Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - jmmreview

Pages: 1 [2] 3
11
Turok 2 Seeds of Evil / Re: Prima's official strategy guide
« on: April 09, 2016, 05:53:15 PM »
I was looking through some of my old N64 magazines and I found this!


Thing is I bought this years after Turok 2 came out becasue I seen it for £2 in a local charity shop. I can't believe after all this time I am finally going to have a really good use for it!

12
Turok Dinosaur Hunter / Re: Turok EX
« on: April 01, 2016, 06:51:47 AM »
In the long run Xbox gets better exclusives, games like Perfect Dark XBLA and Serious Sam HD collection. I don't want to start a console war or anything but in my experience Xbox gets the games I like.

Also a little off topic but Night Dive are bring System Shock Remastered to consoles too

I made a few comparison gifs
https://twitter.com/JMMREVIEW/status/709826685772894208

https://twitter.com/JMMREVIEW/status/709826229151596544

13
Turok Nukem  :o
Now I've seen everything!lol

14
Turok 2 Seeds of Evil / Re: Turok 2 Remaster - our wishlist!
« on: March 13, 2016, 07:03:48 PM »
Oh okay thanks for clearing that up! I never played the multiplayer, my friends and I would be too busy playing GoldenEye and Perfect Dark!lol
Pretty cool trick though and I can see how the game wouldn't be the same without it. The layout of the levels almost look like they were built for it!

15
That is awesome Duke, I try and tell as many people about Turok Enhanced as I can but if they haven't played the original they don't seem to be interested =/
So has Kaiser really been working on this since 2011? That is crazy, I am guessing he didn't always work for Night Dive in that time?
Also I hope it doesn't take another 5 years for Turok 2 Enhanced XD

16
Good idea Duke! I would much prefer talking about Turok! ;)

You should look at some of the comments on the Turok comparison videos it was really quite sickening. That is part of why I wanted to make my video and do my best in setting the record straight!

Source:







That last one is so annoying! a day?!
Even if the the guy who says "What a shit looking remaster" is trolling he got 92 likes!?!?
It makes me so mad. I hope the game sells well!

Edit: Duke I just noticed a lot of the questions have been removed from the interview did something happen to it? I didn't remove it.

17
Turok 2 Seeds of Evil / Re: Turok 2 Remaster - our wishlist!
« on: March 09, 2016, 04:54:48 PM »

Spiderman glitch:
Watch please this viedo: https://youtu.be/UYb3qe804XU
I hope that this "spiderman glitch" will STAY in remastered multiplayer - it's like game mechanic! Please also add this "multi-air-jumping areas" to level editor. I can't imagine T2 Multi without this glitch! I hope movement will remain the same - air-jumps and "bunnyhoping" / bouncing off ramps (sloped terrains) - maybe soon I will create video also about this.


Hey I tried this jump in the single player (PC) but it didn't work. Maybe I am doing it wrong, I tried to jump when something was above me on a wall is that how you do it?

18

So basically, you registered on the site to get views for your video?

One of my motives for joining the website was that I am really interested in the Brutal Turok mod you guys are working on, I would like to make a video about that some day. 
I am not interested in video views that is just a number but I do want the opinions of real Turok fans, if I am wrong about something in the video I want other fans to point it out. The average person on YouTube wont be able to spot when I am wrong about something. I think of it as peer review and where better to get it but here!   

I don't think its just that Dinomite...

I have been reading lots of other posts so I knew to watch of for Dinomite, I was expecting a post with something like that, it could be worse, at least he didnt say the post was a waste of time xD


(Don't think I didn't notice that Turok action figure near the end lol)

Well spotted! That was a happy accident, I think I recorded that footage even before I new Turok was coming (I think I found out about Turok as I was editing that video)   

Oh damn I love seeing Kaiser talk about Turok 3 even if its small talk.
Is Kaiser Sam Villarreal? You aren't the first person to call him that but I don't know why.

19
No problem man, I wish I asked them more questions, I frantically drafted these questions one night, hopefully I can send them questions about Turok 2 when it comes out :)

20

Hey everyone I am still new to the website but I have a lot of love for Turok so I look forward to being a member on here, really excited about some of the mods you guys are working on.

I thought you guys might be interested in it the above video I made about an email interview that took place between me and the lead developer of Turok Sam Villarreal.
I will copy and paste the text version but here is a link to the post on my website too: http://www.goldenedgegamers.com/?p=1579

Improved level design

JMMREVIEW: I was really shocked when I turned a corner on the first level to find an area had changed! Can you please settle a debate, did the first area change so you could remove the auto-shotgun or was there a different reason?

Sam Villarreal: The reason was because players who are new to the game will almost be guaranteed to miss the 2nd key, which is hidden in such a obscured area. Also most keys in Turok are usually placed in grand-scale areas protected by enemies and whatnot. The location of that 2nd key just felt really underwhelming so I wanted to revamp that section and make it more of a grand entrance, as if that key is really well protected.

Also the shotgun secret is still there. Just keep looking around

Q: There are parts of level 3 where the platforms are extended which makes jumping the gaps much easier, was that the general idea behind improving the level design, to make it more accessible?

A: Yeah, a lot of the level design in Turok is actually built around the fact that the user understands that strafe-running would boost their speed when making long jumps, but its never explained anywhere in the training session. Again, players who are new to Turok will never even realize that it’s possible, so that area was tweaked to make it possible to jump to those platforms without requiring strafe-running.

Removal of the 30 FPS cap

Q: I am not sure if the game runs at 60fps because I haven’t tested it but I can tell the frame rate has dramatically improved. Can you confirm the game is 60fps, if so was it difficult to achieve this?

A: The original game actually ran on two threads, one thread ran the game logic at 15 fps while the rendering thread ran at 24 fps (it could of been 30, I am not sure). The challenge with the new engine was making all of it work well with a single thread that ran 60 fps across the board. That meant that things had to be tweaked and reworked like the delay time for enemy respawning (which continued to cause problems after the initial launch of the game). Movement speeds for particle effects were the biggest annoyance because it had to be perfect in terms of timing so it ended up being a lot of trial and error in tweaking the speeds and time factor.

Controls 

Q: The original Turok had a controller with only one analog stick but we now have the ability to freely remap all keyboard, mouse, and gamepad inputs. How important was it to modernised these controls 

A: Very important. As a FPS game being built for the PC, it was mandatory to get those controls right.

Clearing the way

Q: Removing the fog is another huge improvement that alone mixed with the support for high resolutions and widescreen makes it feel like a different game…
You are working on Turok 2: Seeds of Evil, the fog doesn’t seem as intense in that game and I think the graphics are slightly better because it used an expansion pack. Are you finding any major differences or challenges with Turok 2 compared to Turok 1?

A: Some of the biggest changes in Turok 2 is skinned models and dynamic lights. Levels in the first game were built with static meshes and rendering a scene was very quick and straight forward due to redrawing the instanced meshes over and over. Turok 2 on the other hand will have lights that will affect per mesh and dynamic meshes. This will complicate things a lot more since now rendering meshes won’t be simple and direct anymore but this will go well with some of the ideas I have for the enhanced renderer.

N64 vs PC 

Q: From what I understand the enhanced version uses elements of the N64 version and the PC version, what was the reason for this?

A: N64 version has way superior sounds compared to the original PC port. The initial launch got a lot of negative feedback regarding to the sounds since it initially was using the sounds from the 1997 PC port. The 2nd patch introduced sounds taken directly from the N64 version. The minigun sounds in particular are way better than before now.

Dynamic lighting, bloom, FXAA, enhanced water effects, lights shafts

Q: I am assuming these kind of effects couldn’t be achieved using the hardware at the time, with things like the water effects did you somehow reprogram the existing water or did you pretty much start from scratch on most of these effects?

A: The water refraction/reflection effects were very easy to implement. All post process features that were implemented had very minimal risk and did not require any change to the core scene renderer. Though I did have to create a material system which allowed me to specify what textures should be treated as ‘water’, but that data were created separately and didn’t require modification of the original assets.

During rendering, all water surfaces were added to a list which was used to mask out the stencil buffer and rendered the reflected scene as well as the refraction scene. All of this was completely independent of the core scene renderer.

The future at Night Dive

Q: So we know Turok 2: Seeds of Evil is on the way and I know a lot of people are really happy about that, myself include but will the lesser known N64 game, Turok 3: Shadow of Oblivion ever get an enhancement?

A: Our team has really been focused on delivering the best re-mastered experience of Turok and Turok 2, and we’re ecstatic about the positive feedback we’ve gotten so far. Personally, I’d love to see that happen, and if this keeps up, Turok 3 could definitely be something we consider and discuss for the future.

Pages: 1 [2] 3
SimplePortal 2.3.6 © 2008-2014, SimplePortal