
Added the Plasma Cannon, Both Normal and Raptor Versions.

Disable Extra Weapons:
Using Weapon Giving Cheats no longer gives the Extra Weapons to the player. The Classes are changed to reflect this.

SP Patch:
Updated the addon to support the newest added in Plasma Cannon.

Loadout Addon:
Included in the Addon Pack, Just for the sake of it.

UPDATE: 2.3.1 is out. Although it only includes Two Changes, The Main Point for this update is the Addon update it brings, including the MP Weapon Sprites Addon.

Base:

Fixed the Mech Raptor having Doom's Voice.
The Plasma Cannon now has it's own kill messages.

SP Patch:

Updated the addon to support the newest added in Plasma Cannon.
Fixed the Shotgun's Alt Fire mode still having the No random damage code.

Disable Extra Weapons:

Using Weapon Giving Cheats no longer gives the Extra Weapons to the player. The Classes are changed to reflect this.
The Mech Raptor is now armed with the Flare Gun.

New to this Mod Addon List is the MP Weapons Addon Where it changes the Weapon appearances to that of their Multiplayer Counterparts. Includes both Normal and SP Versions, as well as the MP Styled Pickups as well. It also Disables the Extra Weapons.

UPDATE2: Geez, I just can't catch a break with these hotfixes. (V2.3.2 Released)

Fixed a bug where the Nuke disappears when you release the firing button without holding it.
The Drone Blasters are moved to the plasma rifle spot for the same reasons as the Uzi.
(One More) Fixed the Drone Blasters still spawning in the chaingun spot.

Download: https://mega.nz/#!2V0SiYBC!uuPzp0P-H95mpeQVAoypfiT82_TphPft87cUS7JpuAw
Download (Addons): https://mega.nz/#!CcEkEAJR!YcamcLDirhuwoVXQoMsQALRRc3Z3MpWpldd221HQncs

UPDATE3: Andddd One more hotfix, At least for the Addons.

MP Weapons:
Fixed the missing Chest Buster's Alt Fire Sprites.

Download (MP Addon): https://mega.nz/#!iJdlESBJ!NoYTdriRRc-EmI5MQ5gUl9D18kLCdy1Fd-W_JpDAy7A
« Last Edit: November 09, 2019, 09:03:27 PM by Raffine52 »

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Re: Turok Rage Wars Guns in Doom by Raffine52 [Doom Mod] V2.4
« Reply #37 on: January 02, 2020, 03:10:01 AM »
Happy New Year. Here comes a new Hotfix Release for the mod itself and some of it's addons with some changes. (V2.3.3)

Plasma Rifle's Alt Fire was untouched after the overhaul update last year, making it where the randomized Damage can rip the crap out of the enemies faster than the main fire mode could. This has been fixed.
Miles Spit Shot now goes a little bit faster.
Buffed the Emaciator's Main firing Mode.
The Mech Raptor is now armed with Energy Rounds upon spawn.
Replaced one of the Help Screens now that the Plasma Cannon is in the mod.

MP Weapons:
Fixed the Inflator firing way too slow.

MP Weapons and Disable Extra Weapons:
The Mech Raptor is now armed with the Flare Gun and some Energy Rounds. In the last version, He was armed with nothing.

EDIT:

V2.4 has been released. Some more content has been added and some changes, As a holdover for the Turok 3 Weapons in Doom Overhaul that is still being worked on.

The First Three Ammo types (Bullet, Energy and Explosion) all have new ammo pickup types with Different Looks and Ammo given upon pick up, giving in more eye candy in terms of appearances.
Removed the leftover Turok 1/Turok 2 Ammo Types.
The Ammo Packs now has some changes:

- Normal Ammo Pack: You now get 100 Energy Rounds instead of 50.
- Super Ammo Pack: Picking it up now refills your Bullet, Energy and Explosion Ammo to full, just like the 'With a Nuke' Version.
- The Biggest change though, is that the Bullet, Energy and Explosion Ammo Packs are now Items. Once you pick one up, It will be in your Inventory. When the time comes to refill your ammo, Just select it, use it, and that ammo type will be refilled to full. You can only hold one of these at a time (So you can't hold like 10 Bullet Ammo Packs), But it's good when you are running low on ammo for that ammo type. Because of this, The Ammo Packs of the Ammo Types now spawn at rare chances. This was done to fix the problem of one picking up an Ammo Pack of that Ammo type when you are full on ammo, basically wasting it.
- The text like this: (Your ammo has been refilled by half) has been removed.

Turok 1 Tal-Set and Turok 2 Joshua Fireseed now start with their melee weapons from their games (Knife for Turok 1, and Talon for Turok 2) instead of the Warhammer as it was in V2.1. If they die while holding these, they will drop the Warhammer instead.
All Weapons are tagged, so the names are now 'Weapon Name' instead of 'TKRW Weapon Name'.
Fixed the Claw Weapons playing the Doom Pickup Sound upon picking them up.
Buffed the Boomerang a little bit.

Download: https://mega.nz/#!bUNiXCLA!0-aafClHW6D6LsfbWkxqy6kYAcxhlK87w76WhCIWbVA
Download (Addons): https://mega.nz/#!LVViGIha!Z4B8V3mKg_dU0o9vGT_2fSfWTO0YJWeOYN45rdr-oJU
Download (MP): https://mega.nz/#!mNECBKyb!qZTaCXp312z7Eah8dKRb_eoqZnEe86PS9akscHx5Kk0
« Last Edit: February 03, 2020, 01:25:36 AM by Raffine52 »

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Re: Turok Rage Wars Guns in Doom by Raffine52 [Doom Mod] V2.5.2
« Reply #38 on: February 26, 2020, 07:09:42 PM »
V2.5 has been released. A Bug Fix release, to fix some annoying issues, But also adds in some things too.

Fixed the War Club and Symbiont having Doom's Voice. The Former also starts with the Shotgun, to boot.
Splited the Characters from one actor file to their own files, so that way addons only has to touch a little bit of the base mod's files and to make things easier.
The Boomerang, for the longest time, was a monster in Deathmatch as due to the randomized damage, it can one-shot kill a player almost all the time. It was so powerful that when you have it, it makes all the other energy weapons completely obsolete once you master it. the randomized damage was taken out and the damage was nerfed, taking the weapon out of it's game breaking state.
Engineer, Pyro, Medic and Spy are now enabled as selectable characters. All of the TF2 Cast should be in!
Scout now starts with just one Mag 60 instead of Two.
Removed more leftover Turok 1/Turok 2 Weapon SFX.
The Game Weenie is now a selectable character.
Nearly all the melee weapons is given their randomized damage back.
When playing as Joshua Fireseed (Turok 2), Picking up the Berserk Pack will now give you the War Blade.
Fixed the Swing Power Not Find Error Message popping up when using T1's Knife.

A new addon has been released for the Addon Pack. It is called 'Turok Characters only'

This Addon makes it so only Characters that come from the Turok Series can be selected. It also removes the Three Frag Tag Characters when this Addon is used.

EDIT: 2.5.1 has to be released to fix one issue:

Fixed the Map Revealer Core being overwriten by the War Blade sprites.

EDIT2: V2.5.2 is released. While you are all waiting for a Turok 1 Alpha Weapons Add-on Update, Here's a quick update. It's been a while, Haven't it?

The War Blade is now tagged.
Fixed one of the Energy Round Pickup Actors being overwriten.
Removed the Alt Fire from the Akimbo Mag 60s.

Download: https://mega.nz/file/SRdFGSRA#23VMJ5SsCJatRHN97tHy_R5eeF9nKpr5iAREdfF6t3E
Download (Addons): https://mega.nz/file/XFdhyaqK#DPOPlpCjxjaxEvMSCv-RELidBkuUqFj5TIe-Yp9cfCE
Download (MP Addon): https://mega.nz/#!qdNwQQTY!tmcDnx7YXurDB4j338eSSymyOpWjetq_pRNadMLfwdE
« Last Edit: April 03, 2020, 01:19:36 AM by Raffine52 »

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Re: Turok Rage Wars Guns in Doom by Raffine52 [Doom Mod] V2.6 UPDATE!
« Reply #39 on: July 25, 2021, 02:41:25 AM »
After a One Year wait, V2.6 Finally sees it's long-awaited release! This Version brings in some guest characters, and some changes with them. It's not just them, too: Some changes to the base mod itself are also made.

The Hyperdimension Neptunia, Castlevania (Both of Which are unused for a while anyway) and Fairy Fencer F Characters has been removed. (Fun Fact: The Persona 1 and Castlevania Characters were added during Development for V2.6, but they are removed before the Final Release due to my Interest in these series drying out at the time).
Fixed the Emaciator's bobbing being screwed up.
Added a Intermission picture and music. In Turok Rage Wars's case, It's the same music and picture as before.
The Mod's name is now shown while GZDoom/Zan is loading up.
The Console now has a custom background.
Turok 1 Tal-Set and Turok 2 Joshua Fireseed now start with their Pistols from their games instead of starting with the Mag 60. If they die while holding these, They will drop a Mag 60 instead.
Knife, Talon and War Blade now use the updated sprites.
The Mod now has a new Logo. This, however, only changes the 'M_DOOM' Graphic, As the title and Console Background will still show the old logo.
Added Prisoner 849 and UT Soldier to the roster.
If Any Character outside of Rage Wars/TF2 grab the Ammo Packs and use them, They will be given a Special weapon for it. Just like with the Pistols, If they die while holding these weapons, They will drop a weapon that is based off of that weapon type they are holding. But yeah, The Easter Egg weapons make a return, although limited to only one class.
Although nothing to do with the mod itself, the 'Easter Egg Weapon Found' lines in the 'Sndinfo' file has been removed.
Updated the Character Lore.
You can no longer give yourself weapons outside of Rage Wars and the custom weapons based off of that game via using 'IDFA', 'IDKFA', 'give weapons' or 'give all'. Typing in 'give everything' will still grant you these weapons, though (This is due to Engine Limitations).
All Items are tagged, so the names are now 'Name' instead of 'TKRWName'.
All of the Weapon Icons has been updated.
The Mech Raptor's Plasma Arm Cannon now has unlimited ammo.
Updated the Credits screen.
The Super Ammo Pack With a Nuke inside it's text has been changed so it says 'Super Weapon' instead of 'Nuke'. On top of that, It's more likely to spawn. Due to this change, The Nuke no longer spawns by itself, Due to the Guest Character's own Super weapons.
The Frag Tag Characters are now made unselectable (Due to the fact that when using Random select, there's a chance you might end up as one of them, which can leave you a easy target). They are still in the mod, though.
When Turok 2 Joshua dies while holding the War Blade, He will drop the Warhammer instead of dropping nothing.
Nerfed the Flare Gun's Alt Fire by making it's damage non-randomized.
Added the Weapon Lore, but it is unfinished.

I also updated the addons to reflect the V2.6 Changes, and I also made a new addon for players who want only the weapons from Rage Wars and it's custom weapons called 'Disable Guest Character Weapons'.

Download: https://www.mediafire.com/folder/3bt9tmdxuudyf/Turok_Rage_Wars_Weapons_in_Doom
« Last Edit: July 25, 2021, 02:57:56 AM by Raffine52 »

 

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