Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - DarkDefiler

Pages: [1]
1
Turok 2 Seeds of Evil Modding/Mapping / Fixed Deadmen Textures
« on: February 11, 2020, 11:58:59 PM »
Starting to feel around the files and decided to fix the Deadmen textures.

The Deadmen shipped with the original release version of the game (with no horns) were always using the head texture for the (then scrapped) Hellsoldier instead of their own, so I fixed that as well as fixed the Hellsoldier head textures. The common variant's original head texture is nowhere present in the files so I had to attempt to re-create it. This is a beyond miniscule mod and I wanted to see if anyone would want this.

The stretched membrane has also been fixed on the common Deadmen and both variants appear in-game with their correct red/orange sinew coloring.




In-game:



Edit:

Download:
https://www.dropbox.com/s/avm6xk3g2z3z8ux/DeadmenFix.kpf?dl=0

2
How do I go about editing materials and setting new materials for models in Turok 2? In Kex Studio there is a taskbar of other tools but ONLY the Level Editor comes up. any ideas?


3
What is the files that dictates how the dynamic glow looks for things like rockets and explosions and their colors?

I'm trying to make the remaster look more like the imo superior N64 version where the flashlight is blue, the explosion lighting is softer (instead of that sharp blue light circle for ALL explosion vfx) and set the correct ones to their corresponding weapon. Night Dive did good with the remaster but they ruined most of the sounds and visual effects.

Which file dictates these?

I wouldn't mind making the warp portals look less bright and instead softer like they used to be.

Photos of what I'm talking about:

Remaster:


I'm tired of the remaster looking so ugly. :(

Pages: [1]
SimplePortal 2.3.6 © 2008-2014, SimplePortal