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Messages - Adon

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21
Anything Else / Re: Roland Art
« on: January 15, 2016, 09:59:44 AM »
Hey the second image has went missing of the poison dinosaur. Also, yeah all of these characters would be nice to see in a game hope to see them come alive someday :)

22
Turok Rage Wars / Re: Rage Wars
« on: January 15, 2016, 09:53:57 AM »
Yeah they just used the T2 models but made them a little more define but it was probably the engine that made the models look more define. That or they added more polygons to it hehe :)

23
Turok Dinosaur Hunter Modding/Mapping / Re: Turok HD
« on: January 15, 2016, 09:48:53 AM »
This does look really good I do like how you added your own touch to everything seems like you are moving right along up the ladder to finishing. If you had to guess how much of the game have you re-textured so far?

24
Turok 2 Seeds of Evil / Re: Turok 2 Remaster - our wishlist!
« on: January 15, 2016, 09:44:27 AM »
Oh yeah the N64 Turok 2 weapons would be an interesting option in mp. Something else that may be interesting but not needed is mp gore. If the players appeared to die like the monsters do in the SP. When you kill a player he could lose his head or arm or you know how it is in the sp would be a really cool touch in mp I think.

25
Turok Dinosaur Hunter Modding/Mapping / Re: T1 modding (Get started)
« on: January 15, 2016, 09:34:50 AM »
Isn't that an example of new models used in the game? Kind of reminds me of something that would be in Turok 2 is actually.

26
Turok General Discussion / Re: What are your thoughts on the Villians?
« on: January 12, 2016, 12:44:17 PM »
But there's an idea for a mod: Mon-Ark bossfight!

That would just be completely bad ass. But would take several different angles of modding including the model itself. And someone could just use the Dimetrodon's or Trex Bosses skin textures so it can match the game. But that would be really cool new enemies that are more defined from the comics.

27
Other Games / Re: DOOM
« on: January 12, 2016, 12:39:25 PM »
Im happy with the results! I hope you will like the models I worked. But I dont know if it was good to remove chainsaw and bfg from the wheel. But I love to see the pistol design, inspired by blade runner and doom 3.

You worked on some of the models for this now also? Yeah the pistol actually looks okay a bit futuristic but not bad at all. The scenes look very atmospheric especially this one sticks out to me. Looks scary





28
Turok Evolution / Re: Turok Evolution Videos
« on: January 12, 2016, 12:37:35 PM »
Intro was perfect Duke and good job showing many places from the game I don't know half of them because I never did beat this game in full :s

29
Turok Rage Wars / Re: Rage Wars
« on: January 12, 2016, 12:35:12 PM »
I can't speak about full-body models in the game itself, but every character received one for the strategy guide.

Wonder if there are any scans of that I would like to see them. Or is it already on the wiki? Well it would be cool to see every character in full especially Adon.

Was the minigun's energy shield completely invincible to everything or there was some way to still deal damage? because that would make it kinda cheap.

It always bothered me how the minigun's shield and the inflator felt kinda unbalanced
Its been to long for me to remember. But I do remember something about them being overpowered and cheap.

30
Turok 2 Seeds of Evil / Re: Turok 2 - Electronic Gaming Monthly Feature
« on: January 12, 2016, 12:32:51 PM »
don't know how to insert image here;

http://i21.servimg.com/u/f21/09/01/96/23/img_2010.jpg

http://i21.servimg.com/u/f21/09/01/96/23/img_2011.jpg

It would be really nice if you could scan every page from the strategy guide :P I can't seem to find a scan of it anywhere.

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