Author Topic: Turok 2 modding question, walkeable surfaces stick [solved]  (Read 3628 times)

Offline Snake Plissken

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Turok 2 modding question, walkeable surfaces stick [solved]
« on: August 24, 2017, 10:54:31 AM »
https://youtu.be/iNhDC71bKlY

in this 1 min long video you can see the issue I am having. default walkable surfaces are sticky and I must jump around, inorder to get around. I would like to know how to make it normal and im looking into this now. thanks for any advice, comments, and/or help. thanks
« Last Edit: August 24, 2017, 07:14:04 PM by Snake Plissken »

Offline Duke64

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Re: Turok 2 modding question, walkeable surfaces stick [help]
« Reply #1 on: August 24, 2017, 12:14:13 PM »
If you are feeling that sticky sectors I think you need to set the ‘Camera Movement Scaler’ option. Located in a sectors properties, make sure its set to 1.
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
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Offline Snake Plissken

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Re: Turok 2 modding question, walkeable surfaces stick [help]
« Reply #2 on: August 24, 2017, 07:15:13 PM »
If you are feeling that sticky sectors I think you need to set the ‘Camera Movement Scaler’ option. Located in a sectors properties, make sure its set to 1.

That was it! Problem solved. Thanks!

Offline Duke64

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Re: Turok 2 modding question, walkeable surfaces stick [solved]
« Reply #3 on: August 26, 2017, 12:06:47 AM »
No problem I ran into the problem long ago back in my first map too lol. Sector grip xD
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

 

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