Author Topic: Programming example thing  (Read 22592 times)

Offline Drahsid

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Programming example thing
« on: June 29, 2016, 02:51:07 PM »
Hey there guys. Sorry I'm not super active, I've been working on something I think you guys might like (It's not this.)
But I put this together in a few hours and thought you guys might like it:
Check it out here.
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Offline Drahsid

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Re: Programming example thing
« Reply #1 on: June 30, 2016, 02:15:55 AM »
The file still seems to be processing, weird.
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Offline Drahsid

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Re: Programming example thing
« Reply #2 on: June 30, 2016, 11:42:33 AM »
Since it is still processing, I uploaded it here.
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Offline Jay Doomed

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Re: Programming example thing
« Reply #3 on: June 30, 2016, 02:01:25 PM »
Going to have to check into this when I get a moment. Already downloaded the file though I will get back to you on this. Seems cool whatever it might be.
"Whatever it is, it doesn't belong in this world."

Offline Duke64

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Re: Programming example thing
« Reply #4 on: June 30, 2016, 06:04:55 PM »
Its a game in the Unity engine very early development but still interesting. Would love to see what it forms into and also if you needed and level designing help at all or someone to make some levels. You can probably get in touch with me. Of course I would have to be interested in what it is so I can apply my love heheh :)
Dinosaur Hunter
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"Boo, No soup for you"
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Offline Drahsid

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Re: Programming example thing
« Reply #5 on: June 30, 2016, 06:10:28 PM »
Oh yeah. At the moment it's some simple gun mechanics (It actually shoots a procedurally interpolated bullet when you click, it's just not rendered.)
The more interesting part would be the physics I wrote for a ton of it.
The first example would be the bullets, which take gravity, wind resistance and air density into account.
The other part would be the procedural animation solver, which is super smooth. (Circle your mouse around super quickly, it's amusing.)
I'm currently working on a two-joint Inverse kinematic equation so I can add arms.
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Offline Duke64

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Re: Programming example thing
« Reply #6 on: June 30, 2016, 06:12:00 PM »
The other part would be the procedural animation solver, which is super smooth. (Circle your mouse around super quickly, it's amusing.)

First thing I noticed was how smooth it was for the unity engine.
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Drahsid

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Re: Programming example thing
« Reply #7 on: June 30, 2016, 06:15:36 PM »
The other part would be the procedural animation solver, which is super smooth. (Circle your mouse around super quickly, it's amusing.)

First thing I noticed was how smooth it was for the unity engine.

When I write code, I do it efficiency first, because I don't want to nuke the CPU.
I actually had some problems getting my math for the procedural animations to work
When I would write out the equation and solve it myself it would be perfect but in action it wasn't working.
My error was hilariously easy to fix, though. I completely over looked it. (It was updating a single value  ::))
I am quite satisfied with it though.
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Offline Drahsid

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Re: Programming example thing
« Reply #8 on: July 01, 2016, 09:52:08 PM »
https://gyazo.com/56267c47b9dcb4b8399a673590c24c6d
I might have underdone it on the damper right there.
Thought you guys might like that.
Anyways, I'll upload a new version soon.
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Offline Drahsid

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Re: Programming example thing
« Reply #9 on: July 01, 2016, 10:58:08 PM »
I uploaded the new version to the drive link and the GameJolt upload now works (and is up to date)
This update is a rework on how the gun(s) are handled, It improved organization, efficiency, and ease of use. I also tweaked all of the values in the procedural animations, fixed the ADS, I also added a better prototype gun mesh. I fixed the scale of the player and the gravity. I'll probably be adding the bullet rendering in the next update.
Well that didn't work

 

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