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Topics - Raptor Dan

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Turok 2 Seeds of Evil Modding/Mapping / Blood Mod Lite
« on: September 09, 2018, 12:42:05 AM »
Loved Turok 2 for its violence, but you were unhappy with the Remaster's neon red ketchup stains? Is there not enough oomph to your firearms? Want to feel like a psychopath and make the red waters flow free in a consistent art style? Then this mod is probably for you!


This is based on the original More Blood mod by Stephen7853 here (I used some assets from it there):

I found it too excessive and performance heavy to use, and there were some aspects of it that were a bit weird (apparently doors and such spout blood when shot at with explosives). It was also a bit dated considering a game update had reduced the number of bounces the Shredder explosive shot on living entities down to 1 (destroys on impact) so having it installed would render it OP again.

This doesn't do anything to dramatically increase the blood and gore, instead keeping the stylistic chunkiness of the vanilla gore with additional damage feedback. Most of the other features of the original More Blood mod has been cut down, mostly for consistency sake of the vanilla style.

Changes blood splatter textures to be more stylistically consistent with Turok 2's art style and gore, removes blood spray, and adds in more pronounced bullet flesh impact SFX for the Pistol, Mag 60, Shotgun, and Firestorm Cannon.

DOWNLOAD HERE: https://www.dropbox.com/s/kq14rq0dt3jqtbi/bloodlite.kpf?dl=0


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Final release of my sound pack, hopefully I had gotten everything I wanted to do.

Changes the following:
Quote
- Talon
- Warblade
- Bow
- Tek Bow
- Pistol
- Mag 60
- Tranquilizer
- Charge Dart Rifle
- Shotgun
- Shredder
- Plasma Rifle
- Firestorm Cannon
- Sunfire Pod
- Cerebral Bore
- PFM Launcher
- Grenade Launcher
- Scorpion Launcher
- Flame Thrower
- Nuke
- Explosion SFX
- Impact SFX (blood impact SFX requires edits to blood SFX)
- Player SFX
- Item Pickup SFX
- And possibly more I forgot to miss!

DOWNLOAD HERE: https://www.dropbox.com/s/0v8hukd4bwgzg56/t2bssfx.kpf?dl=0

Potential incompatibility with other mods that use weapons.txt in the scripts folder, reason being that the Flamethrower had the sound loop for the firing sound end every time the animation for the Flamethrower end, so there would be a noticeable repeat of the sound without it actually looping.

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Turok 2 Seeds of Evil Modding/Mapping / F.E.A.R Weapon Sounds for Turok 2
« on: October 13, 2017, 01:42:41 PM »
Decided to dig up the sounds from F.E.A.R's archive and put them in this game.

Quote

Affects the following:
Quote
- Pistol
- MAG 60
- Shotgun
- Shredder
- PFM Launcher
- Plasma Rifle
- Firestorm Cannon
- Grenade Launcher
- Scorpion Launcher
- Explosion SFX

UPDATE:



Remade my old T2 FEAR SFX replacement, changing several sounds around and making liberal use of the .ksnd text editing so there's less conflicting usage of sounds compared to outright replacing them.

Quote
- New menu sounds, ammo pick up sounds, and health pick up sounds
- MAG60 has its sound changed to the ceiling turret's firing sound, as it's previous sound had a burst of 5, not 3. Plus it needed some more beef.
- Tranquilizer and Charge Rifle has completely new sounds
- Shredder has an amalgamation of sounds put together (nail gun, metal thunk, cannon rotation), not too sure what to do with it but I'll leave it for now.
- Plasma Rifle had the double sound instances removed and sounds a lot cleaner.
- Firestorm Cannon had the entirety of its sound overhauled, almost 1:1 to the Minigun from Perseus Mandate.
- Grenade Launcher had its reload sound changed, but I might change it back to what it was previously.
- Scorpion has new servo sounds.
- Explosions have been tweaked some.
- New impact, ricochet, and gib SFX.

Download here: https://www.dropbox.com/s/a7mtmvfawoexgzz/fear_sfx.kpf?dl=0

Just plop it into a mods folder that should be in your Turok 2: Seeds of Evil directory (create the folder if it's not present).
Mod will NOT load in multiplayer unless all parties have the same KPF file.

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