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Turok Games => Turok Dinosaur Hunter => Turok Dinosaur Hunter Modding/Mapping => Topic started by: Duke64 on December 25, 2017, 05:40:24 AM

Title: {Release} Winter Turok - User Map/Mod
Post by: Duke64 on December 25, 2017, 05:40:24 AM
Merry Xmas Turok's
(https://duke64nukem.files.wordpress.com/2017/12/winter_turok_1a.jpg)
Turok Sanctum Download: https://turoksanctum.com/winter-turok/
Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1244246522

Info:
I got inspiration from the two winter maps that were made this year. I didn't have plans to make something. I recorded the Iced Lost Land and that really motivated me to make something of my own. But I did start this a bit too late here (not enough time to get all ideas) I made started this 9 days ago though.. I will update this mod next year with more. This was a lot of fun, trying to winterize things naturally and build all of this for the holiday. With more time a lot more can go into this one in the future.

Features:
1 New map in a winter atmosphere. The map got bigger than planned. Collect 3 keys to open the exit portal.

New Pick up/Model: Turok's head is a pick up and it gives you 1 life

New Pick up/Model: Super Mario 64 Star. It speeds the players speed up for about 30 seconds and goes back to normal after that time. (Behemoth Programmer helped me through making my pick up change my players 'speed' for a 'set time'. Thanks! for taking a moment that was pretty tough appreciate that.)

New Textures: Most of the textures are the base games textures but I winterized them to look frosty/icy. (Diddy Kong Racing textures mainly used to help me blend with Turoks to look icy some Banjo snow textures also).

T-Rrex as a normal enemy: Behemoth Programmer's T-rex Normal enemy is used here. I just customized him some to my own needs. But its BP's script that he made for my Ancient Jungle bday map!. (Thanks)

Some other scripts for the level and more....

Secrets : 2

Story:
There has been tales that there is a place where life found a way, Dinosaurs and other creatures have easily adapted to frozen weather. They appear differently now with mostly blueish tints. We can't find out if it is a camo mechanism, that's what it appears to be. But the T-rex even has blue flames now and even fire has changed color. There's something at work here.... These enemies have learned to adapt like chameleons to there surroundings. Turok has to explore this old holiday retreat to clean up the infestation of 'monsters' as some would say. There's a big one located somewhere...

(https://duke64nukem.files.wordpress.com/2017/12/winterturok.jpg)
(https://duke64nukem.files.wordpress.com/2017/12/tw1.jpg)

Merry Xmas Turok's and happy holidays!

If you would like to see a documentation of building this just go here: Note that the finalizing stages aren't even noted. I made this pretty quickly.

Documentations (boring hehe): https://duke64nukem.com/2017/12/18/turok-winter-map-wip/

:primagen: :chronosceptor:
Title: Re: {Release} Winter Turok
Post by: Rok on December 25, 2017, 10:08:13 AM
Looks awesome i'm going tyo play asap. Happy xmas to you too.  :feather: really cool picture!
Title: Re: {Release} Winter Turok
Post by: Badger on December 25, 2017, 10:13:01 AM
Holy moly, you had a winter map under the hood the whole time.

"Banjo kazooie custom turok textures" xD
Title: Re: {Release} Winter Turok
Post by: Duke64 on December 25, 2017, 10:34:54 PM
I did a small update, since I had no testers (no time to sort that out) I decided to play through a few more times and found a few things that needed little tweaks. I also added it to steam workshop.

http://steamcommunity.com/sharedfiles/filedetails/?id=1244246522

:raptoid:

Working on a normal version of it (non winter). Might go somewhere else..not sure yet.

(https://duke64nukem.files.wordpress.com/2017/12/normal-version.jpg)
Title: Re: {Release} Winter Turok - User Map/Mod
Post by: Dinomite on December 26, 2017, 04:15:03 AM
Very nice!
Title: Re: {Release} Winter Turok - User Map/Mod
Post by: Duke64 on December 27, 2017, 12:14:26 AM
Very nice!
Thanks aye.

So who has found the secrets?? heh
Title: Re: {Release} Winter Turok - User Map/Mod
Post by: Smoke39 on December 27, 2017, 01:20:29 AM
I found the obvious one. :|
Title: Re: {Release} Winter Turok - User Map/Mod
Post by: Duke64 on December 27, 2017, 12:48:34 PM
I found the obvious one. :|

I wonder if that's the sky path one. I kind of wanted it to be a bit obvious for players but at the same time you do have to be looking in a direction you don't have to really go in, nice one.



Title: Re: {Release} Winter Turok - User Map/Mod
Post by: BehemothProgrammer on December 27, 2017, 05:25:53 PM
Awesome map. I loved the winter textures you did for everything and also the posters. And I see what you mean about the cliff drops, it does let me know I need to back it up. Good stuff! :t-rex:
Title: Re: {Release} Winter Turok - User Map/Mod
Post by: Deathsphere on December 28, 2017, 11:32:52 AM
Bad ass level dude, merry xmas and soon happy new year! Its funny if anyone plays this map they should be able to tell that you started mapping from Duke Nukem 3D/Doom! I mean I can tell for sure... this map lets me know 100% even know I already know for facts ;) Can't wait to see the normal version great stuff.
Title: Re: {Release} Winter Turok - User Map/Mod
Post by: Rok on December 28, 2017, 01:30:19 PM
Bad ass level dude, merry xmas and soon happy new year! Its funny if anyone plays this map they should be able to tell that you started mapping from Duke Nukem 3D/Doom! I mean I can tell for sure... this map lets me know 100% even know I already know for facts ;) Can't wait to see the normal version great stuff.

What says Dn3d mapper most in your opinion? The structures/architecture? Or the layout of progress?

I did finish the level and loved the structures you make as usual. Good map.
Title: Re: {Release} Winter Turok - User Map/Mod
Post by: Deathsphere on December 28, 2017, 01:47:16 PM
What says Dn3d mapper most in your opinion? The structures/architecture? Or the layout of progress?

I did finish the level and loved the structures you make as usual. Good map.

For me its both of those and also enemy/pick up placements and balance. Without the structures it would be missing what normally is included in dn3d/doom maps. And without this type of layout progress it would be missing the classic map type of feel. Not sure but I think maybe one without the other would make it less, either one if you know what I mean.
Title: Re: {Release} Winter Turok - User Map/Mod
Post by: Dinomite on December 28, 2017, 05:25:47 PM
There should just be a Doom Builder-ish program for Duke 3D already. It's been 20 years.
Title: Re: {Release} Winter Turok - User Map/Mod
Post by: Duke64 on December 28, 2017, 09:53:26 PM
Awesome map. I loved the winter textures you did for everything and also the posters. And I see what you mean about the cliff drops, it does let me know I need to back it up. Good stuff! :t-rex:
Glad you found all the posters hehh.

There should just be a Doom Builder-ish program for Duke 3D already. It's been 20 years.

There's something close to it but Doom builder is still ahead imo. Mapster32 is a pretty big upgrade from just using build though and it comes with Eduke32 http://www.eduke32.com/

Bad ass level dude, merry xmas and soon happy new year! Its funny if anyone plays this map they should be able to tell that you started mapping from Duke Nukem 3D/Doom! I mean I can tell for sure... this map lets me know 100% even know I already know for facts ;) Can't wait to see the normal version great stuff.

Thank you and happy almost new year too. It is mostly DN3D as DN3D mapping even taught me Doom mapping. They're very close but just different.
Title: Re: {Release} Winter Turok - User Map/Mod
Post by: Jay Doomed on December 29, 2017, 10:59:38 AM
This was a really good level possibly your best designed Turok 1 map yet. How the hell did you make all of this (not just the map) in 9 days :o Can't wait to see the normal version too. The architecture in this level is yet amazing you have made your own once again. I think what really makes a level fun is the layout of it/how you progress. You have made a great layout. With the main hub area of the map being the main focus it has branches that lead out and back into it. For me this is a top notch individual map. It reminds me of a Hollywood style layout so yeah I can see what they mean about dn3d mapping being noticed in here.

I've been at my families house this whole break. Just got back today! Cool to see you added it on workshop. keep killing killer. 10/10

Oh yeah found this awesome secret and now its 20/10 map lol

(https://doomforever.files.wordpress.com/2017/12/20171229104536_2.jpg)
Title: Re: {Release} Winter Turok - User Map/Mod
Post by: Duke64 on December 29, 2017, 04:33:26 PM
Thanks yeah basically my favorite games but more posters coming soon don't you think I forgot Shadow Warrior! This will surely be updated next year. Maybe I can prep with a little more time this year but that's not for awhile so ahhhh lol.
Title: Re: {Release} Winter Turok - User Map/Mod
Post by: Rok on December 30, 2017, 06:37:25 PM
The 1 life turok head pick ups are so funny but its really cool to.
Title: Re: {Release} Winter Turok - User Map/Mod
Post by: Jay Doomed on January 17, 2018, 11:23:24 AM
I didn't know if you wanted to share the video or not but I saw the video of this map with you and that guy discussing level design while he beat your level. Cool video man excellent talks.

:campaigner:
Title: Re: {Release} Winter Turok - User Map/Mod
Post by: Rok on April 11, 2018, 05:39:22 PM
For me its my favorite I should of said just because it really holds up the Turok feeling to me. Not just because. So yeah I meant this. Its so in place to me and others. My bad.
Title: Re: {Release} Winter Turok - User Map/Mod
Post by: Jay Doomed on April 17, 2018, 02:54:59 PM
For me its my favorite I should of said just because it really holds up the Turok feeling to me. Not just because. So yeah I meant this. Its so in place to me and others. My bad.

Did you watch the video chat with 64 of this map? lol Its a really cool talk since he seems to not really talk much on mic. But they talk about a lot of stuff and level design and other things. Fun video if you ask me.