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Messages - DoomMarine23

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21
Its been awhile guys, but here is an M16A2/A4 I'm working on for Turok 2. I'm in the middle of texture painting, and then I need to clean up the model, and add some extra detail like the actual indent in the carry handle. So its going to be a few more days, but I think its going well, and it should be in game soonish.

The picture "in" Turok 1 is just the weapon camera from BP's Turok 1 tools I am using to prototype with. Just a picture, lol, not actually in game  :grin:




22
Turok 2 Seeds of Evil Modding/Mapping / Re: Fixed Deadmen Textures
« on: February 12, 2020, 12:09:01 AM »
Oh wow, that is cool as hell. Makes me think an "unofficial patch" project would be pretty cool.

I didn't even realize this was an issue with em, honestly details like this always fly by me, but damn, great job.

IMO, may as well release it, seeing as the work was done. Even if its an incredibly small mod.

23
Hi Defiler,

I'll look into this for you, and I'd suggest asking Behemoth Programmer as well.

You said there was multiple photos but only one loaded of the remaster.

Also, you said the sounds were ruined, what's wrong with them?


24
Late reply, but thank you ZEED.  :have a nice day:

Hopefully I will be releasing my weapon pack sometime this month. But for now, I have a small gift for the community, its the Turok 3 pistol converted to Turok!

Its not perfect, its a model rip, and the ripper only rips what it sees, so I had to edit and reconstruct some parts. Additionally, animations cannot be ripped, and Turok 3 uses bone based animation unlike Turok, so it would not be compatible anyway.

But I think you guys will get a kick out of it. It has the original sounds, and custom animations that should look somewhat similar to Turok 3. It also should have a similar rate of fire.

https://mega.nz/#!39hTzAYb!tKrPP7bCYPDz4M_KCS6f-B16ZcbugVPZqXUdD2VEats





25
Turok 3 Shadow of Oblivion / Re: N4TKER10 June 6 2000 Prototype-HELP!
« on: December 05, 2019, 06:17:55 AM »
Just wanted to give an update and apology.

I've been busy with college as I've said on other parts of the forums, along with other projects, so I apologize for the delay. But I'm going to come back to this, I have my guide mostly written, with a list of emulators that do and do not work. There are just a few last things I want to write up and organize, and this should be ready to go. Better late than never.

26
Hey guys, sorry its been awhile. Busy with college and such, might enter honor society. Other things in life, you know? I do have a lot of Turok stuff in the works, but not all of it is really ready to show yet. Like with Agent Turok (00T) I've made lots of progress but its in that buggy half-functional state, making new animations and such.

But, BP's really been kicking ass with the Blender plugins and while there is still some issues to work out, it makes getting work into the Turok engine, especially animations, much faster.

So anyway, I just wanted to show off a little mini mod I am working on. I wanted to put his plugin through some testing, and I've been making a very simple weapon pack I'll be releasing within a few weeks. Unlike my big ones coming up, this is going to contain less weapons, and I'm trying to stick to vanilla resources whenever possible. Like the front of this AK74SU is 100% the Rifle from Turok. Firing sounds? Just the rifle one, pitched up in the shader.





27
Glad I could help out, hope to do some more testing with you guy soon. Very exciting stuff.

28
It'd be dope if we occasionally tested and certified certain Turok mods or maps as working on the Switch.

Really cool stuff to see here, I love crazy hacking and homebrew. I really do wonder if its possible to get script mods working. I'd totally spend all night working on this if I had a Switch.

29
Thank you guys. I'm glad that I really seem to have nailed a style that fits Turok.

Also I appreciate your ideas, Dinosoid. I actually had something kind of like that in mind. I will play around with it sometime.

30
Haven't really posted in the forums cause the Discord is faster and more immediate, also supports .webm videos. But you know what? Time to change that a bit and give some love back. Here is a new weapon I'm working on for my weapon pack.

Its an energy rifle, and I'm still planning out how it functions, and hopefully that functionality will be complex like in Half-Life. I'm really pleased with how clean and complex this one came out. I'm trying more to avoid tons of chrome on weapons, to try and give a more detailed design, and I think its turning out great. I'm really busy with college but I'll try to squeeze in more work and more previews later.




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