This shit is hard.Alright, incoming (https://cdn3.whatculture.com/images/2016/03/3aZjcbfl-600x400.jpg) mode in next update. lol. I hope Adon said her famous words to you for cheating. I would like to see how you're playing though. How much are you moving and shooting? Are you only dying a couple of times and then quiting? Because the amount of lives you rack up can be alot and I don't want players to go through the maps with 9 lives and 99 life forces all the time like the main game. I want some challenge. Did you find any secrets with coyote talismans that increase your defense?
I gave up and used cheats to blaze through the level and let me tell you, this is a masochist's wet dream.
What do the cheats you unlock do?Try them and find out is what I'll say. Maybe I should put an invincibility on the upcoming easy/normal difficulties as well on the longhunter map. Try to move away from him while shooting and strafing. and hide behind the walls when he throws the boomerangs and pickup health/ammo from the spawners when you need it. I'll also make the Longhunter boss not reset his health on the upcoming easy/normal difficulties.
Also, I think the longhhunter bossfight is harder than the final boss itself, just because if you die at the final boss, you respawn and it keeps the damage you already dealt. With the longhunter's second phase, if you die he goes back at full health.
Of course she did.This shit is hard.I hope Adon said her famous words to you for cheating.
I gave up and used cheats to blaze through the level and let me tell you, this is a masochist's wet dream.
I would like to see how you're playing though. How much are you moving and shooting?Yeah, but funny enough, I was dying thanks to those sneaky traps you put around, also extended draw distance gives the AI eagle vision for some reason.
Are you only dying a couple of times and then quiting? Because the amount of lives you rack up can be alot and I don't want players to go through the maps with 9 lives and 99 life forces all the time like the main game. I want some challenge. Did you find any secrets with coyote talismans that increase your defense?I only managed to find one coyote talisman, but that was pure luck I guess, I'll take on the level again when I get some free time.
By the way those water elevators? PURE FUCKING GENIUS.That's the reason why I started making the first maps for this mod. I said I wanted water that moves and the player can go in and around it. So my first maps I made was the floating water maps. Then I wanted a bow that could hook on to things, and then I just kept making more maps until I got tired.
I didn't think it was that hard so far. I'll get the update anyways but yeah I think the extended draw distance isn't really meant in Turok. I play with it off still to this day because enemies don't have the same behaviors with it on. Even though its a cool feature and a needed one it effects the gameplay of Turok 1.I never play with it off, and didn't know it actually effected anything else other than the fog distance. So I never tested to see how this mod looks and behaves with it off. hopefully it's fine.
It wasnt unbeatable for me neither. BTW adding easy/normal? before starting I set the game on hard, do you mean that even if I didnt they game would had done it automatically?Yeah I set to hard automatically before.
I'm loving the updated areas in the new patch. You're just trying to see how many times I can play this thing in a two week period, aren't you? :Vthanks for playing it! I gave up with trying to get the collision to work correctly with the rope shots, just keep trying you get it after a couple shots. Yeah that water room I could make better by making the elevators wider, but then I'd have to resector that whole room so I said no to that and just reduced the players speed by half while in them.
I'm having a hell of a time getting the rope grapple point in the Primal Valley to trigger, though (i really want that feather :< ). And I kept falling through the platforms in the water elevator room, but only when I got too close to the walls.
thanks for playing it! I gave up with trying to get the collision to work correctly with the rope shots, just keep trying you get it after a couple shots. Yeah that water room I could make better by making the elevators wider, but then I'd have to resector that whole room so I said no to that and just reduced the players speed by half while in them.Oh no, I didn't mean the water elevators, I was talking about the little stone platforms that stick out of the sides of the room. I could stand on them fine, but as soon as I touched the wall, I dropped through them. If it's going to be a pain to resector, though, then don't worry about it. =P
Add the MonkeyOh I thought about that!
Nice, i will download it! When you say more routes, the map is longer then? Awesome, i'm gonna play it again!Yeah some areas I changed and added a bit more. Mostly for secrets and backtracking since there's now feathers to find and unlock Adon.
Playing as adon is really cool and has lost of new things. Hope I dont miss anything besides the ground pound and the dodge.Glad you liked her. yeah that's all her moves. I was also going to make the grapple beam hook to anything but I used an fx and the games collision to do that which was a mistake. But I think I'm just too annoyed with the grapple points now so I'm going to change it and do it my way now so it all works nicely. Expect an update with that change soon.
BTW, something about the update: Some grapple points are unreachable unless projectile collision is set to "precise"
I think somebody wants a 100% rating on there mod lol. I didn't think it could get better but that's just a cool little bonus. Great stuff.lol Thanks. I ended up doing that map because I got sick and didn't feel like doing anything else so I had time to waste and made that. A little note about that map is that it has diagonal water in it something the turok games can't do so it's kinda like water steps instead lol. I also made a water shader for it too so it could move, if anyone can notice that.
Should had mentioned this sooner.Yeah, operative lm, told me about it before. I fixed those platforms up already. They're as good as I can make them.
In the final water column area (the vertical room right before the portal to the second jungle area), the small platforms on the wall cant be stepped on if you land on the side where its attached to the wall.
nice thanks. I updated again hehe. This is definitely the last update at least for some time. In this update I added something I always wanted which was dual miniguns. And I added a new training level that has the Mayahem Temple from Banjo-Tooie in it and the Temple of Time from The Legend of Zelda: Ocarina of Time. :treasure:
Just wanted to give a little update on what's coming up next with this. I'm changing and extending a few levels. Theres new boss encounters and enemies. I also removed the last 2 maps in the Water Seeker area because, understandable, no one liked it. So it has been replaced with new Spirit Temple maps. And a new weapon that will make short work of those pesky Fireborn.
(https://i.imgur.com/EbtMxYe.jpg)
no that's totally not the shredder
(https://i.imgur.com/3r679MA.jpg)
and yes, the screen flashes random colors while space spins around you.
The shredder in Turok 1 is :treasure:
Thanks. No, the blue shredder is my new Freeze gun. It doesn't work like the T2 shredder. It slows enemies down and then freezes them, turning them blue when they die and then they explode.So this replaces the Particle Accelerator correct?
Sort of. It uses energy cells and uses the same explosion. But it's rapid fire and slows enemies down and is uses far less ammo. I'm finding it fun to use.
Thanks. No, the blue shredder is my new Freeze gun. It doesn't work like the T2 shredder. It slows enemies down and then freezes them, turning them blue when they die and then they explode.