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General Category => General User Mods, Maps, and Content => Topic started by: thebestmlTBM on November 10, 2017, 07:40:17 PM

Title: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.8) +EP 1&2
Post by: thebestmlTBM on November 10, 2017, 07:40:17 PM
              (https://orig00.deviantart.net/90dd/f/2017/314/d/b/db13bfc8288934a072bb3f2d3d5c856d-dbtd0sb.png)
by Raffine52
Current Version: 1.8 (REBIRTH EDITION)
What's this? Another Doom Mod featuring Turok?

Yup, and this time it features Weapons from Turok 2: Seeds of Evil. but with Multiplayer Weapons like the Crossbow and the Assault Rifle

Anyways Turok 2 MP Guns in Doom is a Doom Mod that Raffine52 started on July 6, 2017, But No Work was done on it until November 7, 2017 Where it Started Development.

The Goal of this Mod is to Port over much Of Turok 2 64 MP into Doom, Which Includes Weapons, Items and Healths. However, A few Weapons will be not like the Original in terms of it's Firing Modes, As seen with the Bore, Torpedo Launcher and Charge Dart. He also Started Two Expansion Packs: One which includes New Weapons and Restored Items where they are Dropped in the Core Mod, And Another one Which Includes new Weapons. Both Expansion Packs Required The Core Mod to Play: Otherwise They Won't Launch. You can play the Core Mod without the Expansion Packs if you so Like.

UPDATE Ver. 1.8 (REBIRTH EDITION)
LINK
https://mega.nz/#!bUklwJyC!HsRhBIlB222AzEu4ldN7BUFqG93ng9MFSsuwC_UZ3sQ

Edited Build Version
http://www.mediafire.com/file/alpl4pqz2ozculx/Turok2MPGunsinDoomV1.8B.pk3

=The Add-ons=
EXPANSION PACK Vol. 1 (v1.3)
https://mega.nz/#!6Yky2CwD!zRdAaIo4wjhiogxcVpBB2Za4kuUyllE19MlgwH-HAIQ

Edited Build Version
http://www.mediafire.com/file/s1hmwd3g2wmudg4/Turok2MPGunsinDoom_ExpansionPack1BreathofLifeV1.3B.pk3

EXPANSION PACK Vol. 2 (v1.4)
https://mega.nz/#!vAdlFDZa!v26cLt-C1sLI9iwavnQj40wD6II9LVC5eqiMvPznpmI

Edited Build Version
http://www.mediafire.com/file/5c17cxha71e30i2/Turok2MPGunsinDoom_ExpansionPack2EyeofTruthV1.4B.pk3

TRAILERS



EXPANSION PACK VOL. 1

by Raffine52

EXPANSION PACK VOL. 2
VIDEO COMING SOON!

STORY
One Day, While C-Sha Is playing Doom when B-Sha Walks in...

B-Sha: "I have a great idea!  Let's take our weapons and put em in Doom!"
C-Sha: "No way!  Most of our weapons are inferior for that game!"

K-Sha walks in, Having played Turok 2 MP For so long...

K-Sha: "These are from the dinosaur game's sequel though, C-sha!"
C-Sha: "Oh! In that case, that's an awesome idea since it even adds torpedoes for underwater combat and harpoon guns!"
B-Sha: "It even has super grenade launchers which make mine look weak in comparison!"
K-Sha: "It even has the Cerebral Bore to make sure enemies dead by sawing out their skulls and literally blowing their brains out!"
C-sha: "Yeah..... We'll leave that weapon out..... Too gross."

And so, They got to Work, With B-Sha, C-Sha and K-Sha Working on Different Parts of the Project. After Getting much of it Done, They Set up a World for The Turoks to Enter, Which is the Doom World. And so, It Begins...

WEAPONS

Crossbow: Not much good against superior firepower, but at least you have Unlimited Ammo. "Cheated with the infinite ammo code did we, B-Sha?" - C-Sha

Charge Dart Rifle: Lots of fun, but not very damaging. It fires an electrified dart, And Makes use of its ricochet properties. Remember that it can fire around corners. It does 5 HP damage.

Firestorm: Think of the minigun from T1 or the chaingun from Doom on steroids. As its name implies, it lays down a lot of bullets in the general direction of where you fire. Each round does little damage (based on range), but we're talking about a _lot_ of rounds here.

Assault Rifle: This one isn't quite as bad as the Klobb from GoldenEye, but it's not the best you can do either. It fires quick 3-round bursts (like the Mag 60 in 1P).

Plasma Rifle: Has a sniper mode, just like the 1 player weapon, Sniper operation is the same; It's a bit slow and clunky. You stand a real good chance of having someone sneak up and frag you while you're stuck in sniper mode. It fires a bit slow, but it does decent damage.

Cerebral Bore: Everyone loves this gun. This is a one-shot only, so make it count, Unless you have a Backpack. Fires up a Bore that Acts like a Warhead that can Waste Enemies at it's Range.

Grenade Launcher: As you may have guessed, it fires grenades. Grenades will bounce off of walls and floors, and even back into your lap. Your own grenades will hurt you, so do be careful. This is an excellent weapon to use if you need to flush someone out of hiding, or harass them on ledges.

Rocket Launcher: Probably one of the most useful weapons in deathmatch. A direct hit causes up to 35 HP damage. The beautiful thing about this gun is that 'close' does indeed count. If your shot lands near someone, it will take anywhere from 5 to 30 HP off their life. It is great for flushing out snipers or harassing people on platforms and ledges. Another fringe benefit is that direct hits throw enemies quite far into the air, relocating them off of small ledges.

Torpedo Launcher: 10HP damage, can fire through water barriers. This is a little jet propelled device that lets you move underwater fast (Not in this Mod), in addition to firing a pair of explosive torpedoes. The ammo count is for pairs of torps, or number of shots you get, not the actual number of Torpedoes you carry.

Harpoon Gun: Acts the Same as Crossbow, But does more Damage.

PREVIEW



by Raffine52

EXPANSION PACK Vol. 1

By Raffine52

SCREENSHOTS by Raffine52 (Not Finalized)
NOTE THAT THIS MOD IS ONLY 4:3 SO IT'S NOT WIDESCREEN FRIENDLY!
(https://cdn.discordapp.com/attachments/369600288111329280/378420553364799500/20171109214729_1.jpg)
(https://cdn.discordapp.com/attachments/369600288111329280/378405791620923404/20171109204913_1.jpg)
(https://cdn.discordapp.com/attachments/369600288111329280/378607529715957771/20171110101029_1.jpg)
(https://cdn.discordapp.com/attachments/369600288111329280/378674451316867094/20171110143534_1.jpg)

EXPANSION PACK Vol. 1
(https://cdn.discordapp.com/attachments/369600288111329280/379883747539157003/20171113224120_1.jpg)
(https://cdn.discordapp.com/attachments/369600288111329280/379883755055087616/20171113224126_1.jpg)

So if you have feedbacks about this mod, leave a reply.

Related Topic
Turok 2 Guns in Doom
https://www.turokforums.com/index.php?topic=590.0
Title: Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [WIP]
Post by: Duke64 on November 10, 2017, 09:25:54 PM
(https://orig00.deviantart.net/90dd/f/2017/314/d/b/db13bfc8288934a072bb3f2d3d5c856d-dbtd0sb.png)

Gotta say this looks pretty nice and you always make the good logos xD nice job guys.
Title: Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [WIP]
Post by: Raffine52 on November 10, 2017, 09:26:51 PM
You can Thank me for my Sprite Ripping And having a Full of Ideas for this one.
Title: Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [WIP]
Post by: thebestmlTBM on November 11, 2017, 03:40:39 AM
The Topic has been updated!
Also Kalinus has joined in to make the maps of this mod separately
Title: Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [WIP]
Post by: thebestmlTBM on November 11, 2017, 05:31:45 PM
=Topic Updated=
Another Preview by Raffine52 has been added!
Title: Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [WIP]
Post by: Raffine52 on November 11, 2017, 07:19:55 PM
More Screenshots.
Title: Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [WIP]
Post by: Duke64 on November 11, 2017, 11:28:24 PM
That bottom screenshot looks awesome.
Title: Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [WIP]
Post by: thebestmlTBM on November 12, 2017, 06:08:52 AM
The Trailer has been added, and the download is almost here!
Title: Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (RELEASED v1.0)
Post by: thebestmlTBM on November 12, 2017, 02:51:01 PM
Turok 2 Multiplayer Guns in DooM has been released!
I AM TUROK!
Title: Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.1)
Post by: thebestmlTBM on November 12, 2017, 10:29:11 PM
=MOD UPDATED=
CHANGELOG
Fixed an Issue where Picking up Small Charge Dart Ammo Pickups would give 10 of them Instead of 5.
Nerfed the Charge Dart's Damage. (Was Too Powerful in Deathmatch, And Pickups are easy to find for a Reason)
Assault Rifle Now Brights up when Being Fired.
Fixed an Issue where Item Respawn sound never plays when Items respawn.
Title: Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.1)
Post by: Jay Doomed on November 13, 2017, 10:22:22 AM
That's really nice going to download now. Good job!
Title: Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.2)
Post by: Raffine52 on November 14, 2017, 12:52:17 AM
Coming Soon.

(https://img00.deviantart.net/3e2d/i/2017/317/7/1/turok_2_mp_guns_to_doom__expansion_pack_1_title_by_raffine52-dbtp1k4.png)

In the Meantime, Here's V1.2. Some Changes:

Buffed the Plasma Rifle's Main Firing Mode so It does more Damage.
Replaced MP From The Weapon Actors with TK2MP in the Core Mod due to the Expansion Pack Weapons being Called TK2MPEP1 And so on.
Made the Bore's Explosion Larger.
Moved the M_DOOM In the Menus so you can see the Title.
Made the Torpedo's Explosion An little bit Smaller.
Changed the Assault Rifle's Accuracy.
Buffed the Bore so It does 500 Damage if it Phases Through the Players and Enemies before It's Explosion.
Increased FireStorm Cannon's Fire Rate.

Download it Here. https://mega.nz/#!eZ0nmJYD!J7urfnf-ZZABU43MiAQZ9Wa_5OLSQy0un47SVYUS_FA
Title: Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.2)
Post by: Duke64 on November 14, 2017, 06:26:40 PM
Coming Soon.

(https://img00.deviantart.net/3e2d/i/2017/317/7/1/turok_2_mp_guns_to_doom__expansion_pack_1_title_by_raffine52-dbtp1k4.png)

In the Meantime, Here's V1.2. Some Changes:

Buffed the Plasma Rifle's Main Firing Mode so It does more Damage.
Replaced MP From The Weapon Actors with TK2MP in the Core Mod due to the Expansion Pack Weapons being Called TK2MPEP1 And so on.
Made the Bore's Explosion Larger.
Moved the M_DOOM In the Menus so you can see the Title.
Made the Torpedo's Explosion An little bit Smaller.
Changed the Assault Rifle's Accuracy.
Buffed the Bore so It does 500 Damage if it Phases Through the Players and Enemies before It's Explosion.
Increased FireStorm Cannon's Fire Rate.

Download it Here. https://mega.nz/#!eZ0nmJYD!J7urfnf-ZZABU43MiAQZ9Wa_5OLSQy0un47SVYUS_FA

Cool picture there for it. Keep it up pretty darn cool.
Title: Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.2)
Post by: thebestmlTBM on November 16, 2017, 12:43:00 AM
The Expansion Pack Vol. 1 Preview by Raffine52 is here
Title: Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.3, EP1)
Post by: Raffine52 on November 18, 2017, 04:20:09 PM
EXPANSION PACK 1: BREATH OF LIFE Is Released.

(https://img00.deviantart.net/3e2d/i/2017/317/7/1/turok_2_mp_guns_to_doom__expansion_pack_1_title_by_raffine52-dbtp1k4.png)

The Hunt Continues with the First Expansion Pack for Turok 2: Seeds of Evil Multiplayer Guns in Doom!

With 5 New Weapons And New Ammo Types, Based off of my Original Ideas, And Made for Both Single Player Mode, Co-Op And Deathmatch, It's Time to Destroy your Enemies in even more ways you Could think of.

I also Released V1.3 along with Expansion Pack 1, This Update Adds in Small Changes:

Charge Dart Rifle now has a Chance of spawning with a 20 out of 256 in place of the AR.
Bullet Ammo Can now Spawn in place of the Charge Dart Ammo (Which now has a 210 Chance of Spawning)
Nerfed the Charge Dart's Damage for the 2nd Time. (It was still too OP In Deathmatch even with the First Nerf)

Trailer:


Download Both of them in my DA Page! http://fav.me/dbtcw11

MediaFire Downloads here!

Core Mod V1.3: http://www.mediafire.com/file/2citey0j0gg6at0/Turok2MPGunsinDoomV1.3.pk3
Expansion Pack 1: http://www.mediafire.com/file/a2kdl09j3cjz8m0/Turok2MPGunsinDoom_ExpansionPack1BreathofLifeV1.0.pk3
Title: Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.3) +EP 1
Post by: thebestmlTBM on November 19, 2017, 01:13:10 AM
Core Version 1.3 and the Expansion Pack Vol.1 link are added
Title: Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.3) +EP 1
Post by: Rok on November 22, 2017, 12:53:56 AM
Turok 3 weapons??
Title: Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.3) +EP 1
Post by: thebestmlTBM on November 23, 2017, 08:37:16 PM
Turok 3 weapons??
Yup, I'll put it in on his behalf.
Title: Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.3) +EP 1
Post by: Jay Doomed on November 29, 2017, 10:57:44 AM
N64 Plasma Rifle is pretty awesome
Title: Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.4) +EP1
Post by: Raffine52 on December 02, 2017, 08:08:38 PM
V1.4 for Core And V1.1 For EP1 Is Released.

Core:

Buffed the Charge Dart Rifle's Damage a Little bit. (How Many times I have to Change it's Damage Rate?)
Fixed a Bug where Jumping while Firing any of the Weapons will cause the Jumping Sound to Stop the Weapon's Firing Sound.
Increased FireStorm Cannon's Fire Rate Again.
Fixed an Issue where using Weapons that launches Projectiles (But not the Harpoon and Crossbow) while near a Wall will cause the Projectile
To Explode in your Face, Causing Health Drops and Deaths due to no fault of your Own.

EP1:


Changed the Random Spawner Rates Again.
Fixed an Issue where using Weapons that launches Projectiles (But not Bows and Fireswarm)
while near a Wall will cause the Projectile To Explode in your Face, Causing Health Drops and Deaths due to no fault of your Own.

Download these Updates here: http://fav.me/dbtcw11
Title: Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.4) +EP 1
Post by: thebestmlTBM on December 02, 2017, 08:23:32 PM
The Topic has been updated!
Title: Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.4) +EP 1
Post by: Dinomite on December 18, 2017, 02:56:20 PM
Will you ever add any easter eggs into the mod?
Title: Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.4) +EP 1
Post by: Raffine52 on December 18, 2017, 10:14:01 PM
Will you ever add any easter eggs into the mod?

Yeah I will. Easter Eggs will be added in V1.5. Give me some ideas.
Title: Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.4) +EP 1
Post by: thebestmlTBM on December 30, 2017, 04:19:52 PM
(https://cdn.discordapp.com/attachments/369600288111329280/396524803986817034/20171229184953_1.jpg)
Explosive Assault Rifle for
Turok 2 MP Weapons Expansion Pack 2
Title: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.5) +EP 2
Post by: Raffine52 on January 01, 2018, 04:48:00 PM
No Trailer for EP2 This time, But It's Released along with V1.5.

Core:

Buffed The Harpoon Gun, Torpedo Launcher and Brought the Charge Dart Rifle Back to It's V1.0 State.
Made the Torpedo's Shots and Explosions Smaller.

https://mega.nz/#!aRsRDDxL!P9HoVmxl45CbLdYL4K9c--z72fzSdsgcD2H6-7CH7Gg

EP2: https://mega.nz/#!XN0mXYaR!uxCX5JWkmKgnSxa2vSWAtfx7BZJ9e4VwT6aarodXczo
Title: Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.5) +EP 1&2
Post by: Raffine52 on January 09, 2018, 01:57:01 AM
Updates for Both EP1 And 2 Are Released.

EP1: V1.2:

- This Update has Given the Ministorm Cannon it's Own Ammo Type due to how it Overshadows nearly Every Weapon in the Mod, As well as the Fact that It's Shares Ammo with the AR. With this Update, The Ministorm now has it's own Ammo, So Other Weapons can have a Chance in the Player's Hands.

- Spawners Now spawn Ministorm Ammo with a Low Chance.

https://mega.nz/#!WBUlhTxD!rNhNlTpG5YbsZkM14RMM-H0bCf9nrBlw04mfaeJZJyU

EP2: V1.1:

Updated the Spawners to Refect the Ministorm Cannon's Ammo Change.

https://mega.nz/#!nR9lxTAR!QHfbOGCNYurFU4KwesrHoTv58Kh0dZIIWHw2EpewCPE
Title: Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.5) +EP 1&2
Post by: thebestmlTBM on January 13, 2018, 08:42:55 AM
Damage Type Edit Version link by me has been added (I think I learned something that's worth my time to do so  ;))
Charge Dart & Charge Beam has DamageTypes

Charge Dart Rifle = Lighthing (ww-diaz)
Charge Beam Rifle = Fire
Title: Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.5) +EP 1&2
Post by: Raffine52 on January 13, 2018, 07:51:43 PM
V1.2 for EP2 Is Released.

Fixed the EP2 Weapons Having the Pickup Sprites from the Base Mod.

https://mega.nz/#!7N0jDJwJ!GfVZV5EyHU857CqB-6nbaVD3JYLDQq8mXCCfqQzxNik
Title: Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.5) +EP 1&2
Post by: Raffine52 on January 14, 2018, 12:33:35 AM
And following up with a V1.3 For EP2.

Fixed the Homing Rocket and Instaboom Having their Pickup Sprites Swapped.
Made the EXPRifle's Ammo Show up at a Lower Chance.

https://mega.nz/#!HA0wUKRb!EhExPH7n4V2fvVD-YvOOM0fwGrc-FuQf0i1P454tWdk
Title: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.6) +EP 1&2
Post by: Raffine52 on February 03, 2018, 01:44:53 AM
V1.6 For Core, V1.3 For EP1 And V1.4 For EP2 Released.

Core:

Added the Claws. Being the only Melee Weapon in this Mod, It makes up for it by dealing good enough damage.
Added in the Full Health Item, And a Very Rare Item that gives you Lots of health.
Made the Pickup Sprites Smaller.
Got Rid of the Version Number in the Title Screen.

Download: https://mega.nz/#!GVcQzICS!yBdN6WinbX8T8ZVT-XgWs3uavVuXu_DaBqAZLQBwgio

EP1 V1.3:

Updated the Mod to Refect the Base Mod V1.6 Item Changes.
Made the Pickup Sprites Smaller.
Got Rid of the Version Number in the Title Screen.

Download: https://mega.nz/#!6Yky2CwD!zRdAaIo4wjhiogxcVpBB2Za4kuUyllE19MlgwH-HAIQ

EP2 V1.4:
Updated the Mod to Refect the Base Mod V1.6 Item Changes.
Fixed the Homing Rocket Ammo Icon Having the Plasma Sniper Ammo Icon.
Made the Pickup Sprites Smaller.
Got Rid of the Version Number in the Title Screen.

Download: https://mega.nz/#!vAdlFDZa!v26cLt-C1sLI9iwavnQj40wD6II9LVC5eqiMvPznpmI
Title: Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.6) +EP 1&2
Post by: thebestmlTBM on February 03, 2018, 06:09:13 PM
The Edited Versions are done
http://www.mediafire.com/file/alpl4pqz2ozculx/Turok2MPGunsinDoomV1.6B.pk3

Even the addons
http://www.mediafire.com/file/s1hmwd3g2wmudg4/Turok2MPGunsinDoom_ExpansionPack1BreathofLifeV1.3B.pk3
http://www.mediafire.com/file/5c17cxha71e30i2/Turok2MPGunsinDoom_ExpansionPack2EyeofTruthV1.4B.pk3
Title: Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.6) +EP 1&2
Post by: Rok on February 04, 2018, 11:00:09 PM
That was fun
Title: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.8) +EP 1&2
Post by: Raffine52 on March 21, 2018, 03:17:49 AM
After about 5 Months since Release, Turok 2 MP Guns in Doom comes back for V1.7! Known as the Re;Birth Update, This is pretty much the Largest update for TK2MP Guns in Doom that brings the Mod on upon line with the Later Mods that I have Made, This Update Changes a lot of things, So This Mod does not show it's age:

Re-Recorded Almost all of the Sounds.
All of the Weapons now has the Weapon Switching And Weapon Up Animations.
Made the Torpedo Launcher Use One Ammo instead of Two.
Changed the AR's Accuracy and Fire Rate Again.
Plasma Rifle's Alt Fire now makes a Sound when it Hits Something.
Rocket Launcher now has More Animation Frames.
Bore Now Acts just like in the TK2SP Guns in Doom Mod.
Added in Weapon and HUD Icons from the PC Version of Turok 2 to Replace the old N64 Ammo Icons.
The Charge Dart Rifle now has the Shotgun Spawner Role, With the Assault Rifle taking the SSG Spawner Role. The Assault Rifle can still spawn in the
Shotgun Spawner Though with a 20 Chance.
Given the Claws It's Obituary Kill Message.
Updated the Taunt Button to be upon Line with the TK2SP Guns in Doom.
Renamed some of the Sprites. The Weapon Sprites are now in the Folders, just like how the Later Mods did.
Added 'Re;Birth' To the Title Screen.

Download: https://mega.nz/#!zRFVgTxD!g3fwT-HBcfLjoz7ToAKAgLRfF-TckeiqsJD76tCrMtw

BTW: Player Classes are Coming Soon!

EDIT:

Released a Hotfix for the TL Where it can't fire.

https://mega.nz/#!HNkhWZTS!3E7P5gdd5cI_HQyLA3XGyjcialpWgRrYiSmqt64qEOk

EDIT2:

Hotfix time.

Added the Win and Lose Screens from the T2 SP Guns Mod.
Claws no longer go into parts of the Ready Animation After firing it.

https://mega.nz/#!PB1WzSYR!Y01hJ22OkZh4CcN22Yxa_hvDl-sDJ8zu0X_s1pP42Mg

EDIT3:

More Hot-Fixes.

Fixed the Charge Dart's Shots not making a Sprite after it hits.
Crossbow's Shots now make a Bullet Puff upon hitting something.

EDIT4:

Hot-Fixes Released:

Plasma Rifle's Shots now has Fastprojectile for Improved Aiming.
Firestorm's Shots Now has Fastprojectile for Improved Aiming.
Fixed Charge Dart and Firestorm Shot's Offsets.

Download: https://mega.nz/#!PAlWHIJQ!Lj4EaZXTUK5BW0ZFCWe7zqMwbKCS4m6XjmjVDTTDvmE

EDIT5:

V1.8 Is Released.

Added In 2 New Grunt Sounds, 5 New Death Sounds (Two are the same as the Original ones), 13 New Hurt Sounds (Four are the Same as the Original Ones), And 11 New Taunts, All Ripped from Turok 2's Kiosk ROM.
Rockets now has Smoke coming out of it.
Unlimited Ammo Now works for the Torpedo Launcher.
Harpoon Gun's Spears now Disappear upon Hitting Something.
Fixed the Taunt Button Not working.

Download: https://mega.nz/#!bUklwJyC!HsRhBIlB222AzEu4ldN7BUFqG93ng9MFSsuwC_UZ3sQ
Title: Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.8) +EP 1&2
Post by: thebestmlTBM on July 27, 2018, 07:18:38 PM
Turok 2 MP Edited Build v1.8B is done!
http://www.mediafire.com/file/alpl4pqz2ozculx/Turok2MPGunsinDoomV1.8B.pk3
Title: Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.9)
Post by: Raffine52 on October 19, 2019, 08:26:16 PM
It's Back. After about half a year without any updates, V1.9 is out.

The Weapon Spawner Roles have been changed: The Plasma Rifle now takes the Super Shotgun Spawner spot: Firestorm takes the Plasma Rifle Spawner Spot, and Assault Rifle the Chaingun Spawner Spot.
Plasma Rifle's Shots can now do Blast Damage, And the Alt Fire Damage has been nerfed. Also, The Explosion Sprite is made smaller.
Nearly All the Weapons no longer get Cutted off when Playing in 4:3 Screen.
Bore moves slower, And can no longer Rip Enemies.
Some weapons has Blood come out of enemies when using them.
Fixed some bugs.
Backported a lot of the Stuff from Turok 2 SP Weapons's Latest Update: Player Characters, Items, Keys, and some improvements.
Replaced the Credits Screen with the one from Turok 2 SP Weapons.

Download (Original): https://mega.nz/#!jM9ERIbA!DBr1jAwu4AePUQOXHg6DhrB1bHcESMYQEXgURR5fC8E
Download (Edited): https://mega.nz/#!SNlwyIwI!pkwbceikfJdfAMwZFM1GsinkcflMfOgOLuvgnEdM1J0