Author Topic: Turok 2 & Multiplayer: Bug Reports Only  (Read 16476 times)

Offline AbyssalDragon86

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Re: Turok 2 & Multiplayer: Bug Reports Only
« Reply #10 on: April 14, 2017, 12:06:32 AM »
So, 60Hz is too much if you host?

Offline Old One Eye

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Re: Turok 2 & Multiplayer: Bug Reports Only
« Reply #11 on: April 14, 2017, 07:14:56 AM »
I ran a game at 60Hz the other night.  There were only two of us in the game so I don't know if that makes much difference.

I'm in the UK and the other player is in the States.  His ping was under 200.  It was very playable.
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Offline Mon-Ark

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Re: Turok 2 & Multiplayer: Bug Reports Only
« Reply #12 on: April 14, 2017, 01:35:56 PM »
60hz is the default, you lower it to see if it improves client's ping at the expense of the host seeing everyone move at a lower framerate.
If everything is fine you leave it at 60.

Offline Edward850

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Re: Turok 2 & Multiplayer: Bug Reports Only
« Reply #13 on: April 14, 2017, 03:55:23 PM »
For now theres the "network speed" option.

From what I could see, its exclusively works for whoever hosts the server.
Nope, clients and server. The resulting connection speed for a node on the server is the slowest configured speed between server<->client. So a server at 60Hz and client at 30Hz, the connection is at 30Hz for that client. If the server is at 30Hz, no client can be faster than 30Hz, but can still be lower.

I posted a complete guide to explain what any any and all multiplayer options do. http://steamcommunity.com/app/405830/discussions/0/135514402720424070/

Offline Mon-Ark

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Re: Turok 2 & Multiplayer: Bug Reports Only
« Reply #14 on: April 14, 2017, 04:11:34 PM »
Oh, I see, cool.

It was just that the only time I ever saw an improvement was when I hosted and forced everyone at 30hz. When I was the client I set it at lower than 60hz it didnt show any improvement to my connection.

Offline Old One Eye

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Re: Turok 2 & Multiplayer: Bug Reports Only
« Reply #15 on: April 15, 2017, 07:54:38 AM »
Hey Edward.  Welcome to the forum.   We'll treat you gently, I promise. :)
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Offline AbyssalDragon86

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Re: Turok 2 & Multiplayer: Bug Reports Only
« Reply #16 on: April 16, 2017, 12:15:41 PM »
For now theres the "network speed" option.

From what I could see, its exclusively works for whoever hosts the server.
Nope, clients and server. The resulting connection speed for a node on the server is the slowest configured speed between server<->client. So a server at 60Hz and client at 30Hz, the connection is at 30Hz for that client. If the server is at 30Hz, no client can be faster than 30Hz, but can still be lower.

I posted a complete guide to explain what any any and all multiplayer options do. http://steamcommunity.com/app/405830/discussions/0/135514402720424070/

Thanks for posting this and welcome! :)

Offline Jay Doomed

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Re: Turok 2 & Multiplayer: Bug Reports Only
« Reply #17 on: April 19, 2017, 10:55:24 AM »

Nope, clients and server. The resulting connection speed for a node on the server is the slowest configured speed between server<->client. So a server at 60Hz and client at 30Hz, the connection is at 30Hz for that client. If the server is at 30Hz, no client can be faster than 30Hz, but can still be lower.

I posted a complete guide to explain what any any and all multiplayer options do. http://steamcommunity.com/app/405830/discussions/0/135514402720424070/

Hey thanks for increasing shotgun/grenade dmg in mp! That was actually something I really hoped for.
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Offline Mon-Ark

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Re: Turok 2 & Multiplayer: Bug Reports Only
« Reply #18 on: May 18, 2017, 06:54:58 PM »
So is it true that tek arrows can trigger any kind of dismemberment death animations in the original game? if so which other explosive weapons do too?

Offline postal

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Re: Turok 2 & Multiplayer: Bug Reports Only
« Reply #19 on: May 25, 2017, 11:52:14 PM »
So is it true that tek arrows can trigger any kind of dismemberment death animations in the original game? if so which other explosive weapons do too?

I can't really check the n64 version (tho i'd imagine it's the same for both) but for the original PC version at least yea. As could explosive shredder shells. I think those are the only two that changed for the remaster.
« Last Edit: May 26, 2017, 04:02:28 AM by postal »

 

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