Turok: Dinosaur Hunter Forums!

Turok Games => Turok 2 Seeds of Evil => Topic started by: kubpica on December 23, 2015, 12:06:13 PM

Title: Turok 2 Remaster - our wishlist!
Post by: kubpica on December 23, 2015, 12:06:13 PM
Hey! Soon I will contact with Night Dive Studios (guys making Turok 2 Remastered). I and other players thinks that we should tell them what we think should be changed (or not) in new version of T2. So, please guys write here your ideas for refreshed T2.

I will keep updating our wishlist here: https://docs.google.com/document/d/1GgFR3O9KVOPVs538VhUVouvjcFXGQyk0vqoAg3MMBz0/edit?usp=sharing (https://docs.google.com/document/d/1GgFR3O9KVOPVs538VhUVouvjcFXGQyk0vqoAg3MMBz0/edit?usp=sharing)

Here are my few suggestions:

Level editor!

CO-OP mode:
By using some tricks and editing variables in game memory I got Turok 2 CO-OP mode! (multiplayer mode mixed with singleplayer mode on singleplayer levels) Here is video - https://youtu.be/q8E3fugeEDU https://youtu.be/k9VfNQFa3TE
I also already got "death bug" and teleports fixed by hacking game memory ;p
Would be super awesome if they can add this CO-OP feature to T2 remaster! Just imagine kicking dinos' ass with friends also on maps created by community :D

Fog:
In your Turok: Dinosaur Hunter remaster there is fog turned off by default. I think It can't be done in T2:SOE (remove the fog in default settings). Using sniper zoom in Plasma Rifle and Tek Bow to see what is behind the fog is game mechanic! Example: In last world there are "shooting cameras" which are overpowered at short distance and you have to find them in fog by zoom to kill them from long distance. Or just last level in first world is a good example - you gets Tek Bow with sniper zoom before entering the long area which is suggestion that you should use sniper zoom. "Extend draw distance" should be in cheat menu (and in server config on/off).

Fov:
I noticed that in T2 there are two types of fov - fov of camera and fov of weapon (modelview). Using command "set fov 90" you set both fovs to 90. But thanks editing variables in game memory i got this interesting effect - https://youtu.be/6a4orbIZ3Ms Changeable viewmodel would be nice :)

Spiderman glitch:
Watch please this viedo: https://youtu.be/UYb3qe804XU
I hope that this "spiderman glitch" will STAY in remastered multiplayer - it's like game mechanic! Please also add this "multi-air-jumping areas" to level editor. I can't imagine T2 Multi without this glitch! I hope movement will remain the same - air-jumps and "bunnyhoping" / bouncing off ramps (sloped terrains) - maybe soon I will create video also about this.


Gamemodes and game modifying:
Basber's mods: Would be awesome to have AWR gamemode, "Planned Features" described on mod's website and other things from Basber's mod - http://awr.turok2.de/ Maybe also ingame support for bots :)
We need also "last man standing" game mode! :P And I thing that near every aspect of the multiplayer game should be setable in server config, so then we can easily create custom gamemodes.
I see that they support moding T1, but I would also love to be able to making server plugins. Plugins - I mean server mods that players don't have to download. They just can join to server and it will works. (like Metamod / AMX Mod for Counter Strike / Half Life or like Bukkit.org for Minecraft) So, I hope server will also be modifiable :P

That's all for now, but I think I will write soon something more.
Don't forget to write your ideas but remember that it's not new game - it's just refreshed version of T2. :D
Title: Re: Turok 2 Remaster - our wishlist!
Post by: The_EyeofTurok on December 23, 2015, 03:44:41 PM
Perfect wishlist imo dude and coming from good fans of Turok 2 I couldn't agree more here I am hoping someone will mod T1 for co op also. But if not man we have to have some mp in T2. All of those game modes would be perfect to I ALREADY CAN'T WAIT FOR T2 like this :))

Thanks for posting this we need wishful thinking of our games from players who know what there talking about. Not some kid on the internet who "remembers playing" Turok as a kid imo.
Title: Re: Turok 2 Remaster - our wishlist!
Post by: Jay Doomed on December 23, 2015, 03:52:59 PM
Thanks for posting this we need wishful thinking of our games from players who know what there talking about. Not some kid on the internet who "remembers playing" Turok as a kid imo.

Shots fired xD But yes exactly right we need opinions of true fans and true players like the poster here, not people who just remember playing. Hey I remember playing to and I was playing Turok days before the release! Some people who could make suggestions only remember the game from 18 years ago and that scares me if the devs will listen to them seriously. To me its not just a faint memory its direct and personal.

Thanks for sharing this Kubpica I agree with this stuff all the way to keep it original like this plus add some depth to our options. We can't go wrong with this here.
Title: Re: Turok 2 Remaster - our wishlist!
Post by: Mon-Ark on December 23, 2015, 04:15:36 PM
-The most extreme limb damage: 1 shot to the head or 15 on arms/legs. doesnt help that enemies flail their arms as if they are having seizures. Nothing more dissapointing than using the scorpion launcher on a jobber dinosoid and seeing it survive because the rocket touched the legs, or a cerebral bore hitting the arms.
This also screws tek arrows all over, making enemies somehow able to outrun the arrow's explosion without a scratch.

Quote
I also feel that the limb damage takes aways some of the usefulness of weapons. Why use the firestorm cannon on a tough enemy when one well placed pistol bullet to the head does an instant kill? I feel there should be a middle ground to this, or an option to have global body damage like the first game.


-Low ammo: on most weapons, you carry half the amount of ammo you used to in T1, which brings to the next problem.

-No backpack

-Ammo farming: drag down the pace alot of the time on these places where items keep respawning. Wouldnt be such a problem if you could carry more ammo with yourself.

-Delayed enemy deaths: for some reason it takes a second before theystart to play dead. Many time an Endtrail shoots 1 (or two) times as it falls to the ground.

Other than that, some fixes on maps like:
-ne graveyard gate in stage 2 that wont trigger enemies unless you actually touch the gates

-the Soul gates in stage 2 needing some effect to show you are actually damaging it.

-the spinning wooden platforms in lair of the blind ones have a very small area where you can actually stand (much smaller than the model itself) so you have to land near the pole that supports the platform.

Honestly this is more of a case of what they can fix rather than what they can add.


As for what I would want added: a co-op survival mode akin to Mercenaries mode in resident evil, also like that turok mod on Doom roaming out there.
Title: Re: Turok 2 Remaster - our wishlist!
Post by: Duke64 on December 23, 2015, 07:22:01 PM
I don't think I could of said it better Kubpica. I want T2 to stay true like T1 no nonsense. I hope it comes with a level editor, mod tools, MP with game modes and co op, and slight tweaks to the Single player. Small tweaks that only fix areas, as they did in T1 with some extra details on the map in a gentle way. But I don't want to get rid of old bugs from the original those should stay. Since this will use the same engine as T1 but slightly tweaked to fit T2 standards it will be moddable no doubt, then we could do a ton of this stuff ourselves :)

I want the soul of T2 to stay true but better performance, control feel, fov, and smooth frames.

If it helps any: Kaiser didn't just start Turok ex because he was going to get paid. He started that years ago as a fan, so I would say the actual dev is a fan himself :)


Title: Re: Turok 2 Remaster - our wishlist!
Post by: Trycer on December 25, 2015, 02:26:10 AM
¡I believe... !

That we need a ranking system, also better idles aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaand... A 3rd person mode... You know... Some people can get really dizzy.
Better character's body and customizable, not just skins. We need armors, skills and, you know, basically a whole new fucking game that don't suck instead of bringing back the good ol' T2SOE from the dead...
Title: Re: Turok 2 Remaster - our wishlist!
Post by: Trycer on December 25, 2015, 02:27:12 AM
Nah, but serious. A 3rd Person View would be nice.
Title: Re: Turok 2 Remaster - our wishlist!
Post by: finit on December 25, 2015, 02:46:23 AM
Wishes (I would like to see em in first release as I consider em as important.)

Update basic engine on your own updated to be able bring new graphic stuff etc...
    Update base game with v1.04 version
    Add widescreen support
    Add optional extended draw distance like with Turok to increase view distance
    (It will move fog more far on view right?)
    Enhance FPS to 60 as default with vsync on
    No FPS cap with vsync off but can be adjusted via console command if needed
    Add option to hide crosshair
    Add option to turn off headbobbing
    Add config.cfg with options like in Turok release if possible
    Fix possible issue which got original Turok 2 with playing soundtrack
    Make Turok 2 Multiplayer separated like before to have proper bugs treatment if needed
    Increase time for disappearing of dead enemies
    Add option to select ingame movement speed (Example: 100,90,80,70,60,50%)
    Add console command for ingame movement speed where it can be selected with custom range
    Add option to select change fog to black shadows as its in default in Hive of the Mantids level
    Add option to use HUD which is a bit different in N64 version
    Add option to turn off ingame hints messages [Example: 2 healt, 10 pistols bullets (clip)]
    Remove need for Intel Video Codes installation (You may need this if intro movies aren't playing)
    Add optional subtitles option (captions) to all cutscenes to enable people with worse English skill (Hello there! :D) to understand  story more. Not mention
    those with ear issues (Deaf gamers etc.. I have also problems with hearing :(..)
    Improve or extend ragdoll physics
    Add option to run in 120hz or more for incoming Oculus Rift-ARZ1 (and other related devices). More info here with showcase: http://oculusrift-blog.com/wp-content/uploads/2013/09/Rift-ARZ1.jpg

   

Optional (can be added later eventually)

    Add some archivements and steam cards + related stuff
    Bring editor, tools.. whatever needed and wanter for modders
    Bring workshop on Steam
    Bring showcase of textures + with their description where they come from
    More coming soon eventually :)

+ More from fans on Steam forum

    Include an option to play on completely unaltered levels.

    Include both the n64 and PC soundtracks and make it possible to switch between them.

    Make it so the Primagen fight uses the unused fourth boss track instead of reusing the Queen track (this could be optional).

    Make the freaking flashlight work (never seen it work in my entire life).

    Make splash damage actually work as it should, instead of explosive weapons not actually being explosive.

    Include options for both variants of the textures (the PC release I seem to remember had optional "HD" textures, however the only difference I could find was that the earth texture in the tunnels of Level 4 became cracked like dry desert ground instead of just a smooth brown-ish surface).

    Don't screw up with all the gore animations, blood spills, post-death corpse juggling, etc. - make them all work and look exactly as they used to.


Title: Re: Turok 2 Remaster - our wishlist!
Post by: ひまわりくん on December 25, 2015, 02:36:39 PM
A humble request.

Add a working scope function to the tranquilizer gun, it makes no sense for the model to have a scope you can't use.

Also, modify max ammo for the pistol (60 rounds instead of 50), shotgun (12 EXP, 21 BUCK), charge dart (40 units instead of 30) and grenade launcher (15 grenades or make it do more damage with a lower ammo count).
Title: Re: Turok 2 Remaster - our wishlist!
Post by: Mon-Ark on December 25, 2015, 03:28:50 PM
Those value are a little underwhelming. What difference would it make for the pistol to hold 60 bullets instead of 50, or the shotgun to hold 12 explosive shells instead of 10?

The grenade launcher is strong as it is, the problem is the hitboxes on enemies (and in this case the grenades too since it very ahrd to hit things with it compared to the grenade launcher in turok 1), so most of the time you are hitting every limb but the torso and the head.
Title: Re: Turok 2 Remaster - our wishlist!
Post by: Mon-Ark on December 28, 2015, 02:47:51 PM
The game is in a much tougher spot than the first game because of some new things they tried on it.

Not changing anything and let modders "fix the game" would be going the opposite way of thing that have already been done in Turok EX, like the pillar jumping in  stage 3, where they made the pillars slightly bigger, or the goddamned change in a few areas to make them more streamlined.

That being said, they promised the option to play the unaltered maps later on, so why cant the same be done to turok 2 and have a point perfect rendition of the original with all its original shit, and a EX version with polished game system?

Seriously, am I the only one who sees something wrong when trying to kill the purrlins whit gatling guns? or a shot with a Shredder's explosive round to an endtrail's back, and the thing still lives?
Title: Re: Turok 2 Remaster - our wishlist!
Post by: Jay Doomed on December 30, 2015, 01:55:45 AM
I can see where some are coming from but if the game is moddable we can change it to however we want. I even made Turok faster and damage by weapons different just for fun in Turok 1. So everything will probably be optional while they keep the true essence of Turok 2 still intact. With options to change stuff the field is wide open guys.

I just want T2 to be the same but with the feel and options that Turok 1 has. As long as its moddable and theres a level editor also then im pleased. There are small kinks in the game I know. But true essence is best to keep while tweaking major issues to be fixed.
Title: Re: Turok 2 Remaster - our wishlist!
Post by: Mon-Ark on January 05, 2016, 01:00:52 PM
Wait, you are saying mutiplayer isnt that fast by default?
Title: Re: Turok 2 Remaster - our wishlist!
Post by: Adon on January 08, 2016, 11:24:39 AM
The mp is still fast just not as fast as the current servers since they use there own settings which is exactly how it should be on the remaster. It gives you option to change it up how you want I guess. With options nothing can go wrong.

I wan't to see the game stay as original as possible with minor touch ups including the new stuff they have in T1. But I mostly hope they can set up a proper co op where I can select Adon, Fireseed, Tal'Set, or the mp characters in the game as playable co op characters.
Title: Re: Turok 2 Remaster - our wishlist!
Post by: kubpica on January 13, 2016, 11:28:24 AM
More than 60fps
Using "-maxframerate 64" we can get real 60FPS, but with bigger values like "-maxframerate 144" game goes crazy - it works like in slow motion or very fast like with speed hack. We can get real 144FPS and normal game speed only by hacking game memory.

Every type of weapons in level editor and in multiplayer
We want to have singleplayer-only weapons also in multiplayer! And all of "deleted / N64 multiplayer" weapons in level editor -

Also singleplayer's Scorpion Launcher has nicer effect of fired rocket than multiplayer's Scorpion Launcher. Why don't have this nicer effect also in multiplayer?

Admin tools
Ban (by steamID / IP and other), kick, change level and more tools for server hosters also for dedicated server!

Ranking system / Tournaments
Maybe some official servers with ranking system? (But most of the time we play on custom server settings - so ask us maybe about settings if you want host some tournaments :D )

Anty-cheat for multiplayer
Title: Re: Turok 2 Remaster - our wishlist!
Post by: Adon on January 15, 2016, 09:44:27 AM
Oh yeah the N64 Turok 2 weapons would be an interesting option in mp. Something else that may be interesting but not needed is mp gore. If the players appeared to die like the monsters do in the SP. When you kill a player he could lose his head or arm or you know how it is in the sp would be a really cool touch in mp I think.
Title: Re: Turok 2 Remaster - our wishlist!
Post by: Jay Doomed on January 15, 2016, 01:50:47 PM
Gore in mp actually sounds like a really cool idea though even though I don't mind the original way and yeah its not needed. But it is an additional feature that doesn't change mechanics or gameplay rather just animations. The only concern I have for that is it could possibly be a lot of work to get the animations changed correctly. I forgot all about the weapon differences from 64 and pc :o
Title: Re: Turok 2 Remaster - our wishlist!
Post by: RozeDuke on January 16, 2016, 04:18:47 PM
I would like to see Sprays in Turok 2 online   like say when Vis Kills me  he puts a sign down  beside my head   

Mr Pink: about turok 2 think they can put sprays in there?
Sixty Four: what is spray?
Mr Pink: it something like a picture or a sign that you can use to humalate your rival with
Mr Pink: like a picture of a dick beside his face
Sixty Four: ohh hehehe
Mr Pink: Im sure with will get a good kick out of it
Mr Pink: Vis will
Sixty Four: yeah heheh be funny to
Title: Re: Turok 2 Remaster - our wishlist!
Post by: Rok on January 17, 2016, 12:55:02 PM
Oh yeah the N64 Turok 2 weapons would be an interesting option in mp. Something else that may be interesting but not needed is mp gore. If the players appeared to die like the monsters do in the SP. When you kill a player he could lose his head or arm or you know how it is in the sp would be a really cool touch in mp I think.
Not a bad suggestion at all imo. But also agree nothing is wrong with the original mp flop death haha.
Title: Re: Turok 2 Remaster - our wishlist!
Post by: killswitche on January 18, 2016, 01:09:45 PM
well hey there guys
plz add a taunt against Ry. we want to be able to curse Ry every single minute its vital
anyway, i think the map editor would be epic but also different modes like capture the flag. hunt the prey ( a random player is chosen with powerful weapons and all the players are given simple weapons to hunt him loool) other mods like zombies where one team are zombies and the others fairly equipped . Add also new taunts too
Title: Re: Turok 2 Remaster - our wishlist!
Post by: Rok on January 21, 2016, 01:42:26 AM
well hey there guys
Hunt the prey ( a random player is chosen with powerful weapons and all the players are given simple weapons to hunt him loool)

A mp mode where a few players will be the monster characters even raptors as a choice and they have to team up against a stronger player which would probably be Tal'Set, Fireseed, and Adon sounds fun actually.
Title: Re: Turok 2 Remaster - our wishlist!
Post by: Jay Doomed on January 21, 2016, 02:56:25 PM
What if mp wasn't planned to come with the remaster? I'm not in anyway saying that I know anything just saying what if mp isn't part of the plans? I think if they don't put mp they are going to get an earful from community and it will be more nagging then a price being to high for T1. Which I want to point out that the price for Turok 1 is not bad at all. At this point I just want the base game with the greatness of Turok ex applied, a level editor, and some kind of mp please don't skip mp.
Title: Re: Turok 2 Remaster - our wishlist!
Post by: Mon-Ark on January 21, 2016, 04:07:19 PM
It either gets released later after singleplayer is finished, or they focus on rage wars I guess
Title: Re: Turok 2 Remaster - our wishlist!
Post by: kubpica on January 22, 2016, 10:29:58 AM
Would be awesome to have new gamemodes but I thnik that they don't want spend time making new things :( But if they give us good conditions for modding this game also in multiplayer we could do new gamemodes ourselves. I like zombie gamemode idea - it doesn't have to be even zombies. It could be raptors / dinos or other monsters from T2 universe. Hey wait... We already have zombies in T2 singleplayer - http://turok.wikia.com/wiki/Deadman so?

And how about having more characters in multiplayer? Who wants play as this guy in mp - http://turok.wikia.com/wiki/Mantid_Drone ?? :D Also characters' models in multiplayer are quadratic - I would like to have Turok model in mp looking like Turok model in singleplayer in cutscenes.

Custom taunts and textures support.
Let server hosters make downloadable custom taunts for their server :) And maybe also custom textures - so every server could looks different??

Make when you changes team in Team Rok Match your stats resets (0 frags, 0 pain / points) - because currently stats stays same and when someone in team Blue has 14 frags and guys in Red team have 8 frags and Fraglimit is set to 20 - and then guy from Blue team joins to Red team then match ends and level changes cos Red team has now total 22 frags and Fraglimit hits.

Do you know other things that have to be repaired?
Title: Re: Turok 2 Remaster - our wishlist!
Post by: chirac31 on January 23, 2016, 12:45:07 AM
- keep the online multiplayer
- keep text to speach
- add new weapons  to the online mod
- possibility to host an online game
Title: Re: Turok 2 Remaster - our wishlist!
Post by: chirac31 on February 13, 2016, 04:33:29 AM
wishlist is a good idea, i only wish that développer will read it. but i think night dive got a twitter account, so it's easy to contact them by twitter and give them this wish list, let them know what players are expecting about this game. if each of us let them a post there they cant say they never know about the community wishes.
Title: Re: Turok 2 Remaster - our wishlist!
Post by: vis on February 13, 2016, 06:35:10 AM
I can speak about multiplayer part of this game, becouse 2 fact: i playing it 4 years, active and i hosting server 2 years. I saw all good and bad things, so will speak directly to persons who are in charge to make this game to be same or even better, for all us, true fans:

3. MP for all! What that means? Gog and steam versions must have MP crossplay, or player base will be half less, very bad thing then, there! Game must work on large number of operative sistems, look, we all have old pc or lap where is windows xp, so no excuse to not add ability to us to use it! Keep LAN mode to, becouse will not force us, to be online, all time to be able to play MP, with family or friends! Net code in T2 MP is specific, so people can play it easy with high ping, range 150-250, comparated to modern games, with modern way of calculation, so please to do copy/paste of that. A lot of us use wifi net and it doing very well for playing or hosting MP in Turok 2. Ty

2. This is more important, then i wrote up! How? We get MP crossplay, LAN, game is avaible on win xp - win 10 and maybe some other os, like OSX (maybe linux to?), have exelent net code, old1 net code or simular to that, then what would be problem?! Problem would be, most of people would be bored of 2 things: playing same map's for many years and second: not existing way to deal with trashtalkers and cheaters! So, please, give us: new map's and kicker by democraty voting, so we can protect self of any bad person! Now, level editor not have vital purpose, if there is no easy way to share map's. Steam workshop is joke! We need this: map will be downloaded try joining process, automatic, on server where is hosted new map; or this: keep level editor for self or give it to circle of talented people, (moding community?) which will result with standardisation of new maps, becouse map packs will be distributed directly from you, game devoleprs, try game updates, on normal way! : )

1. What would be more important then this all writed in 3th abd 2th place, a?! Well, if you are true fan of MP, in Turok 2 Seeds of Evil game, then you must know why you like to play it!!!! I play it cos unique gameplay mehanic, good combo of visual and sound atmosphere and strong bond with singleplayer story! There is no other MP where i can get same! Each jump, each frag, each sound of efect, like palsma shot, all is so damn gooooood! Each fight feels adrenaline rewording! Many interestign bugs to, that can be used for creative gameplay! So, dear devolepers i strongly suggest: Keep game mehanic min 90 % like it is! You will not make us, who playing it for years, very sad, then! if you, devolepers find one excuse for not doing it, in new engine limitations, which can't copy all mehanic, then we can understand, normal, but if you say we not have enaf people ressurs and time, then i would said: what did stoped you to make big beta test of MP where you could use, us, people who played for many years, with great love, who know most of MP world there, what we like or not, who left to play, even all was against us, to help you, devoleprs, in making it near same, like is now!? Simple. I will not forgive. So all in short: keep most of same, fix critical/major bugs like some invisible walls, which preventing us to use more of places, add dedicated server suport, so we who like to host with diff setings can use it. List of major bugs is to long to write it here, so ideal would be that we give info, to you, during fixing process, in beta MP testing.

0. In ideal world, we would have ideal game, so here my wish list that presents it: add all weapons from singleplayer, then beta/weapons from n64 console ver of game, make all configurble try server/host setings, add many new characters, all from rage wars! Add new game mods, like it is in n64 console version, of T2 MP, monkey tag and chicken tag from rage wars and make it free game (joke) Ok, you should put 1 year promo price, so we poor people, can get basic game and you get funds try incrased number of people who can bay it, cos one rich guy can give 30 bucks, ok, but 3 poor guy, like i'm, from Serbia, we can give 3 x 10, so on end you get same, but more peopel gets game :)) And you can later make expansion, for base game, where you could add something big, like more of Turok (new part of story, based on comic or even, heavy changed Turok 3 story (Joshua never die, even if he fall from sky; ) and tweaked for mouse and keybord?) So, Night Dave, good luck with making game and be free to use our suggestions/help!
Title: Re: Turok 2 Remaster - our wishlist!
Post by: Mon-Ark on February 13, 2016, 11:37:45 AM
So many things from rage wars, we should just get rage wars instead.
Title: Re: Turok 2 Remaster - our wishlist!
Post by: vis on February 13, 2016, 12:15:52 PM
So many things from rage wars, we should just get rage wars instead.

Yes, one for me, one for you : ) It was my first turok game which i played with some1 hehe : ) Best split screen exp., with serious sam...
Title: Re: Turok 2 Remaster - our wishlist!
Post by: Adon on February 18, 2016, 10:23:31 AM
Good list Vis since you seem to still play Turok 2 every day I hope they listen to you all who are still playing that's most important of a company. To please the people who will be playing daily/hourly for years to come lets hope it goes that way. But hey at the least we will still have the classic one if things get screwy which I don't see happening. I think Night Dive will be good :)
Title: Re: Turok 2 Remaster - our wishlist!
Post by: jmmreview on March 09, 2016, 04:54:48 PM

Spiderman glitch:
Watch please this viedo: https://youtu.be/UYb3qe804XU
I hope that this "spiderman glitch" will STAY in remastered multiplayer - it's like game mechanic! Please also add this "multi-air-jumping areas" to level editor. I can't imagine T2 Multi without this glitch! I hope movement will remain the same - air-jumps and "bunnyhoping" / bouncing off ramps (sloped terrains) - maybe soon I will create video also about this.


Hey I tried this jump in the single player (PC) but it didn't work. Maybe I am doing it wrong, I tried to jump when something was above me on a wall is that how you do it?
Title: Re: Turok 2 Remaster - our wishlist!
Post by: kubpica on March 12, 2016, 12:35:54 PM

Spiderman glitch:
Watch please this viedo: https://youtu.be/UYb3qe804XU
I hope that this "spiderman glitch" will STAY in remastered multiplayer - it's like game mechanic! Please also add this "multi-air-jumping areas" to level editor. I can't imagine T2 Multi without this glitch! I hope movement will remain the same - air-jumps and "bunnyhoping" / bouncing off ramps (sloped terrains) - maybe soon I will create video also about this.


Hey I tried this jump in the single player (PC) but it didn't work. Maybe I am doing it wrong, I tried to jump when something was above me on a wall is that how you do it?

It works only in multiplayer. (The one shown in 1:22 second of video is possible in SP but it's much harder than in MP)
Title: Re: Turok 2 Remaster - our wishlist!
Post by: jmmreview on March 13, 2016, 07:03:48 PM
Oh okay thanks for clearing that up! I never played the multiplayer, my friends and I would be too busy playing GoldenEye and Perfect Dark!lol
Pretty cool trick though and I can see how the game wouldn't be the same without it. The layout of the levels almost look like they were built for it!
Title: Re: Turok 2 Remaster - our wishlist!
Post by: Drahsid on May 10, 2016, 05:25:20 PM
I think everyone forgot that there is a ranking system in the 64's MP. That being said, I actually liked some of the 64's MP maps, those should be an addition to the T2 Remaster. I also agree with vis about the LAN, seeing as I play T2 MP with friends over LAN all the time.

But onto what I would really like to see:
The game running on a new engine, being actually remade rather than just a bunch of mods added to the game, which I could have done myself. Seriously, T2 is 18 years old, we ought to get something remotely new. That being said, the gameplay should still be the same. The AI could also be improved, though it was great, it was made to work on systems such as the N64 (Which had something like a 94 MHz CPU!) Many other things have already been said, such as MP Gore, more characters, SP guns and beta guns, etc.  I would also love a reorchestrated soundtrack and stage editor. A first person body would also be nice, players could also have dynamic footplanting and other fancy procedural things.
Title: Re: Turok 2 Remaster - our wishlist!
Post by: jmmreview on June 18, 2016, 07:42:52 PM

But onto what I would really like to see:
The game running on a new engine

I know your heart is in the right place, and I see what you are saying but in my experience it doesn't work. A friend of mine was making a Perfect Dark remake using the Unreal Engine, I tired the demo and the gameplay didn't feel "right".
Title: Re: Turok 2 Remaster - our wishlist!
Post by: Duke64 on July 28, 2016, 04:39:34 PM

But onto what I would really like to see:
The game running on a new engine, being actually remade rather than just a bunch of mods added to the game, which I could have done myself.

Hehe Turok is on Kaiser's engine. The Kex engine the goal was to make it run nearly identical to Turok as close as possible to the originals. The Kex engine started with Doom 64 Ex. https://doom64ex.wordpress.com/ But notice how ceiling sliding wasn't working at first in Turok remaster and an update put it in. Its because its not simply a port with mods. These things had to be remade to match. Not noticing the difference is probably a compliment to the dev. However its not mentioned very much, the history of Turok Ex that is. The difference would be that the game could be fully moddable.

This is from that Doom 64 ex page it say's this in the FAQ:

What is Kex Engine?

Kex is the codename for the engine that’s being used by Doom 64 EX. This is a heavily modified Doom engine which will eventually be used as a base to create original games and remakes of other classic console games that were never ported to the PC
Title: Re: Turok 2 Remaster - our wishlist!
Post by: Rok on July 29, 2016, 12:02:50 AM
It would be cool to see Turok in a engine like Unity or UE but not for this. This is supposed to be true to the original one and reintroduced to the modern public. But like mosty made for long time fans. Great to see it back type of thing for us. Turok has been like a ghost to the general population nowadays before this stuff.
Title: Re: Turok 2 Remaster - our wishlist!
Post by: Drahsid on July 31, 2016, 01:12:48 AM
It would be cool to see Turok in a engine like Unity or UE but not for this. This is supposed to be true to the original one and reintroduced to the modern public. But like mosty made for long time fans. Great to see it back type of thing for us. Turok has been like a ghost to the general population nowadays before this stuff.

But onto what I would really like to see:
The game running on a new engine

I know your heart is in the right place, and I see what you are saying but in my experience it doesn't work. A friend of mine was making a Perfect Dark remake using the Unreal Engine, I tired the demo and the gameplay didn't feel "right".

I find it interesting about how you guys think that the engine affects gameplay.
It's all the same thing, an API to run code with. It can feel the same, true to the original. It just has to be made correctly.
Title: Re: Turok 2 Remaster - our wishlist!
Post by: Jay Doomed on August 02, 2016, 11:26:08 AM
If they use an up to date engine like udk 4 or unity they could bump heads with Dreamworks I think. Maybe after these remasters of the originals they could try to do an official remake like they are doing with System Shock now.
Title: Re: Turok 2 Remaster - our wishlist!
Post by: Revenant32 on August 11, 2016, 01:30:49 PM
I also hope that it imitates everything from the classic besides any game breaking bugs. Like a bug that maybe crashes game or makes things weird I think I remember there is a funny bug in this game that can mess it up. Am I wrong?
Title: Re: Turok 2 Remaster - our wishlist!
Post by: jmmreview on August 14, 2016, 06:46:53 AM
Things have gone pretty quite about Turok 2 Remastered I hope it is still coming!
Title: Re: Turok 2 Remaster - our wishlist!
Post by: vis on August 14, 2016, 10:13:22 AM
I also hope that it imitates everything from the classic besides any game breaking bugs. Like a bug that maybe crashes game or makes things weird I think I remember there is a funny bug in this game that can mess it up. Am I wrong?

No. You on spot! : > Welcome on this forum to! : )
Title: Re: Turok 2 Remaster - our wishlist!
Post by: Spartan on August 14, 2016, 08:27:10 PM
Any news of the remaster? Or they are focusing in the System Shock remake? Also I remember in their twitter mentioned Turok 2008 to remake! From my view point I prefferd to see the Acclaim saga first. Also the next year urok will be 20 years!
Title: Re: Turok 2 Remaster - our wishlist!
Post by: ひまわりくん on August 14, 2016, 08:46:42 PM
Any news of the remaster? Or they are focusing in the System Shock remake? Also I remember in their twitter mentioned Turok 2008 to remake! From my view point I prefferd to see the Acclaim saga first. Also the next year urok will be 20 years!

Kaiser is working on it already

Don't ask me how I know, just believe it.
Title: Re: Turok 2 Remaster - our wishlist!
Post by: Spartan on August 15, 2016, 02:13:48 PM
Good to heard it Coyote Knight! Also this remaster will have Multiplayer?
Title: Re: Turok 2 Remaster - our wishlist!
Post by: ひまわりくん on August 15, 2016, 06:26:18 PM
Don't keep your hopes too high.
Title: Re: Turok 2 Remaster - our wishlist!
Post by: Spartan on August 15, 2016, 07:03:29 PM
Well the original turok 2 had it. Why not this remaster?
Title: Re: Turok 2 Remaster - our wishlist!
Post by: ひまわりくん on August 15, 2016, 09:18:19 PM
The turok 2 remaster is being made using data from the N64 game just like Dinosaur Hunter was.

Will the remaster feature multiplayer? Maybe, but the real question in everyone's mind is if the remaster will feature ONLINE multiplayer.

That's why I said not to keep your hopes up, Kaiser is a great developer but he isn't an Omnipotent wizard.
Title: Re: Turok 2 Remaster - our wishlist!
Post by: Duke64 on August 15, 2016, 11:35:45 PM
Things have gone pretty quite about Turok 2 Remastered I hope it is still coming!

Don't worry is about all I can say and heya buddy how's it been?
Title: Re: Turok 2 Remaster - our wishlist!
Post by: Snake Plissken on September 11, 2016, 06:47:45 PM
The turok 2 remaster is being made using data from the N64 game just like Dinosaur Hunter was.

Will the remaster feature multiplayer? Maybe, but the real question in everyone's mind is if the remaster will feature ONLINE multiplayer.

That's why I said not to keep your hopes up, Kaiser is a great developer but he isn't an Omnipotent wizard.

I won't lie and may be opinionated of me to say but: if that's what it takes to be a omnipotent wizard that may make Kaiser a mortal risin to a level of living divinity among man. The content being extracted from the n64 version is just that, content; things like 3D models, textures, sprites, sounds, ect. No code is being used from the original game unless looking at old code and using it visually as a model for creating a few aspects of e engine or game scripts, all done in variants of c and angelscript. Far fetch from the days of programming methods used when developing on the n64. Co-op is possible in kex T1 no one has done it though but lent and very.net can be hooked into Turoks kex engine  inorder to add support for it being a web application with all the neat features that .net have to offer, a few creations would be a Turok mod download area assessable within the game for downloading additional addon content, or as said here: co-op and multiplayer support
Title: Re: Turok 2 Remaster - our wishlist!
Post by: Drahsid on November 22, 2016, 11:15:09 PM
I am actively glancing at this thread while working on my remake project.
Title: Re: Turok 2 Remaster - our wishlist!
Post by: Nato on January 04, 2017, 12:49:57 PM
My wishlist for TUROK 2EX:

Title: Re: Turok 2 Remaster - our wishlist!
Post by: Jay Doomed on January 05, 2017, 01:57:38 PM
My wishlist for TUROK 2EX:


Title: Re: Turok 2 Remaster - our wishlist!
Post by: Primagen on March 02, 2017, 10:05:57 AM
I'm not sure how random of a wish this is for Turok 2, but I want the flashlight to actually be useful. On the pc version an on emulators the flashlight did not work and on the N64 it was nothing more than a novelty item to show of the games dynamic lighting. While this was cool I don't think this really justified it being there. I hope that the areas where you were originally meant to use the flashlight are now close to pitch black and almost force you to use it if you don't know where you are going.

Honestly, I don't know how much I really want this in the game because it could be just annoying. I just think it could be a cool feature that would add more variety to the game. I wanted to throw this out there as the flashlight is about as useful as the Tranq. gun and it would nice to see it utilised better.
Title: Re: Turok 2 Remaster - our wishlist!
Post by: Jay Doomed on March 02, 2017, 10:40:54 AM
I'm not sure how random of a wish this is for Turok 2, but I want the flashlight to actually be useful. On the pc version an on emulators the flashlight did not work and on the N64 it was nothing more than a novelty item to show of the games dynamic lighting. While this was cool I don't think this really justified it being there. I hope that the areas where you were originally meant to use the flashlight are now close to pitch black and almost force you to use it if you don't know where you are going.

Honestly, I don't know how much I really want this in the game because it could be just annoying. I just think it could be a cool feature that would add more variety to the game. I wanted to throw this out there as the flashlight is about as useful as the Tranq. gun and it would nice to see it utilised better.

That sounds like an interesting idea the flashlight is pretty useless but true not sure if it will just be an annoyance or not. Still a good thought man, and gives me an idea if we make a user map that is dark and truly needs the flashlight to beat it. Sounds pretty awesome!
Title: Re: Turok 2 Remaster - our wishlist!
Post by: Drahsid on March 07, 2017, 09:25:33 AM
I'm not sure how random of a wish this is for Turok 2, but I want the flashlight to actually be useful.

Check out my shader mod; it makes dark areas too dark to see, causing the flare gun and flashlight to be useful. Link (https://www.youtube.com/watch?v=Fpe8_sF54MY)
Title: Re: Turok 2 Remaster - our wishlist!
Post by: Primagen on March 07, 2017, 11:07:14 AM
Yeah this is exactly what I had in mind. It looks great, especially the flare gun.

It really adds to the dark and gloomy atmosphere that the game has.
Title: Re: Turok 2 Remaster - our wishlist!
Post by: Drahsid on March 07, 2017, 12:12:20 PM
There are a ton of issues with it. Especially since I had no access to the depth buffer, I spent a long time making things which would require that look decent with just colors and didn't have much time to work on other things. It's good for a fast paced action movie-esque cinematic, if you were playing it like that. Otherwise, it might just be better to add some color correction.
Title: Re: Turok 2 Remaster - our wishlist!
Post by: chirac31 on March 15, 2017, 04:32:57 AM
i wish the multiplayer mod will be on and with new maps and new weapons.

and i wish the speedlimit can be change.