Author Topic: Brutal Turok 0.3.1 (SteamWorkshop support)  (Read 48069 times)

Offline Snake Plissken

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Re: Brutal Turok 0.3c
« Reply #30 on: February 18, 2016, 10:37:18 AM »

Should I rant on about this new update comeing out very soon that we are working on and pretty much are almost done with, lol or should I just wait till I got it up and ready ;) lol I like ranting about things to come ;)

Offline Rok

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Re: Brutal Turok 0.3c
« Reply #31 on: February 18, 2016, 11:08:02 AM »
Rant all you want haha. Well ideas and things to come are always cool to see or hear. Up to you but thats pretty much what a forum is for :p
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Offline Snake Plissken

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Re: Brutal Turok 0.3c
« Reply #32 on: February 20, 2016, 09:17:49 PM »
Rant all you want haha. Well ideas and things to come are always cool to see or hear. Up to you but thats pretty much what a forum is for :p


Rant all you want haha. Well ideas and things to come are always cool to see or hear. Up to you but thats pretty much what a forum is for :p

Brutal Turok 0.4

features:
 A:   3 new weapons, a variant to 1 vanilla weapons, and a secret 5th weapon that will be unspoken of. good luck.
        A chainsaw that will have to be started up with a pull cord on the engine before it can be used as a weapon, otherwise it will be disabled in the players
             hands until activated. it has two attack modes as well as a third mode where the player can just hold it wile its                                                           pointing up in the air "kinda like a standby mode". The other to is your basic "real-life-way-one-would be holding-forward  a-chainsaw-that-one-would-be-doing-wile-grinding-away-at-raptor-flesh" Wile the last mode is a swiping motion the player can do with a alt-fire press of new key that's binded by the player in the controller mapping options in the menu in the pause screen.  and finaly the 2nd is a Tomahawk that as of now seems like it "may be able to be thrown by the

player and get stuck into the bad guy it was thrown at- then the player will have to pick it back up, but the tomahawk needs good eye aiming, and the timing just right; because its not as fast as a bullet, it adds a new experience that's fun, throwing tomahawks just right. and getting long kills may just turn into a you tube video fest of epic tomahawk kills". the Tomahawk will also have a primary attack mode similar to the swiping of the knife. (tomahawk may added to or ideas changed from after the time of this post) The Third weapon will be being a new bow, will not only come with one new variant of the all ready game bow, a fire bow and possibly other elementary bows. the fire bow will shot arrows that are on fire. and enemy's will get caught on fire. There is also a new completely new tekbow 2.0 , its model is that of a more modern bow and should be entertaining and a base for future brutal things happening in game using such bow as used in real life.

        B: Body Parts will fall off in a bloody mess of red mist and giblets if you are to kill a bad-guy via the means of : The Gernade Launcher,  exp_Shells alt ammo, the rocket launcher, and the mini-gun. new parts fall off the raptors and the grunts. Chainsaw will ripple, grind, and rip bad guys, sometimes they will still run at you with a missing arm, may be fixed at a later point.

         C: improved bullet physics. (must be done in-order to pull of the main feature of REAL tracers on most bullets, adds to the brutality, " trust me, you don't wanna get shot by a tracer round"), ricochet bullets off the wall not seen in any other mod, real ricochets that happen even if your standing point blank next to a wall. "do some cool refract shots"
          D: new blood effects, bad guys spitting blood and choking on it during death animations.  new blood effects for some bad guy dieing animations, improved "blood-everywhere-when-tossed-from-explosion" effects.
          E: a experimental "new-destructible-based-massive-gibbing-system gibs system based on mixing animations from "already-in-game-destructible" and this will be applyed to the raptor for now. "a destructible for example is like : the in game trees that fall down, or the mantis walls, things that seem to be destructible.  that you may have seen in game.". The Raptor based on a random chance will sometimes blow up into many many parts with a very very bloody mess that is prevalently more then usual. Raptor's "Chunks-of-parts-that-come-off-the-raptor-when-Shot-by-Shotgun" effect has been drastically improved.
         

 ( chances are more will be added to this but i cant say that more will be added for sure. as of now this is what i can safely say will be in the next version. should be fun. also it should be ready soon. just stay tuned for updates to this post )
« Last Edit: February 22, 2016, 08:02:43 AM by Snake Plissken »

Offline Snake Plissken

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Re: Brutal Turok 0.3c
« Reply #33 on: February 22, 2016, 08:17:58 AM »
New blood particals: new gushing blood, improved blood everywhere trails, grunts have a random chance to play a gargling/choking sound, accompanied by a blood effect coming from the head giving the appereince of blood poring ideally from the mouth of the grunt.
 SPECIAL EFFECTS, events, functions, ect. When a bad guy takes damage from a certain weapon. The shot gun will throw chunks off of a raptor wile the pulse rifle and others will not. Some more exsamples is how the rocket launcher will be able to randomly have a chance of blowing raptors into dozens of parts/gibs on death using blendble destructible animations, wile no other gun will be able to do this. The chainsaw will cause special blood particals that will only be feature by a chainsaw attack.

Special effects, events, functions, sounds, ect. When a enemy loses a certain amount of health by a certain weapon. A event can happen potentially on every 1% health a bad guy loses. Custom sounds to raptors progressively sounding brutalized as it's health gets lower.
  Textures swaping on bad guys depending on the weapon that has done damage to it. A knife attack will leave knife slashes on grunts, and so on with other weapons.
« Last Edit: February 22, 2016, 08:52:58 AM by Snake Plissken »

Offline Snake Plissken

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Re: Brutal Turok 0.3c
« Reply #34 on: February 22, 2016, 08:25:06 AM »
There are some issues but I'm still trying to get this update out as soon as possible for you guys. The chainsaw  is taking a bit more time then suspected. It has a lot of potential but it may have to be something that will be great in its first release, and then improved to what it's full potential in a later update.  Some small bugs are still being worked out with the raptors destructible based gibbing event.  And alterntive damage wound textures for bad guys are still in the works, will add just a few for now In order to get this update out, custom sounds are still being added for the chainsaw, and a final review, look over, and potential final touches have yet to been made. I personally would give it no more then a week at the most befor we all see this update. When it is out it will be fantastic.
« Last Edit: February 22, 2016, 08:53:58 AM by Snake Plissken »

Offline Snake Plissken

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Re: Brutal Turok 0.3c
« Reply #35 on: February 22, 2016, 08:37:58 AM »
Now the rants: these I can't promis will be in the next update but these are things I 100% plan on working and seein in game at some point:

Flamethrower that will catch bad guys on fire, raptors and grunts will run around on fire before dieing, when they do die there textures will be switched out with a animated sequence of textures that will emulate the bad guy slowly being burnt, the sequence then stops and things go null on the final texture frame, to where nothing but a burnt corpse will be left.
    Turok will soon be able to do the long hunters round house kick. And the player will be able to do his as of now when and wile using the chainsaw, and also with the newly added beta tomahawk that we have ported back to the game.
    A grabber hook, a hook that Turok will somehow shoot out of his hand(or something) or a weapon.  This hook will be able to do a few things and it may be based on randomly happening between the 3: the hook will be able to grab onto key body parts of a grunt, the hook then is pulled back into the weapon, with the body part it grabbed onto. If this happens a alt fire would then toss whatever body part was retracted into the weapon, the hook will also be able to pull grunts back to the player until the bad guy has been pulled into point blank range of the player. Then the hook may also be able to pull Turok into whatever he hooked it onto, this will enable the player to reach some parts of levels not reached by any other means.
   A alien gun alt ammo that shoots a black whole orb like projectile that moves at a slow rate. It would then suck bad guys up. And when they are in the center of the orb they will spin very fast as blood particals are thrown about. They then die or blow up lol.

   The crono Ceptor will have a alt use enable ing it to be held in the hand like a staff or scaptor, it; in this position will then be able to cast spells, or "alterntive conocpetor attacks". 
 M well that's it for now if I can recall anything else we planned or are thinking I'll update these posts depending on if later comments where made on this posts. Thanks you guys and will get things going soon. Stay tuned;)


Edit: you know those hooks that swing about in the sprit worlds? I may be able to resize it, flip it, and customize it completely to look like Turok is swinging a hook around.

I forgot to bring up attacking animals. Monkeys that kill, and boars/pigs that eat flesh and randomly drop health.
 The butt end of a weapon or two can be used to hit a enemy and attack with as a alt use. And a bow were working on may have a knife in a holster on the bow that can then be tooken off and used as a alt fire wile still having the bow out

Again: these are not a for sure thing in the next update. However these are things I have started working on it.
« Last Edit: February 22, 2016, 09:22:28 AM by Snake Plissken »

Offline Duke64

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Re: Brutal Turok 0.3c
« Reply #36 on: February 24, 2016, 01:06:36 PM »
Great ideas here with the flamethrower to if guys are running around burned before collapsing or even burning on collapsing. That reminds me of the game Blood some and would be perfect for the flamethrower. Vicious Monkeys would be funny as heck to see yet cool. Also, as I stated before the grapple hook feature could be somewhat similar to Turok 3 except like you said we can use it almost anywhere instead of waiting for those shiny spheres :) Also if it pulls enemies in that would be pretty bad ass to like Scorpion :P Get over here! The alternate fire for alien weapon seems nice to very magical. You have a lot of good ideas and action here though keep it up!
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Offline Snake Plissken

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Re: Brutal Turok 0.3c
« Reply #37 on: February 25, 2016, 09:54:18 AM »
Great ideas here with the flamethrower to if guys are running around burned before collapsing or even burning on collapsing. That reminds me of the game Blood some and would be perfect for the flamethrower. Vicious Monkeys would be funny as heck to see yet cool. Also, as I stated before the grapple hook feature could be somewhat similar to Turok 3 except like you said we can use it almost anywhere instead of waiting for those shiny spheres :) Also if it pulls enemies in that would be pretty bad ass to like Scorpion :P Get over here! The alternate fire for alien weapon seems nice to very magical. You have a lot of good ideas and action here though keep it up!


Hopefully today will be the day before this next update is out.  I'm going into overdrive today lol, and will work on this update today till its ready.

Offline Rok

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Re: Brutal Turok 0.3c
« Reply #38 on: February 27, 2016, 03:25:31 AM »
Yeah that is ranting :) but its okay people like me enjoy it. I am just very busy but when im not i come here and see whats up. Awesome ideas. Doesnt have to be perfect yet either im sure we can enjoy. Especially since its still beta
« Last Edit: February 27, 2016, 03:26:00 AM by Rok »
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Offline Snake Plissken

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Re: Brutal Turok 0.3c
« Reply #39 on: February 28, 2016, 09:44:49 AM »
Yeah that is ranting :) but its okay people like me enjoy it. I am just very busy but when im not i come here and see whats up. Awesome ideas. Doesnt have to be perfect yet either im sure we can enjoy. Especially since its still beta

Very soon. We're really close to getting this out we have added some more work becuse we want a solid release in this next one so we can make a decent page for brutal Turok on mod db. But most is done and well.... Very very soon will have it up for download.

 

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