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Messages - Nfsfan83

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21
I just wondering, I see Snake Plissken replace some weapons models in TDH in his Brutal Turok 0.3c and  I want do it also :) but have few questions:

1. Is there any limit of polygons in current model? I have many nice models from HL CS 1.6, Condition Zero or from Firearms pack:

sample low poly models from Firearms 2.5 view in (great model viewer lots of format - import and export)

https://richwhitehouse.com/index.php?content=inc_projects.php

Firearms 2.5 models few:



2. Is it posiible to import model with custom hands and change weapon model position in game more left side or more center, closer to screen etc?

3. What about example with minigun model? if I replace minigun by m60 what with rotate animation?

4. Textures - models from HL usually have 4 or more textures, in TDH textures need be all in one?

Any help and tips are welcome ;)


22
Hi Guys,

Next to Turok DH, I always like HL1 game, maybe one of best fps ever. But still I need to make some real kick ass weapons models. Some time ago I do it. I love real guns, classic models from 80's action movies like Predator etc.

I collect all best made HQ models and some friend help me convert hands and fix some animations to HL games.

If You like HL1 series You must try it, I want make mod on ModDB site soon.

Few preview videos:

Half Life 1 CD not source



Opposing Force CD:



Blue Shift CD:

&t=3s

If someone can and want these models to Turok DH sendme a priv.

Also I have nice M202 Flash model :)

23
Turok Dinosaur Hunter Modding/Mapping / Re: Nfsfan83 Editor stuff
« on: November 18, 2018, 08:46:42 AM »
I uploaded it to my personal channel by mistake but still you can watch it:


24
Turok Dinosaur Hunter Modding/Mapping / Re: Nfsfan83 Editor stuff
« on: November 15, 2018, 01:13:17 PM »
Friend test my map and record it:

&t=41s

Map will be testing for you guys soon :D

Like you see in 5:44 I add secret area and add weapons models but can't use it in game??? how to set correct properties?

also I have a little problem with sectors and fog, In editor you have slider that you can increase or decrease view so correct is set in on 50%???


25
Turok Dinosaur Hunter Modding/Mapping / Re: Nfsfan83 Editor stuff
« on: November 13, 2018, 08:01:30 AM »
Ok can you message me the model to download?? i will make an example for you if you do

In rar OBJ file and texture:

https://drive.google.com/open?id=1BVyd4MGqeMFbFiwKx-bbO3uNvMdKSAGa

In 3ds grass look this:



Texture can be change any time:



And Jay I want replace plant15 by my grass. I mean if in editor I choose plant 15 I want see my grass in model view window ;)

26
Turok Dinosaur Hunter Modding/Mapping / Re: Nfsfan83 Editor stuff
« on: November 12, 2018, 12:41:30 PM »
No one can help me???

27
Turok Dinosaur Hunter Modding/Mapping / Re: Nfsfan83 Editor stuff
« on: November 09, 2018, 11:47:11 AM »

28
Turok Dinosaur Hunter Modding/Mapping / Re: Nfsfan83 Editor stuff
« on: November 04, 2018, 06:43:50 AM »
I write to Duke64 but maybe someone have ideal how to replace model by own model:

I try this:

https://duke64nukem.com/2016/03/07/turok-dinosaur-hunter-importing-models-basic/

I try replace detai_plant15.bin by my grass model with new texture (texure I can replacing) but with model I have problem.

1. I copy detail_plant15.bin to root folder.

2. Than in game exportanimobj detail_plant15.bin

4. In root I have

detail_plant15.mtl
detail_plant15_node00.obj

5. In 3Ds Max 2009 I open detail_plant15_node00.obj and replace but my new grass model something like this:

https://img1.cgtrader.com/items/205145/bbdef8f6cf/large/realistic-grass-1-3d-model-low-poly-fbx.jpg

6. Export with mtl new obj

7. Copy to root folder

8. Copy all text from detail_plant15.mtl to detail_plant15.objdetail_plant15.mtl  - slash is correct

9. In game convertobj detail_plant15.obj and game has crash log :(

Any idea what is problem???

29
Turok Dinosaur Hunter Modding/Mapping / Re: Nfsfan83 Editor stuff
« on: November 02, 2018, 09:10:14 AM »
Quick action with new re-textured leafs : ;D



Of course this still need set correct position of enemies, maybe change some bushes and number of palm trees but main idea is - cool-fast-action in jungle.

30
Turok Dinosaur Hunter Modding/Mapping / Re: Nfsfan83 Editor stuff
« on: October 31, 2018, 03:04:38 PM »
I begin a little re-texturing some objects :)

Palms from Far Cry 1:











And like you see palm have this same leafs what ground bush so Is it any way to:

1. Change main texture only for bush and keep for palm
2. Add new vegetation own model or replace original?




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