Author Topic: Nfsfan83 Editor stuff  (Read 17833 times)

Offline Nfsfan83

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Re: Nfsfan83 Editor stuff
« Reply #20 on: November 09, 2018, 11:47:11 AM »

Offline Nfsfan83

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Re: Nfsfan83 Editor stuff
« Reply #21 on: November 12, 2018, 12:41:30 PM »
No one can help me???

Offline Jay Doomed

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Re: Nfsfan83 Editor stuff
« Reply #22 on: November 12, 2018, 03:31:00 PM »
Ok can you message me the model to download?? i will make an example for you if you do
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Offline Dinosoid

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Re: Nfsfan83 Editor stuff
« Reply #23 on: November 13, 2018, 12:54:04 AM »
.
« Last Edit: September 11, 2019, 02:35:14 PM by Dinosoid »

Offline Nfsfan83

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Re: Nfsfan83 Editor stuff
« Reply #24 on: November 13, 2018, 08:01:30 AM »
Ok can you message me the model to download?? i will make an example for you if you do

In rar OBJ file and texture:

https://drive.google.com/open?id=1BVyd4MGqeMFbFiwKx-bbO3uNvMdKSAGa

In 3ds grass look this:



Texture can be change any time:



And Jay I want replace plant15 by my grass. I mean if in editor I choose plant 15 I want see my grass in model view window ;)
« Last Edit: November 13, 2018, 03:31:37 PM by Nfsfan83 »

Offline Nfsfan83

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Re: Nfsfan83 Editor stuff
« Reply #25 on: November 15, 2018, 01:13:17 PM »
Friend test my map and record it:

&t=41s

Map will be testing for you guys soon :D

Like you see in 5:44 I add secret area and add weapons models but can't use it in game??? how to set correct properties?

also I have a little problem with sectors and fog, In editor you have slider that you can increase or decrease view so correct is set in on 50%???

« Last Edit: November 15, 2018, 01:57:38 PM by Nfsfan83 »

Offline Nfsfan83

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Re: Nfsfan83 Editor stuff
« Reply #26 on: November 18, 2018, 08:46:42 AM »
I uploaded it to my personal channel by mistake but still you can watch it:


Offline Duke64

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Re: Nfsfan83 Editor stuff
« Reply #27 on: December 20, 2018, 12:11:03 AM »
Nice work man. If you want you can try this for model imports for now if you like. Its a tool for unity that helps prep the models ready for importing. There is a usual way to import and there is this tool. I'd suggest using this tool. https://turoksanctum.com/turok-model-and-animation-editor-scripts-for-unity/

I'll make a quick tutorial how to do it normally but I'm too busy till after the holidays pretty much.
« Last Edit: December 20, 2018, 12:11:34 AM by Duke64 »
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