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Messages - Drek

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Turok Dinosaur Hunter Modding/Mapping / Re: T1 modding (Get started)
« on: December 26, 2015, 12:14:13 PM »
dropping some links here, umm triple post :)


my first little test mod, a golden gun
https://drive.google.com/file/d/0B2uSUNwSn0WpWERfVEV1VUoyaUE/view?usp=sharing

Also this one was made over at steam, but with the poor fileplanet host, and steam going off and on I decided to share it here.

Nearest texture filter mod - (by: Iazu)
https://drive.google.com/file/d/0B2uSUNwSn0WpYWNDSXY0ME02djQ/view?usp=sharing

The game runs with a linear filter, just like the N64 and PC version, but it's a simple one line edit of ALL the material files (*.kmat) to change the whole game over to a retro pixelated look (look closely at the golden gun screenshot, both mods are in it)

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Turok Dinosaur Hunter Modding/Mapping / Re: T1 modding (Get started)
« on: December 25, 2015, 03:40:13 PM »
I just did a quick push test on the kex engine.

I did a Photoshop action to batch scale all the textures to 4x the original resolution. The game handled them fine, pre map loading time went from less than 1sec to a solid 2seconds.

This means a standard high res pack should be doable fairly easy. Anyone in the community looking to make high res textures should aim for 4x resolution, and try to keep the original feeling intact. Same color scheme...

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Turok Dinosaur Hunter Modding/Mapping / Re: T1 modding (Get started)
« on: December 25, 2015, 12:42:10 PM »



Quote
KAISER SAYS:
"Turok EX Level Editor coming soon!"

http://steamcommunity.com/sharedfiles/filedetails/?id=583186978


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Totally unrelated question but is your username refering to Drek from Ratchet and Clank?
No, it's an old nickname based off my real name, Derek.

Sounds about right and the way it should be :) this mod gives an old feeling to Turok its pretty interesting can't wait to see some more :)
The renderer handles the textures with no filter like the n64 or pc version, although filters are available. I like the raw pixelated look.

Very interesting now! tekbow looks pretty awesome will it be able to have alt ammo with the tek arrows also you think? Turok stuff looks pretty good in that engine pixel goodness and great title screen to :)
Yeah, tek arrows and exploding shells are in the game already. Also the pistol, rifle, auto shotty, minigun and knife are all in and pretty much working smoothly. 

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Thanks. This is going to be single player only for now, T1 styled with a HUB map probably. The EDuke32 engine currently doesn't support any multiplayer, but it's being worked on. Also, this isn't going to be a Duke3D mod, it will be a stand alone total conversion game using the engine only, no need to buy the original Duke3D or anything else.

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The new mod is called Turok 3D and it is a total conversion from Turok 1 with textures, models, weapons, Tal'Sets voice, and the enemies from Turok 1. Pretty much its how Turok would of been if it was on the build engine. Drek has been a mighty force for this mod to happen, so thanks to him we moving along quite fast because right now I am so busy. This tc should take a bit more time though but for now here is some tasty treats for you :)





Hehe are we posting early teasers??


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Turok Dinosaur Hunter / Re: Turok EX
« on: November 12, 2015, 03:28:57 PM »
I've been in Turok 1 enough now to comment a bit about how the levels are made. Here's my 2 cents on turok maps compared to hl, or quake they should be simple to make, no leaks if you know what I mean, the mesh can have cracks.

It looks as if all the individual parts are stored in a numbered system and placed in the map like puzzle peices. I don't mean the trees or enemies, I mean the cliffs, floors everything is pre-built modular peices that get placed together to form the map. It's most notable in the caves, they have a corner cave, am intersection, a 4-way, a ramp, they just keep placing them together to make a big cave.

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Thanks for the kind welcome.

And to answer questions, yes I have got more than just that raptor. Textures, models with skins and layout uv maps intact, animations. All enemies, pickups, trees, bushes, boars, huts, rocks, buildings, ducks, whole levels, pretty much everything.


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Turok General Discussion / Re: Noob things you've done in a Turok game?
« on: November 10, 2015, 08:50:06 AM »
Is finishing level 2 without finding keys a noob thing. lol. I didn't find a single one then I was back full circle to the start. Oh well, moar roarin explorin to do.

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I don't want to post much more than this but I have managed to get some model data out of Cartdata.dat :)

ps. I'm new here, 1st post. I play Duke3D with Duke64 sometimes in the past, and use Eduke32 a little bit, enough to be able to help with this mod. I've just got into Turok recently, was too old I guess or too poor when it came out hehe, Goldeneye was my 64 game, and Duke for PC.

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