Author Topic: Programming example thing  (Read 22602 times)

Offline Duke64

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Re: Programming example thing
« Reply #10 on: July 01, 2016, 11:18:36 PM »
I'm enjoying watching this great job man. Going to try this new build like I said before its going to be fun watching something form and grow step by step. Keep it up aye
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Offline Drahsid

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Re: Programming example thing
« Reply #11 on: July 03, 2016, 05:58:12 PM »
Just uploaded a small update which fixed the latency when turning while in ADS and sprinting. It also added some post processing filters.
Well that didn't work

Offline Drahsid

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Re: Programming example thing
« Reply #12 on: July 07, 2016, 10:44:36 PM »
Almost done with bullet physics.
You can easily examine air resistance and velocity falloff here.
You can easily examine velocity falloff and gravity here.
The trails look good in third person, as seen here.
I'll upload the build after a few tweaks.  8)
« Last Edit: July 08, 2016, 12:13:34 AM by Drahsid »
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Offline Drahsid

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Re: Programming example thing
« Reply #13 on: July 08, 2016, 01:55:55 PM »
I know you guys really want to try the new version out, and might be curious on why I haven't uploaded a build yet, so I'll shed some light on it:

Quote
Hey,
 
We recently fixed this issue in our mainline codebase. It is indeed occurring when you have both Lines and Trails in the same scene, and when those components share materials, such that the code would accidentally try to batch them together.
 
I'll check whether the fix has made it into 5.4, and if not, will make sure it gets backported as soon as possible.
 
Sorry for the inconvenience,
 
Richard

I was making the bullets look better and it started to render buggishly, so I made a bug report after confirming what caused the bug.
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Offline Drahsid

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Re: Programming example thing
« Reply #14 on: July 08, 2016, 07:56:21 PM »
On that note, I just transferred the project to my desktop and made a work around for the bug. I've done a lot of tweaking, I think it looks pretty good. Here are some gifs I took while tweaking:
https://gyazo.com/3c2584fdfb94375ea74b39af3bb0ed11
https://gyazo.com/6629be6e2b6dd3993461128720276b4a
https://gyazo.com/49279c706c49aecb4875d64a3312d523
https://gyazo.com/988f97ed18196cf89f0387d5c07a1eb4
https://gyazo.com/6f9be75b6b18bc0d6576e53c31f09269
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Offline Drahsid

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Re: Programming example thing
« Reply #15 on: July 08, 2016, 11:50:03 PM »
Just uploaded the new build.
Other than the bullet rendering, I added bullet sounds, bullet holes upon hit, and made small modifications to the bob and sway upon movement. I also changed the swing formula a ton and made the gun kick around while firing.
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Offline Drahsid

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Re: Programming example thing
« Reply #16 on: July 10, 2016, 03:00:51 PM »
Probably not. Especially not with assets (models, textures, sounds) sourced from the internet.
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Offline Drahsid

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Re: Programming example thing
« Reply #17 on: July 13, 2016, 10:38:49 PM »
Uploaded a small fix which fixed:
  • Gun recoil
  • Garbage cleanup
  • Post-processing effects
  • Soft shadow rendering
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Offline Jay Doomed

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Re: Programming example thing
« Reply #18 on: July 14, 2016, 03:08:01 PM »
Still hoping to check this out buddy I just need time. Keep it up though
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Offline Drahsid

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Re: Programming example thing
« Reply #19 on: July 15, 2016, 02:00:41 PM »
Small update that added gun kick (Back, left, right, forwards, etc. not only rotational now), added more to shoot at and fixed some visual bugs.
Well that didn't work

 

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