Turok: Dinosaur Hunter Forums!

Turok Games => Turok Dinosaur Hunter => Topic started by: Duke64 on December 18, 2015, 01:33:18 AM

Title: Report Turok 1 bugs
Post by: Duke64 on December 18, 2015, 01:33:18 AM
If you come across a bug in Turok you can post it here try to have a video or screenshot. Me or Shadow could report them directly to the devs as user reports if you want to try and get it fixed.
Title: Re: Report Turok 1 bugs
Post by: Cyriu on December 18, 2015, 03:08:21 AM
I am having a issue with the blue portals. They are not visible (I can still hear them and they are still functional) and instead in their place there are messed up blue textures.

(http://i.imgur.com/hWy9PQN.png)

If it helps, I am using a Intel Core i3 Processor with a Intel HD graphic card.
Title: Re: Report Turok 1 bugs
Post by: Nfsfan83 on December 18, 2015, 07:35:52 AM
I want tested it so much, but I have XP. Main bug is NOT XP SUPPORT  >:(
Title: Re: Report Turok 1 bugs
Post by: Duke64 on December 18, 2015, 10:58:48 AM
I am having a issue with the blue portals. They are not visible (I can still hear them and they are still functional) and instead in their place there are messed up blue textures.

(http://i.imgur.com/hWy9PQN.png)

If it helps, I am using a Intel Core i3 Processor with a Intel HD graphic card.

Is this the gog version or steam?

I want tested it so much, but I have XP. Main bug is NOT XP SUPPORT  >:(

I will see if it can be implemented
Title: Re: Report Turok 1 bugs
Post by: Cyriu on December 19, 2015, 12:30:28 AM
I am having a issue with the blue portals. They are not visible (I can still hear them and they are still functional) and instead in their place there are messed up blue textures.

(http://i.imgur.com/hWy9PQN.png)

If it helps, I am using a Intel Core i3 Processor with a Intel HD graphic card.

Is this the gog version or steam?

Steam version
Title: Re: Report Turok 1 bugs
Post by: Duke64 on December 19, 2015, 12:34:07 AM
If you are on steam I need to find you :) add me name is sixty four there. There was an update today on steam did you check it again? Also pm me here if you wish
Title: Re: Report Turok 1 bugs
Post by: Cyriu on December 19, 2015, 01:49:13 AM
Added you. Let me check out that update. Hopefully it will fix my issue.
Title: Re: Report Turok 1 bugs
Post by: Sevirman on December 19, 2015, 07:11:26 AM
Ok, little bugreport and wishes.

1) Crosshair has wrong position, pistol shots bit lower.
2) Sometimes u can see, how textures loading if u turn around too fast.
3) Sometimes dead bodies turns into white nontextured objects.
4) Please add fov 60 setting
5) Please add smaa and aa setings
6) Can i improve water reflections? They are too pixelate
7) Sometimes steam ingame interface (shift+tab) flicker into white color.
8) Cant change fps even by cfg, its back to default 60.
9) If ur desktop has 144hz but u set 60hz ingame, then game still launch with 144hz. If u press alt+tab and back to the game then u got 60hz.
Thats all for now.
Title: Re: Report Turok 1 bugs
Post by: vis on December 19, 2015, 08:58:10 AM
Ok, little bugreport and wishes.

1) Crosshair has wrong position, pistol shots bit lower.
2) Sometimes u can see, how textures loading if u turn around too fast.
3) Sometimes dead bodies turns into white nontextured objects.
4) Please add fov 60 setting
5) Please add smaa and aa setings
6) Can i improve water reflections? They are too pixelate
7) Sometimes steam ingame interface (shift+tab) flicker into white color.
8) Cant change fps even by cfg, its back to default 60.
9) If ur desktop has 144hz but u set 60hz ingame, then game still launch with 144hz. If u press alt+tab and back to the game then u got 60hz.
Thats all for now.

This is right subject in right time. Good to see that you guys (duke and shadow) come with this idea, to continue, some kind of wide mas/public test , with purpose that T1 becomes polished more, how time passing, and it will end with best result for Turok 1 and Turok 2, considering that same engine/base could be used in T2 and we will not have same problems there, if this all reaches ears of ND Studios team, I hope. Good job, with this post, virtuagod (serviman), my friend, you looked intro on deep and pro way hehehe : ) Greetings, I wish you luck, in helping, guys, duke, shadow and rest people who participating in this all, because  up mention reasons!
Title: Re: Report Turok 1 bugs
Post by: Nfsfan83 on December 19, 2015, 12:37:08 PM
I just wondering :) Is it possible to change NUKE CANNON shoot effect in Turok on this:



2:34 min it will be awsome  8)

And are they fixed rifle and minigun shooting color effect??? Or it still PINK (barbie version  8) In original you can't see any color.




7:05 min you can see enemy shooting from Pulse Rifle and red effect??? Better will be green or some kind of blue?

Title: Re: Report Turok 1 bugs
Post by: Duke64 on December 19, 2015, 02:58:04 PM
there is no pink colors or any colors upon impact. The videos were from late beta this is how it is in game.

Title: Re: Report Turok 1 bugs
Post by: operative lm on December 19, 2015, 07:19:36 PM
It's not really a bug, but the portals that lead to the bonus stages are barely audible. I could only hear them if I turned the music off.
Title: Re: Report Turok 1 bugs
Post by: AbyssalDragon86 on December 20, 2015, 04:43:41 AM
I just created a Steam account and purchased the game. I gave it a bit of a play and it's looking good.

My only issue so far is that it pixelates when I look at the sun or towards it. I managed to fix it by turning Light Scatter off, but I like the lighting with it on. Is this a small bug or compatibility issue?

Here's my laptop's specs:

Dell XPS 17 (Windows 7)
Processor: Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz
Installed Memory (RAM): 8GB (7.90 Usable)
System Type: 64-Bit Operating System


Title: Re: Report Turok 1 bugs
Post by: Ljugg21 on December 20, 2015, 05:23:58 AM
Found a few bugs:





- can't get it unless i shoot

As you can se here https://youtu.be/xkLZixiTN3w?t=124 (https://youtu.be/xkLZixiTN3w?t=124), there are fires on the pillars on level 4 in the original, but they are absent in the remaster - http://imgur.com/ETrT0Ac

Also, quad rocket launchers max ammo capacity with backpack should be 48 (24 without) and it should fire and expand 4 ammo instead of 1. Currently you pick up 1 ammo and you got 4 shots with that ammo instead of 1.

About Spiritual Invincibility - in the original, drops from the enemies during SI werent slowed down and dropped with normal speed so you can just continue instead of waiting for them to drop or jump for them

During climbing you have limited look range, in the original it was possible to look freely left/right (i'm using kb+m)

Also, is it possible to add menu switch to disable strafe running speedup? Just same speed for forward + left/right as +forward only?

Steam version with the latest update
Title: Re: Report Turok 1 bugs
Post by: Nfsfan83 on December 20, 2015, 06:36:23 AM
there is no pink colors or any colors upon impact. The videos were from late beta this is how it is in game.



Ok, So now I can sleep peacefully  ;D
Title: Re: Report Turok 1 bugs
Post by: Nfsfan83 on December 25, 2015, 07:38:52 AM
I can tested Turok EX so I notice wierd sound of minigun :( This weapon I love and better was old sound:



Another problem, I use cheats and save :) like in my old Turok, than after I play my game again, and load save all cheats are not active :( And I must enter it again  >:(



1:07 min perfect sound like in Turok DH :)
Title: Re: Report Turok 1 bugs
Post by: AbyssalDragon86 on December 26, 2015, 10:14:40 AM
I don't know it this is a bug or not, but has anyone ever been able to pick up a Backpack, even though they already have one?

So far through my game, I've accidentally picked up two when I didn't need them and it was quite wasteful.

Luckily, I've only had one death and that was in level 4. I wasn't going to reload my save (like I did earlier in the game) because I died and lost a shit load of ammo, even though it was from a stupid miscalculated fall. xD
Title: Re: Report Turok 1 bugs
Post by: Duke64 on December 27, 2015, 10:13:41 PM
Possible light scatter fix has been posted by Kaiser whoever was having troubles with that check it out.

http://steamcommunity.com/app/405820/discussions/0/458604254440155404/
Title: Re: Report Turok 1 bugs
Post by: AbyssalDragon86 on December 28, 2015, 01:57:24 AM
Possible light scatter fix has been posted by Kaiser whoever was having troubles with that check it out.

http://steamcommunity.com/app/405820/discussions/0/458604254440155404/

Thanks!

That's fixed the problem.
Title: Re: Report Turok 1 bugs
Post by: Mon-Ark on January 02, 2016, 02:17:06 PM
Well, those gravitation devices on stage 8 have their "effect" not quite working as intended.

The sound of those stone gates in stage 1 (like the very first gate you open with a switch) is very weird.

Also I think some weapons dont work like they used to on bosses. The minigun used to be subpar, usually taking many shots before a segment of the boss health goes down. Also I never remember the chronosceptor dealing so much damage, it used to take down like the same amount the fussion cannon dealt on the t-rex.
Title: Re: Report Turok 1 bugs
Post by: AbyssalDragon86 on January 05, 2016, 11:29:49 AM
^I thought I was the only one noticing how unusually OP (Overpowered) the Chronoscepter was in the case of blasting The Campaigner, but I did check that battle out on Easy or Normal before I properly played it. I didn't kill him because I had cheats on and I don't want to earn the achievements that way. Unless Steam has them disabled when cheats are active? I haven't finished, so I'll begin level 7 soon.

The blast took off half The Campaigner's health and I remember it being much less in the older game. I should check it out on Hardcore mode to see if his resistance has been buffed, unless someone can clarify that already?

I kinda don't want to use the Chronoscepter at the start because killing him easily will feel cheap. Maybe I'll blast him when he's down to that last few HP or by any reason he starts kicking my arse like Longhunter almost did! xD
Title: Re: Report Turok 1 bugs
Post by: Mon-Ark on January 05, 2016, 01:03:43 PM
In the original game, all 3 shots leave the campaigner with around half his health.

It has to be a bug because the t-rex doesnt get hurt nearly as much.
Title: Re: Report Turok 1 bugs
Post by: AbyssalDragon86 on January 22, 2016, 10:01:53 AM
I finally completed the game and got all 8 achievements.

The Chronosceptor did feel a bit OP on the Campaigner and I used that as a final blow weapon. It wasn't much of a challenge, though it was on Easy. I just used the Minigun, seeming that does pretty weak damage for a weapon that shreds through rounds at the most rapid rate.

As for a bug report:

(http://images.akamai.steamusercontent.com/ugc/358401785609081972/39B2A012E4E35F0F10D0A9032CEADB4BCCA33A55/)

Thunder got stuck on this part before I killed him. I was farming respawing ammo and that's when he got stuck. I capped this at the time. As you can see... I came prepared with armor, even though I didn't really need it. xD The enemies in the fortress do lots of damage, but I'll have to player harder the next time.
Title: Re: Report Turok 1 bugs
Post by: Duke64 on January 22, 2016, 11:47:03 AM
The T-rex getting stuck that isn't the first time I heard that... I will look into it and see if Kaiser knows any reason why that can happen.
Title: Re: Report Turok 1 bugs
Post by: AbyssalDragon86 on January 23, 2016, 11:57:57 AM
The T-rex getting stuck that isn't the first time I heard that... I will look into it and see if Kaiser knows any reason why that can happen.

I forgot to mention that I had a major lag happen for a few seconds when fighting The Campaigner. It went away when I paused, but I thought the game was going to freeze (I was so use to the ROM doing that on the emulator). Could it have been other running processes running in the background or Steam itself?

I didn't have the browser on and nothing was scanning, though. I've usually had just a few frame jumps during play and nothing serious.