Author Topic: Turok Dinosaur Hunter WIP Projects  (Read 124272 times)

Offline thebestmlTBM

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #70 on: October 14, 2017, 11:47:57 PM »
This is amazing! Although I would like to see the Turok Themed Version of Knee Deep In The Dead!
Where it has a whole map in one episode kinda like the Doom Wad called "Knee Deep in ZDoom"

Offline Duke64

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #71 on: October 29, 2017, 11:54:29 PM »
Some map i'm working on :)

Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Jay Doomed

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #72 on: October 30, 2017, 11:28:24 AM »
"Whatever it is, it doesn't belong in this world."

Offline Duke64

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #73 on: November 05, 2017, 01:11:07 AM »
Nice man.

Thanks aye. I have something for you :)

Jungle Falls (my first turok map) vs my brand new old map xD On the same scale/view.




As you can see its not done there is more sectors to do but still the comparison...
« Last Edit: November 05, 2017, 01:14:45 AM by Duke64 »
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Rok

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #74 on: November 06, 2017, 01:04:43 AM »
Nice man.

Thanks aye. I have something for you :)

Jungle Falls (my first turok map) vs my brand new old map xD On the same scale/view.




As you can see its not done there is more sectors to do but still the comparison...

Triple almost quad size difference :)
Raptor Rok is metal.

Offline ひまわりくん

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #75 on: November 24, 2017, 02:22:27 PM »
Thanks to Badger's video tutorials I gave the editor another look, I'm actually having fun adding sectors and editing them.

Some pictures, don't know how long this is going to take me to finish since I constantly add more stuff as I continue building sectors.

By the way, I ran into an issue, when I was about to add sectors to the temple on the third picture, Ray trace didn't work at all, so I was constantly making vertex points outside then bringing them in, that building alone took me about 2 to 3 hours to complete, would have finished it a lot faster if ray trace worked.

Anyone else ran into this issue?
« Last Edit: November 24, 2017, 02:26:56 PM by Coyote Knight »

Offline Duke64

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #76 on: November 24, 2017, 04:27:19 PM »
Always be sure to turn ray trace on xD

Pics look nice, good job can't wait to try it out.
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline ひまわりくん

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #77 on: November 24, 2017, 05:58:58 PM »
Always be sure to turn ray trace on xD

Pics look nice, good job can't wait to try it out.
That's the thing, ray trace WAS on when I took that screenshot as well as when I built the sectors for the building.
« Last Edit: November 24, 2017, 06:00:22 PM by Coyote Knight »

Offline Duke64

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #78 on: November 24, 2017, 09:44:43 PM »
That's the thing, ray trace WAS on when I took that screenshot as well as when I built the sectors for the building.

It looks like that model doesn't have any ray trace detection on it at all, I never used that model yet. But yeah its going to happen on that model models/city_temple_large04.bin.

Gj sticking it out and putting them there, I assumed since you're new to it xD I think I have seen this before on a different model but its definitely more rare, not a common thing.
« Last Edit: November 24, 2017, 09:57:43 PM by Duke64 »
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline ひまわりくん

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #79 on: November 24, 2017, 10:38:51 PM »
It looks like that model doesn't have any ray trace detection on it at all, I never used that model yet. But yeah its going to happen on that model models/city_temple_large04.bin.

Gj sticking it out and putting them there, I assumed since you're new to it xD I think I have seen this before on a different model but its definitely more rare, not a common thing.
Honestly, this doesn't compare to the kind of shit I put up with when I vector anything on inkscape, now that's torture.

This is how I feel about sectoring.

 

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