Singleplayer_Remix | Download (https://turoksanctum.com/behemoths-mod-wip/) | This mod adds several things:
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Map_-_Palace | Download (https://www.dropbox.com/s/c348utlptw2ansh/BP_SnowLand.zip?dl=0) | (https://i.imgur.com/Lyxt2Zm.jpg) This includes a level called Palace that connects to the 2nd map of the HUB world (theres nothing there, but it's fully sectored). Theres also another HUB map you can only see if you type map HUB.map in the console and you can noclip around to see it. Also included was some coop work, You'll find that you can play the first map of Port of Adia with no enemies (or play raptorfest mode) and events trigger and you can pickup and activate the beacon and any health, weapons, inventory items, and ammo you have carry over to the next map. |
Map_-_Supply Ship | Download (https://www.dropbox.com/s/c348utlptw2ansh/BP_SnowLand.zip?dl=0) | Install Instructions: Unzip "BP_SnowLand.zip" and copy the "mods" folder to your "Turok 2 - Seeds of Evil" folder (Steam) or "Turok2 EX" folder (GOG). Story: The Purr-Linn are marching towards the Northern Lost Lands with the intend to wipe out all humankind in their path. The Primagen has fooled the Purr-Linn into believing that he will turn the Lost Land over to them once they have helped free him. A high-tech weaponry and ammunition supply ship, maintained by a horde of lethal biomechanical droids, is currently on route toward the Purr-Linn army. Turok must destroy the ship and stop the Purr-Linn before it's too late. |
Skip_Cinematics | Download (https://www.dropbox.com/s/nyeaml3cefuse1e/BP_Skip_Cinematics.kpf?dl=0) | |
Stay_Dead | Download (https://www.dropbox.com/s/upcbugeq0rt8rsm/Turok2_StayDead_1.0.0.zip?dl=0) | Enemies will not respawn |
Reflections_On_All_Materials | Download (https://www.dropbox.com/s/rgn56436d0ckawb/BP_Reflections.kpf?dl=0) | |
Dark_Blood | Download (https://www.dropbox.com/s/3hr9u7nha6uwe8d/BP_DarkBlood.kpf?dl=0) | |
Less_Blood | Download (https://www.dropbox.com/s/ykomseihvmhxilm/BP_T2LessBlood.kpf?dl=0) | |
No_Blood_With_Gibs | Download (https://www.dropbox.com/s/ho0lyc7vmfxtz0o/BP_T2NoBlood.kpf?dl=0) |
Downloading now sounds really cool. Here we go :)Thanks! Glad you enjoyed it.
Many things to name that I like this time I will go with I love the feather power ups and how they mock Doom 2016. Haste xD And really nice level edits.Thanks. Yeah I made quad damage, haste and regen. Doing Berserk would be fun and bloody but a lot of work lol.
https://turoksanctum.com/behemoths-mod-wip/
Would be cool if the sacred eagle feather actually gave skills you can use anywhere. Like the feather in river of souls unlocks that air dash, and things like that.The mod right now is all very temporary, I imagine it changing greatly later on. The points system sounds great for an arcade type of mode.
About the permanent stat boosts, how about being able to upgrade at checkpoint stations? mod would run on a score system where you get points for killing enemies, and a multiplier that increases each time you kill by headshot (explosive weapons would only increase multiplier if they damage more than one enemy at the same time).
Getting hit lowers or resets the multiplier, also entering a station resets the multiplier creation the situation where you have to decide to cash in your points or go further and see if you can get a bigger amount of points.
This is amazing, really liking the weapon changes.Thanks. I want to make more weapon changes when I get time to. I doubt anyone will know where the font is from. It's from an N64 game called Hybrid Heaven.
What font are the damage numbers from? Looks familiar
Great stuff dude all around fun mod I really like that ground pound and the Razorwind :o How in the world is it heat seeking. Love it though. I want to make a video hopefully I get some damn time man. What's up with the grappling hook? That sounds interesting since its in Turok 3.Thanks. It's Predator tech Razorwind. :) The grappling hook will be like T3's except you'll be able to hook on to any surface. Should be a fun end game item.
Btw nice Turok 2 cancelled photos added ;)
Really enjoyed playing!Haha and now you got 8mb of RAM.
Expansion Pack Found
Tried to download your mod but I get a 404 error.
Thanks!
Update: I've added in all the Turok 2 defs I needed for every door, interactive object, platform, action, destructible, sound, and particle (that was a lot of work). I've added more details and the actors to the map as well as lighting and it's looking and functioning even better :)
I also added the Primagen as a normal enemy.
And platforms that you can be pushed around to create some type of simple puzzle scenario. (I could also make a weapon that creates platforms but we'll see)
Thanks!
Update: I've added in all the Turok 2 defs I needed for every door, interactive object, platform, action, destructible, sound, and particle (that was a lot of work). I've added more details and the actors to the map as well as lighting and it's looking and functioning even better :)
I also added the Primagen as a normal enemy.
And platforms that you can be pushed around to create some type of simple puzzle scenario. And it all works perfectly in MP too thanks to my network syncing scripts. Oh yeah!
Thanks. I really have to step on the gas here though because I really need to focus my efforts elsewhere at the present time and foreseeable future. I've done so much work with Turok 2 modding, more than I've ever done before, and I don't want to forget about it which will happen if I stop. I think for the all the maps after this one I'm going to use a level editor tool I have in Unity and export them out with Fireseed to try and create maps faster even if it does make it look less like a Turok 2 map.
Thanks!This is awesome, those pushable objects could really open up some interesting map ideas. Great work
Update: I've added in all the Turok 2 defs I needed for every door, interactive object, platform, action, destructible, sound, and particle (that was a lot of work). I've added more details and the actors to the map as well as lighting and it's looking and functioning even better :)
I also added the Primagen as a normal enemy.
And platforms that you can be pushed around to create some type of simple puzzle scenario. And it all works perfectly in MP too thanks to my network syncing scripts. Oh yeah!
yeah I worked on the second map more and only just started the Jungle map. I put alot of time in to just figuring out how to do SP things like objectives, save points, and all that good sp stuff.
Here's a fly through of the map :) (Still needs alot of work)
Awesome love seeing more Turok 1 maps. There's not enough!
I definitely don't have the time to work on this mod anymore especially how I originally wanted it with a giant HUB and many levels branching off from it. So I'm posting the work I've done so far on it. It includes a level called Palace that connects to the 2nd map of the HUB world (theres nothing there, but it's fully sectored). Theres also another HUB map you can only see if you type map HUB.map in the console and you can noclip around to see it. Also included was some coop work, You'll find that you can play the first map of Port of Adia with no enemies (or play raptorfest mode) and events trigger and you can pickup and activate the beacon and any health, weapons, inventory items, and ammo you have carry over to the next map.(https://i.imgur.com/Lyxt2Zm.jpg)
Download Link: https://www.dropbox.com/s/596cwfvmw6tcuw7/BP_Palace.kpf?dl=0 (https://www.dropbox.com/s/596cwfvmw6tcuw7/BP_Palace.kpf?dl=0)
Palace is nice btw. This is a good pic to post on facebook I bet. Still looks awesome coming back to it here.(https://i.imgur.com/Lyxt2Zm.jpg)
Name | Description | Link | |
------- | ------------- | ----- | |
Stay Dead | Enemies will not respawn | Download (https://www.dropbox.com/s/upcbugeq0rt8rsm/Turok2_StayDead_1.0.0.zip?dl=0) | |
Less Blood | Download (https://www.dropbox.com/s/ykomseihvmhxilm/BP_T2LessBlood.kpf?dl=0) | ||
No Blood With Gibs | Download (https://www.dropbox.com/s/ho0lyc7vmfxtz0o/BP_T2NoBlood.kpf?dl=0) |