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Turok Games => Turok Evolution => Topic started by: operative lm on May 29, 2015, 10:54:08 PM

Title: Turok Evolution Models
Post by: operative lm on May 29, 2015, 10:54:08 PM
I haven't had much time to work on this tonight, but just using the already-converted files he provided, I come bearing gifts:

One Ankylosaurus render (http://i.imgur.com/l8cxeXu.jpg), which is what I did most of my practicing on, as Blender is a foreign creature to me.

And for the beta crowd, one large bat (http://i.imgur.com/QjVNUf5.jpg). It kinda looks... tasty? I dunno. Like somebody grilled it or something.

Tomorrow's not going to see anything done, probably, but I have all day Sunday (as far as I know) to mess around with this.

ADMIN EDIT: Stinkee 2's Turok Evolution Models Post(from this thread): http://www.turokforums.com/turok-evolution/turok-evlution-models-53/msg10388/#msg10388
Title: Re: Turok Evlution Models
Post by: Duke64 on May 29, 2015, 11:30:28 PM
Man those are really nice, you do bear gifts indeed there. The Ankylosaurus he is going for my dinner tonight hehe Ankylosoup for me ::)

Nice job here everyone! Keep it up please do it is very interesting.
Title: Re: Turok Evlution Models
Post by: operative lm on May 30, 2015, 01:18:41 PM
At the very least, you've done a whole lot more than I could've done by myself.  :P  You do good work, sir.

I had a bit of time, so I looked through the models and picked one that I've been interested in. Per the walkthrough design doc, a rideable raptor was planned, and concept art exists in the game's Gallery feature. So here's the saddle that would have presumably gone on the regular raptor's model. I had to do a bit of Photoshopping to get the textures right, as the saddle and the flags have two separate texture files and I dunno how to get Blender to observe both of them on one model simultaneously.

Saddle 01 (http://i.imgur.com/kDnLJHT.jpg)
Saddle 02 (http://i.imgur.com/9DQwo6Q.jpg)

That little dangly crescent-shaped thing in the second pic is supposed to be a feather, but no texture exists for it so it uses the yellow flag's texture.
Title: Re: Turok Evlution Models
Post by: Rok on May 30, 2015, 08:53:31 PM
All those are cool nice job in this thread. Yeah sure looks like teamwork :) So may I ask could Talsets model, hands,  and weapons be exported and put into an engine for use say maybe unreal engine 3 or 4 ? I ask because Duke has made a map on UE3 before and what if you could play as Talset and maybe some Turok dinos creatures to. I apologize im not that smart when it comes to all of this. Just a thought
Title: Re: Turok Evlution Models
Post by: operative lm on May 30, 2015, 10:59:08 PM

One last one for tonight, the Dire Wolf.

Dire Wolf 01 (http://i.imgur.com/zKLo7Z3.jpg)
Dire Wolf 02 (http://i.imgur.com/dkiyXyH.jpg)

If anybody misses a render at any point, I'm placing them in a gallery as I upload them, just to keep them all in one place. Link is here. (http://imgur.com/a/IWSsF)
Title: Re: Turok Evlution Models
Post by: Duke64 on May 31, 2015, 01:35:09 AM


Dire Wolf 01 (http://i.imgur.com/zKLo7Z3.jpg)
Dire Wolf 02 (http://i.imgur.com/dkiyXyH.jpg)

Those are great! that wolf is really good and its cool we get something to see like this one thing about Evolution it has plenty mysteries thanks very much for sharing to.   ::)

Title: Re: Turok Evlution Models
Post by: operative lm on May 31, 2015, 05:44:31 PM
I figured I'd write up a small thing showing one of the hurdles I've been jumping to get nice images for you guys.

This is the Sleg Raptor Handler (http://i.imgur.com/qdkrtLR.jpg). They appear in two, maybe three, areas in the entire game. As you can see, he's untextured. Let's fix that.

Oh god. This is a travesty. (http://i.imgur.com/6AE7ydm.jpg)

Well, he has two of them. What about his other texture?

ugghgh (http://i.imgur.com/gPrMj5c.jpg)

So yeah, this is what happens when a model has multiple texture sheets. For whatever reason, maybe engine limitations, the entirety of the model was unwrapped onto multiple texture sheets, meaning that some textures work on some parts of the model and other textures work on other parts but never all at the same time. I'm assuming the engine would've been able to read something in the .atf file that tells it what texture to use for what portions of the model. Unfortunately, I have no idea how to get Blender to do the same. Thus, I'm forced to take the images above...

...and Photoshop them together for your viewing pleasure. (http://i.imgur.com/pICf1E0.jpg)
Title: Re: Turok Evlution Models
Post by: Rok on May 31, 2015, 06:23:09 PM
That is pretty amazing dude very impressive. What a teaser I want to shoot him up in game. You are pretty good at this stuff that sounds like a hassle and quite a bit of work to do on each one. But we assure you its worth it. Thanks :D
Title: Re: Turok Evlution Models
Post by: operative lm on May 31, 2015, 09:54:53 PM
You're welcome! I come bearing more nightmare fuel (http://i.imgur.com/gqUooAc.jpg).
Title: Re: Turok Evlution Models
Post by: operative lm on June 01, 2015, 12:55:53 AM
It's time to harvest the fruits of today's labor. It's mostly things that actually made it into the game, but you can blame the file names for that, as I'm now just going down the list.

I've already posted the Sleg Raptor Handler. Here he is again for good measure (http://i.imgur.com/pICf1E0.jpg).

Here's what's referred to as a ball turret (http://i.imgur.com/ptCF5d8.jpg). I think these are one of the turrets that shoot you during the flight chapters, but I've never bothered to fly close enough to one to see what they look like. :P

This model's labeled Dying Civilian (http://i.imgur.com/k8C6V41.jpg). It's actually used for the fourth senator in Chapter 10. This is interesting, as they did make an actual fourth senator model which we'll see in a bit.

This model is labeled Prisoner (http://i.imgur.com/heifS3Q.jpg). They're seen in Chapter 4 both in the last level's introductory cutscene and further into that same level, where the player has the option of releasing them or not. I can't remember if they also appear in the Rescue the Wise Father mission or if those are just River Village Soldiers.

Here's a nice view of the Quetzalcoatlus (http://i.imgur.com/6pT9x7l.jpg). I deliberately chose the version that doesn't have Tal'Set on it because mounted!Tal'Set's textures don't play very nicely. I spent a good length of time on this one. Remember how the Raptor Handler had two textures? This one had four. It got fairly confusing. There's also a separate model for the perched Quetzalcoatlus at the end of Chapter 1.

This one's the River Village Prisoner (http://i.imgur.com/0jBc23U.jpg). Maybe this is the one in the Rescue the Wise Father mission. I dunno.

This is the River Village Soldier (http://i.imgur.com/MoTOh89.jpg). One of these guys died at the start of Chapter 3. And at the beginning of Hunter's Peril. Dyin' all over the place.

Ah, here we get to the senators. Senators 1, 3, and 4 are what we see in-game. Senator 2 is the oddball, deposed by a random dying civilian.

Senator 1 (http://i.imgur.com/QO2eWNQ.jpg)
Senator 2 (http://i.imgur.com/ZY9MNAM.jpg)
Senator 3 (http://i.imgur.com/szxNTmS.jpg)
Senator 4 (http://i.imgur.com/fZsit0Y.jpg)

Something that I've noticed is that their faces don't mesh with their heads properly. It doesn't do this in-game, so there must be something up. Also, Senator 3 does not have an eye patch; it's just weird shadows in Blender that I couldn't make go away no matter how I rotated the guy.

Here's the Wise Father (http://i.imgur.com/BXEm7XB.jpg). I keep forgetting that he's wearing glasses.

Now we get to some Sleg troops. Here's the Sleg Rapier, which comes in vanilla (http://i.imgur.com/aSlGfN4.jpg) and Minigun (http://i.imgur.com/lcmuImX.jpg) varieties.

And the Sleg Monk, in both regular (http://i.imgur.com/PpTJsGO.jpg) and what's called "Turbo" (http://i.imgur.com/6QcQTvb.jpg) flavors.

And also the Sleg Guard. There's the Rocket version (http://i.imgur.com/HKkV9cw.jpg), the Minigun version (http://i.imgur.com/uvI9qYf.jpg), and the Shotgun version (http://i.imgur.com/b9jbW0z.jpg).

But there's also this extra one (http://i.imgur.com/AHqfgHC.jpg), and I have no idea what's up with it. This variant is given the label "Uber," and it sort of looks like Tyrannus wanted to make his very own Darth Vader. There's a file for a flamethrower variation, so maybe this was it. Seems a little overkill for fire protection, considering the Sleg Sergeant appears to be wearing considerably less.

And lastly, there's this unused variant of Sleg Soldier (http://i.imgur.com/wJRa49S.jpg) that would've wielded a crossbow. He's not wearing his helmet because it's a separate model (and an .mtf file at that).
Title: Re: Turok Evlution Models
Post by: Duke64 on June 01, 2015, 09:26:51 AM
This is one of my favorite Turok enemies I think they were so simple yet very creative and cool. Nice find with this if we had made a community Turok game he has to be in it no matter what xD
(https://duke64nukem.files.wordpress.com/2015/06/slegguardextra.jpg)
Title: Re: Turok Evlution Models
Post by: Duke64 on June 01, 2015, 12:27:02 PM
Yes I know I remember him he is easily one of the coolest creatures in Turok :)

Yes you mean the Evolution character select pack? I can upload it to the server for profile pics to if you wish.
Title: Re: Turok Evlution Models
Post by: Rok on June 02, 2015, 09:37:54 AM
Those are great and man that sleg guard is really cool I picture him in that sample map Duke posted and we can be Turok and blast him away.
Title: Re: Turok Evolution Models
Post by: Adon on June 02, 2015, 12:43:52 PM
Oh wow ! this is pretty amazing stuff to see for me all of them look really great. My favorite is the wolf no doubt about it. I wonder if this wolf was going to be an enemy or a helper for Turok. Thanks Operative and Dino good work and thanks for sharing them with us.

I want that Wolf as a pet xD
Title: Re: Turok Evlution Models
Post by: operative lm on June 02, 2015, 01:04:30 PM
It would've been an enemy. One of the only screens that exist of the Dire Wolves shows them in the place of the Baboons in "Hunter's Peril."
Title: Re: Turok Evlution Models
Post by: operative lm on June 05, 2015, 01:40:10 AM
I return bearing yet more stuff. A number of it is fauna-related.

But first, have a Tal'Set (http://i.imgur.com/Ke294b8.jpg). After that, why don't you have another (http://i.imgur.com/bJKeVdn.jpg)? That second one is the multiplayer model (the standard version, not the Team Deathmatch alternate skin).

There are also five Compies:

Compy 01 (http://i.imgur.com/oDelNTN.jpg)
Compy 02 (http://i.imgur.com/5Mz0MoQ.jpg)
Compy 03 (http://i.imgur.com/Jxn1MPY.jpg)
Compy 04 (http://i.imgur.com/IXTqmdo.jpg)
Compy 05 (http://i.imgur.com/QWi0i49.jpg)

Five butterflies:

Butterfly 01 (http://i.imgur.com/jXnhsBQ.jpg)
Butterfly 02 (http://i.imgur.com/T4p9vat.jpg)
Butterfly 03 (http://i.imgur.com/0NGhdYu.jpg)
Butterfly 04 (http://i.imgur.com/8utv1wy.jpg)
Butterfly 05 (http://i.imgur.com/fh9Hfu4.jpg)

There's this beetle (http://i.imgur.com/VcEH1CM.jpg), which I'm not sure is in-game.

And this "Giant Water Beetle," (http://i.imgur.com/UvvzEcL.jpg) which I'm also not sure about.

A couple of Toucan images, one at rest (http://i.imgur.com/Is0ftLg.jpg) and the other in flight (http://i.imgur.com/0IBYoGb.jpg).

And then there's this bird, one at rest (http://i.imgur.com/G7Q9ggB.jpg) and the other in flight (http://i.imgur.com/7jYjzNd.jpg). It's given the name "Vultivylus," and I have no idea what it's supposed to be. Going by the file names (it's also nicknamed "Vulty"), I thought it was supposed to be a vulture before I looked at it. But it doesn't look like any vulture I'm familiar with.

To go along with the Large Bat from a few days ago, here's a Small Bat. (http://i.imgur.com/1eefBef.jpg) It's mustard/curry flavored.

Now it's time for interesting things.

This is the "Human Soldier Driver." (http://i.imgur.com/is3Bq2c.jpg)

And this is the "Human Soldier Guard." (http://i.imgur.com/io9QtBV.jpg)

This is just a regular "Human Soldier." (http://i.imgur.com/47weccU.jpg)

And this is an "Urban Camo" variant. (http://i.imgur.com/2OGy53O.jpg) Like how it was with the Suspended City trooper, this model was also listed as a Galyanna trooper, even though a separate Galyanna trooper model also exists.

So those four models up there? They aren't packed in with the other human NPCs. Instead of the "allies" folder, they get their own spot inside the "enemies" folder. Unless they were friendly NPCs that were packed up into the wrong folder, then at some point there would've been human enemies in Turok: Evolution.
Title: Re: Turok Evlution Models
Post by: Rok on June 05, 2015, 02:14:06 AM
Those are pretty awesome haha Beatle looks like the beetles in Turok 1.All of them are awesome but having Talset is the coolest one. Ha I suppose thats why its placed first :D Great stuff.
Title: Re: Turok Evlution Models
Post by: Adon on June 05, 2015, 10:47:55 AM
Nice stuff! keep bringing more and more
Those are pretty awesome haha Beatle looks like the beetles in Turok 1.All of them are awesome but having Talset is the coolest one. Ha I suppose thats why its placed first :D Great stuff.
I agree with Rok, Talset is the coolest! but the birds and butterflies are pretty cool thing to see. I suppose they add to the environments.
Title: Re: Turok Evlution Models
Post by: Drahsid on June 05, 2015, 11:56:32 AM
The butterfly was four triangles.
So much :o
Title: Re: Turok Evolution Models
Post by: Rok on June 07, 2015, 01:24:24 PM
Much better as its own thread easier to see rather then flipping between everything trying to find the posts. Hope there's more coming :)
Title: Re: Turok Evolution Models
Post by: Rok on June 17, 2015, 10:21:07 AM
Wonders if there is anymore coming ? :D
Title: Re: Turok Evolution Models
Post by: operative lm on June 19, 2015, 01:38:53 PM
Hello, friends! This is a test post! I would've done this earlier, but there was something up with the forums and it wouldn't let me post anything. I still don't know if it will, so if this goes through, the experiment was a success. :P

A big thank you to Duke for splitting this off into its own thread. And again for letting me know that one of the posts didn't transfer over properly. I'll go ahead and quote it here for completion's sake.

Quote
Apologies for the delay. Life things happened. I wanted to give a quick update just to let you know that I'm not dead and before I forgot a thing.

To start off with, here's the Sleg Worker (http://i.imgur.com/nHICIZc.jpg).

And here's the Suspended City trooper (http://i.imgur.com/Qdp1vbF.jpg). The thing that I didn't want to forget is that this model is also listed under "Galyanna Medic," even though there is a separate Galyanna Medic model. A leftover from an earlier development phase perhaps?

Lastly for this update, the Suspended City Sergeant (http://i.imgur.com/ts7R81J.jpg), which is also listed under "Galyanna Sergeant." I don't remember ever seeing one in the single player campaign. I know Crust uses this model in multiplayer. And yes, there's another shadow issue, this time with his nose.

Hopefully, I'll have some more stuff for you lot later tonight.
Title: Re: Turok Evolution Models
Post by: operative lm on June 21, 2015, 09:41:33 PM
It seems that the problem with the post was that it had too many URLs, so the already-tiny update will have to be broken up into smaller chunks. Here's part one:

Non-Beta:
First is the spiky-tailed armadillo (http://i.imgur.com/MHvDYA7.jpg). I'm guessing this was supposed to be a Doedicurus or something similar.

Then there's the Macaw, in flight and landed flavors.

Macaw 01 (http://i.imgur.com/DzIDpKX.jpg)
Macaw 02 (http://i.imgur.com/l3jChS1.jpg)

And the frog, which I took two separately-angled pictures of because no matter which way I looked at him, nothing seemed right.

Frog 01 (http://i.imgur.com/DRssilG.jpg)
Frog 02 (http://i.imgur.com/3hacj1m.jpg)

Lastly we have the Ankylosaurus Tank (http://i.imgur.com/Fh4H4Sb.jpg). The turrets themselves are a separate model, so if we ever get .mtf files working, I'll go back and see if I can staple the models together well enough for a render.
Title: Re: Turok Evolution Models
Post by: operative lm on June 21, 2015, 09:42:11 PM
And here's part two. Such as it is. :V

Beta:
Only one beta model for now. This is the crane, also in flight and landed flavors.

Crane 01 (http://i.imgur.com/Kf02HOL.jpg)
Crane 02 (http://i.imgur.com/AP8UsW9.jpg)

Title: Re: Turok Evolution Models
Post by: Adon on June 22, 2015, 12:11:24 PM
Those are really great Operative thanks for sharing more work :D I really like that crane, macaw, and armadillo. I thought I was going to say the frog is cute but when I saw him xD his hands are triangles and I am not seeing a face on him. I really like these simple models because they added to the life of the environment in the jungle.

Title: Re: Turok Evolution Models
Post by: operative lm on July 04, 2015, 03:23:11 PM
Thank you very much, Duke!


Hello, friends! It's update time.

Non-Beta:

First off are two Axe Beaks. Visually they're the same, but the second one is labelled "Axe Beak Death"; I'm thinking it's just an animation differentiator.

Axe Beak 01 (http://i.imgur.com/Dd6lNXF.jpg)
Axe Beak 02 (http://i.imgur.com/8HVyJyU.jpg)

Here's everybody's favorite Baboon (http://i.imgur.com/4WZU9j5.jpg).

And here's the Chimpanzee (http://i.imgur.com/3PnweWX.jpg).

And the Dragonfly (http://i.imgur.com/mdaDjX7.jpg).

The Crocodile (http://i.imgur.com/ahHzo04.jpg). The game's files call it a "Gator," but come now, it isn't one. :V

The Gazelle (http://i.imgur.com/kKxNGWJ.jpg).

The Iguana (http://i.imgur.com/sWA8Rf9.jpg). I don't think its spines actually show up in-game, though.

The Lemur (http://i.imgur.com/6Z21dth.jpg). Look at how ridiculous it is.

This is the Lemur Backpack (http://i.imgur.com/FPB6e6G.jpg). Now, not really having dabbled in multiplayer modes that aren't Deathmatch, I'm only vaguely certain that this is the "monkey" from the Monkey Tag mode. Since the player holds the "monkey" instead of getting turned into one, it's a safe assumption, at any rate. Not a monkey, though.

Here's a Missile Turret (http://i.imgur.com/E28EZQG.jpg). The same deal as the Ball Turret applies here: I'm not sure if this is actually in the game as I never bothered to closely examine the turret emplacements during the flight levels. I'm going to say that it is, though. The game's files also call this a "Limpet Turret," which doesn't make since to me since a limpet is a type of magnetic, underwater mine.

The Parasaurolophus (http://i.imgur.com/dTDYzQ4.jpg).

And the Tenontosaurus (http://i.imgur.com/h2XFgPA.jpg).

The Plesiosaurus (http://i.imgur.com/wG6cQ9Q.jpg).

The "Pre-Horse" (http://i.imgur.com/hfDgWCd.jpg). It's pretty much a Palaeotherium, right?

The Pteranodon (http://i.imgur.com/mbJ9BC2.jpg), which turned out to be a smaller, re-skinned Quetzalcoatlus (or was the Quetz a larger, re-skinned Pteranodon?¿?)

Speaking of, here's a Quetzalcoatlus (http://i.imgur.com/duOO6LH.jpg) without the armed saddle.

It's Raptor time! There are four of them, so you can collect them all and be your own Owen Grady.

Raptor 01 (http://i.imgur.com/ioKf2jR.jpg)
Raptor 02 (http://i.imgur.com/PLIIgqs.jpg)
Raptor 03 (http://i.imgur.com/cZIJ3cB.jpg)
Raptor 04 (http://i.imgur.com/gRdwvNL.jpg)

The Saber-Toothed Cat (http://i.imgur.com/aJ7T7PB.jpg).

I hope you like Snapping Turtles. There are five of them. I'm not sure if any of them other than the third/fourth one were used anywhere. I only recall drab turtles.

Turtle 01 (http://i.imgur.com/01MYIbv.jpg)
Turtle 02 (http://i.imgur.com/IVwjN8k.jpg)
Turtle 03 (http://i.imgur.com/btYq5ht.jpg)
Turtle 04 (http://i.imgur.com/YSsQLVl.jpg)
Turtle 05 (http://i.imgur.com/WNrd25T.jpg)

The Stegosaurus (http://i.imgur.com/OsqvTnT.jpg). I also found this other one (http://i.imgur.com/T3Aie9I.jpg) that I didn't bother to texture, as it was all sorts of stretched around the ridiculously gaping hole in its side.

And lastly, the Uintatherium (http://i.imgur.com/MsEi7Wr.jpg).


Beta:

First on the Beta list is the Warthog (http://i.imgur.com/ZgP92fT.jpg). I'm sad this one didn't make it. We haven't had any porcine wildlife since Dinosaur Hunter.

Next is the Komodo Dragon (http://i.imgur.com/BbzFMNO.jpg), an enemy cut so late in development that it got its own entry in the strategy guide. :P (alongside the Crossbow Soldier and the Flamethrower Guard)

Here's a Salmon (http://i.imgur.com/FgPm9Nq.jpg). I don't think this made it into the game. At least I don't remember any fish anywhere. Could be wrong, though.

Title: Re: Turok Evolution Models
Post by: Duke64 on July 04, 2015, 04:22:23 PM
These are easily some of my favorites in the game! I am a reptile guy so this post is awesome and the turtles... here is how much I like them :P

Made one of them PNG format with no background

(https://duke64nukem.files.wordpress.com/2015/07/snapturtle.png)

Also for fun :P

(https://duke64nukem.files.wordpress.com/2015/07/snapturtleshop1.png)

Want to say thanks so far Operative! and good job everyone.
Title: Re: Turok Evolution Models
Post by: Rok on July 05, 2015, 03:50:57 PM
Wow! Dang Operative now that is an update right there! Plus they are pretty amazing that komodo dragon is really something. Thanks very much for sharing if I was to write all I was thinking I would probably take up a hole page hahah :)

And Duke really awesome Turtle picture I almost want it as a profile pic xD
Title: Re: Turok Evolution Models
Post by: Adon on July 07, 2015, 10:46:20 AM
Oh my these are great :) and Duke that Turtle picture is so neat. Love it absolutely
Title: Re: Turok Evolution Models
Post by: Spartan on July 12, 2015, 09:24:30 PM
Thanks a lot for sharing the models with the textures! I only saw the textures. But how did you opened the models?! Also anybody found Kronosaurus model?
Title: Re: Turok Evolution Models
Post by: Spartan on July 13, 2015, 09:24:34 PM
Thanks for the info mate! Did you find Kronosaurus? Also anybody saw the Mammoth in Turok Evolution documentary?
Title: Re: Turok Evolution Models
Post by: Spartan on July 28, 2015, 06:04:48 PM
Hey peopke reading the Prima Guide about Sleg Army: The Soldiers have 2 variants of archer and flamethrowe. Is the same one that was posted here weeks ago? I mean the grey one. Also more variants! I dont know if I could post images of the guide.
Title: Re: Turok Evolution Models
Post by: Rok on July 29, 2015, 01:56:33 AM
I'm hoping to start this back up within the next few days. I'm going to keep the updates small, so hopefully they'll be more frequent?

Nice can't wait to see more :D
Title: Re: Turok Evolution Models
Post by: operative lm on August 30, 2015, 10:10:31 PM
Do you think the old textures are still there? (Warclub was different i think and the shotgun looked yellow.)

For the War Club, yes, but it looks like the texture isn't complete (http://i.imgur.com/VaRiaUh.jpg) and doesn't entirely fit the UV map of the model. There isn't a separate texture file for the Shotgun.

It's update time, one month later. I'm going to try something different and link to only the first image of the update. That way, you guys will be able to scroll through the other images in the update, and I'll be able to stay within the forum's arbitrary-only-for-me link requirements.

The first image is of a generic turret (http://imgur.com/a/IWSsF#95). It's also called a Limpet Turret in the files, just like the last turret I posted. I still see no connection with limpets.

If you'll click the Next button, the next two images are of the same turret without its base. One is flipped upside-down because apparently that one needed its own model because of reasons.

And lastly, the fourth image is of everybody's favorite captain, Tobias Bruckner. That arm of his is fancy.

EDIT: Okay, yeah, the link doesn't work the way I thought it would. Just scroll down to the bottom of the album and look at the last four images. That'll do. :V
Title: Re: Turok Evolution Models
Post by: operative lm on September 01, 2015, 07:00:42 PM
I'm not entirely sure as I haven't loaded them all up to see which ones are duplicates. I'd say somewhere between 20-30. Definitely no more than 40 at the very most.
Title: Re: Turok Evolution Models
Post by: operative lm on September 02, 2015, 10:26:23 AM
I was only referring to the .atr files that were converted with the script that the guy from PS23DFormat provided you. Factoring in the .mtfs, and even the .atrs that the script didn't convert, then yeah, there's probably a couple hundred more. And that's a low-ish estimate. :V

Once Stinkee gets his viewer totally up and running, and if it works like I think it will, then everybody can looks through the files (if they have them), no conversion necessary. Will make my job a lot easier. :P
Title: Re: Turok Evolution Models
Post by: Duke64 on September 02, 2015, 04:36:54 PM
Wonder if there are more casual reptiles in there to, those are always nice to see like the turtles, frogs, and lizards.

The komodo Dragon is worth a second mention to

(https://duke64nukem.files.wordpress.com/2015/09/komdo-dragon.jpg)

Actually that post was probably my favorite hehe it has the Turtles to and much more including beta models :)

http://www.turokforums.com/turok-evolution/turok-evlution-models-53/msg1161/#msg1161
Title: Re: Turok Evolution Models
Post by: Spartan on September 11, 2015, 09:28:03 AM
Thanks to share this Duke. Somebody found Tenontosaurus and Kronosaurus files?
Title: Re: Turok Evolution Models
Post by: operative lm on September 11, 2015, 11:27:25 AM
Well yeah, we have files; what do you think this thread's been doing model-wise? :P  They're just sitting in the game's directory. You can view the Tenontosaurus here (http://i.imgur.com/h2XFgPA.jpg). The Kronosaur is currently unable to be viewed as it's a different file type from the one the script can convert.
Title: Re: Turok Evolution Models
Post by: MaxMan on September 17, 2015, 09:26:58 AM
The models in Evolution are so cool, this game was under rated by the stupid media. The creatures alone on this game 10/10
Title: Re: Turok Evolution Models
Post by: Jay Doomed on September 17, 2015, 02:15:38 PM
Nice stuff here! That Komodo Dragon is really cool, why it would not make it into the game is beyond my brain power.

The models in Evolution are so cool, this game was under rated by the stupid media. The creatures alone on this game 10/10

You are correct dude the critics went hard on this game. This game is amazing the critics probably weren't paid. If its one thing I have learned its never listen to the critics.

Know why ? because they are paid by the companies that make the games if you don't pay them right then bad reviews will be sent out. I have a feeling the Turok devs felt over confident that Turok will do good either way. But you see once a reviewer bad mouths a game the followers jump on board with them. Most of the time not even playing it they just go ahead and agree! Never listen to "established" reviewers they are grading by how much they are paid to review it :)
Title: Re: Turok Evolution Models
Post by: Spartan on September 17, 2015, 03:20:15 PM
@DoomGuy: That true, I dont know why, but the media punish this game. Maybe for the hype. But in my opinion is the Turok that I have best moments. The levels are epic, specially the flying ones! Imagine walk the lake part! Thta could be lovely and epic! I hope along with Turok 1 and 2 remakes will be Evolution.
Title: Re: Turok Evolution Models
Post by: Froglegs on November 28, 2015, 10:05:16 PM
I have been wanting to extract these models for awhile now but I can't seem to figure out how to work the QuickBMS program (v0.7.1 as of now) and the turokATFto3dsUVBeta.bms script for the PC version off of the PS23DFormat site. I am attempting to import the models to 3DsMax 2010.

For example: I want to get the War Club weapon view model, so I copied and pasted the .atf into the same folder of the BMS script. I then booted up QuickBMS and selected the turokATF BMS script to use, then selected the War Club weapon model to be converted into .3Ds format. Lastly, I opened up 3DsMax 2010 to import the model and I get an error that reads "Improper File Format".

Am I missing a few steps? Any help is appreciated! :)

I am also curious if this script grabs the bones from the models as well or if its just the model alone. The bones would be needed for when someone eventually makes an animation ripping script to apply to the models.
Title: Re: Turok Evolution Models
Post by: operative lm on November 30, 2015, 08:47:12 PM
I didn't have any luck with that script either. The one I used was posted on the forums, but the post seems to have been misplaced when Duke was splitting threads off.

No bones as far as I'm aware, at least not directly (animations are included in the .atr files), but my lack of in-depth knowledge in this area is no secret. :P
Title: Re: Turok Evolution Models
Post by: Dinomite on May 17, 2016, 09:20:30 AM
Operative Im, can you tell me how to extract models from Turok Evolution please!
Im not Operative but here are the scripts + what seems to be all the models converted into .3ds files:
https://firedrop.com/fd4a01f5627f79b0
https://firedrop.com/620fe5bd5cf6f4d7
Title: Re: Turok Evolution Models
Post by: Spartan on July 15, 2016, 09:41:16 PM
@operative Im: One question dude, you posted in Turok wiki some images of the model with more light or its my idea?
Title: Re: Turok Evolution Models
Post by: operative lm on August 03, 2016, 10:53:28 AM
If I'm understanding you correctly, then yeah, I went back and adjusted the levels on some of the older images. The models looked good in Blender, but once everything was said and done, they were just too dark.
Title: Re: Turok Evolution Models
Post by: rabbitbait23 on April 21, 2017, 10:32:54 PM
turok club model smoothed out in blender then rendered in keyshot cant seem to get rid of the cracks though :/
Title: Re: Turok Evolution Models
Post by: rabbitbait23 on April 24, 2017, 02:31:54 PM
no it has some thing to do with model itself when i smoothed it out and took the resolution higher the mesh start breaking thats what those cracks are.
Title: Re: Turok Evolution Models
Post by: rabbitbait23 on May 30, 2017, 04:25:38 PM
is there any way to export maps ?
Title: Re: Turok Evolution Models
Post by: Froglegs on September 16, 2017, 09:04:28 PM
Wow, very nice!
Title: Re: Turok Evolution Models
Post by: Deathsphere on September 22, 2017, 11:20:35 AM
That looks bad ass.
Title: Re: Turok Evolution Models
Post by: Stinkee2 on November 05, 2017, 02:40:02 AM
I wrote a program that converted all the levels and actors to .obj/.mtl files. They're not all perfect (especially the animated actors), but I uploaded them for anyone who wants them:

Levels: https://www.sendspace.com/file/2bq0fl
Actors: https://www.sendspace.com/file/2cuu9y

The textures are included as .bmp files alongside each .obj file

(https://i.imgur.com/gk1iSFk.png)
Title: Re: Turok Evolution Models
Post by: Snake Plissken on November 05, 2017, 05:32:04 PM
I wrote a program that converted all the levels and actors to .obj/.mtl files. They're not all perfect (especially the animated actors), but I uploaded them for anyone who wants them:

Levels: https://www.sendspace.com/file/2bq0fl
Actors: https://www.sendspace.com/file/2cuu9y

The textures are included as .bmp files alongside each .obj file

(https://i.imgur.com/gk1iSFk.png)

I can convert these to work with Turok 2 ex but I don't have the time to map them out in editor. Perhaps I can do a asset pack.
Title: Re: Turok Evolution Models
Post by: Duke64 on November 06, 2017, 12:10:01 AM
Thanks Stinkee, kinda been waiting for that ability to export the models as obj with the mtl intact and talking about this xD. Great job though I am definitely going to use some of this, and credits for model rips to you in my T2 mod.

Random for this thread but:

I finished the dm map ruins already and have level 1 in full wip right now, had a lot of motivation :) Screenshots are just example of day 1 there is still somethings to do to these even on the material file. Anyways, I'll make a thread in T2 modding for this once I get even more done.

(https://duke64nukem.files.wordpress.com/2017/11/20171105205801_2.jpg)

(https://duke64nukem.files.wordpress.com/2017/11/20171105180431_1.jpg)

Keep up the good work on the editor there.  :turok:
Title: Re: Turok Evolution Models
Post by: Rok on November 06, 2017, 01:02:36 AM
Looking through these and gotta say its pretty cool looking at the models thanks.

64 that was fast as hell awesome! T2 Evo :) :)  8)

Title: Re: Turok Evolution Models
Post by: Jay Doomed on November 06, 2017, 10:02:18 AM
I wrote a program that converted all the levels and actors to .obj/.mtl files. They're not all perfect (especially the animated actors), but I uploaded them for anyone who wants them:

Levels: https://www.sendspace.com/file/2bq0fl
Actors: https://www.sendspace.com/file/2cuu9y

The textures are included as .bmp files alongside each .obj file


stinkee you rock thanks dude! Downloading now going to look at these :)

(https://duke64nukem.files.wordpress.com/2017/11/20171105205801_2.jpg)

(https://duke64nukem.files.wordpress.com/2017/11/20171105180431_1.jpg)

Keep up the good work on the editor there.  :turok:

That's awesome sixty, and yeah fast af I already know its about to be goooood.

Awesome! OwO
This will help me a much in working on retexturing mode. Thank you a lot!
(https://s1.postimg.org/4arqzim3ov/1d2.png)

hell yeah can't wait to see more of your textures dude :)

Title: Re: Turok Evolution Models
Post by: Stinkee2 on November 06, 2017, 07:14:38 PM
Glad I could be of assistance!


Thanks Stinkee, kinda been waiting for that ability to export the models as obj with the mtl intact and talking about this xD. Great job though I am definitely going to use some of this, and credits for model rips to you in my T2 mod.

Random for this thread but:

I finished the dm map ruins already and have level 1 in full wip right now, had a lot of motivation :) Screenshots are just example of day 1 there is still somethings to do to these even on the material file. Anyways, I'll make a thread in T2 modding for this once I get even more done.

Keep up the good work on the editor there.  :turok:

Wow, that was fast. Looking great, I'd play it.

I see there's some weird stuff going on with the alpha channel of those .BMPs, I'll see about converting the textures to .png instead when I get a chance.
Title: Re: Turok Evolution Models
Post by: operative lm on November 06, 2017, 09:19:20 PM
I wrote a program that converted all the levels and actors to .obj/.mtl files. They're not all perfect (especially the animated actors), but I uploaded them for anyone who wants them:

Levels: https://www.sendspace.com/file/2bq0fl
Actors: https://www.sendspace.com/file/2cuu9y

The textures are included as .bmp files alongside each .obj file


This is amazing. Thank you for posting it!

Are you any closer to figuring out why some of the model faces decide to stretch out into infinity like they do?
Title: Re: Turok Evolution Models
Post by: Duke64 on November 07, 2017, 12:03:57 AM

Wow, that was fast. Looking great, I'd play it.

I see there's some weird stuff going on with the alpha channel of those .BMPs, I'll see about converting the textures to .png instead when I get a chance.

Yeah png would be better for my situation since the engine here uses png mainly. But I was editing those, you can see I did them really fast so far- except the main tree there. But that could help with speed for future stuff ahead.

I'm also enjoying just viewing the models too though really cool.
Title: Re: Turok Evolution Models
Post by: Snake Plissken on November 08, 2017, 12:27:29 PM
I can get the maps into turok 1 because and did so with the 3 parts of map 1 because I like the grind.
 

so we can get these into turok 1 and in turok 2. okay so whats the plan!? should we do something with these?  lol
Title: Re: Turok Evolution Models
Post by: Snake Plissken on November 08, 2017, 12:31:45 PM

Wow, that was fast. Looking great, I'd play it.

I see there's some weird stuff going on with the alpha channel of those .BMPs, I'll see about converting the textures to .png instead when I get a chance.

Yeah png would be better for my situation since the engine here uses png mainly. But I was editing those, you can see I did them really fast so far- except the main tree there. But that could help with speed for future stuff ahead.

I'm also enjoying just viewing the models too though really cool.

one of the biggest tricks I use, other then using notpad++, is xnconvert. its a program, and when the window is open you can drag and drop every texture in a folder into its window. and it will convert the files to .png and place them right back in the original folder all in a sec. then with notpad++ we can, with one click, change everytime ".png" is used in .mtl file, from ".bmp", to ".png".
Title: Re: Turok Evolution Models
Post by: Stinkee2 on November 09, 2017, 02:56:27 AM
I've got the new textures and .mtl files uploaded. It's just the .png and .mtl files though, just drag the actors/levels folders on top of the existing ones and overwrite the .mtl files.

Actors: https://www.sendspace.com/file/gno0pk
Levels: https://www.sendspace.com/file/ee4tpc

(https://i.imgur.com/DGOOcAX.png)
Title: Re: Turok Evolution Models
Post by: Reienkyo Mac Perpis on January 18, 2018, 07:26:02 AM
I remember to see the strange sleg rider whit not so good aplicated skin, and i assume acclaim have not so much time to improve all the model and priorised the styracosaurus over the rider.
Now i know in fact its a Tal´Set model whit a re skin. Even i dont still like who looks its a good curiosity about the game i think, but now i need to look the air glider/ delta pilot in the flying levels.
Title: Re: Turok Evolution Models
Post by: Reienkyo Mac Perpis on January 20, 2018, 11:40:33 AM
I ever think the air glider/delta have its own cannons, never see or expected the pilot shot whit an auto rifle. Absolute fan of the wasp air support design since 2002.
Title: Re: Turok Evolution Models
Post by: Reienkyo Mac Perpis on March 14, 2018, 03:28:08 PM
This is only a hipotesis, based in the ps2 version( dont know if works in pc, xbox and cube, so i can be wrong). In the chapter 3 and 5, some soldier slegs atack in the distance and cliff whit shotguns, while they usually carry long rifles. Well, maybe this slegs are the one who carry the tekcrossbows and wear blue armor, but for some reasons never appear in the final game?. I think the crossbow fit better than shotgun for this role.
 :primagen: Thinking...
Title: Re: Turok Evolution Models
Post by: Reienkyo Mac Perpis on March 15, 2018, 11:50:12 AM
I hope this weekend i can have a little time and i make a few shoots to show you guys.
Title: Re: Turok Evolution Models
Post by: Reienkyo Mac Perpis on June 01, 2018, 07:59:46 AM
My apologise, i pass a not good time this months, and dont make that pics. I will make them in this days. Happy to come another time to this forum.
Title: Re: Turok Evolution Models
Post by: khaena on March 09, 2023, 02:07:03 PM
Hello all, (ordinarily I would apologize for bumping a thread this old, but since it's pinned at the top that seems unnecessary.) Anyway, I'm a small-time modder, active in the Halo Custom Edition scene since 2008. I've played some turok in my day, but certainly not as much as yall :P

I'm writing because these links on sendspace posted by Stinkee2 back in 2017 have gone dead:
Actors: https://www.sendspace.com/file/gno0pk
Levels: https://www.sendspace.com/file/ee4tpc

and I was really looking to get my hands on the models and textures of the actors in Turok Evolution. I was wondering if anybody had an active mirror or was willing to reupload them for me (and potentially anyone else who comes looking for them) I will link back to this thread with a credit to Stinkee2 for ripping them and to also to anyone who can actually get them into my hands. I've subscribed to this thread and I have this account set up to ping my email if I get DM so either way is good to get in contact with me.

Thanks in advance, have a nice day :)
Title: Re: Turok Evolution Models
Post by: Dinomite on March 18, 2023, 09:23:57 AM
Hello all, (ordinarily I would apologize for bumping a thread this old, but since it's pinned at the top that seems unnecessary.) Anyway, I'm a small-time modder, active in the Halo Custom Edition scene since 2008. I've played some turok in my day, but certainly not as much as yall :P

I'm writing because these links on sendspace posted by Stinkee2 back in 2017 have gone dead:
Actors: https://www.sendspace.com/file/gno0pk
Levels: https://www.sendspace.com/file/ee4tpc

and I was really looking to get my hands on the models and textures of the actors in Turok Evolution. I was wondering if anybody had an active mirror or was willing to reupload them for me (and potentially anyone else who comes looking for them) I will link back to this thread with a credit to Stinkee2 for ripping them and to also to anyone who can actually get them into my hands. I've subscribed to this thread and I have this account set up to ping my email if I get DM so either way is good to get in contact with me.

Thanks in advance, have a nice day :)

https://www.mediafire.com/file/biibzgt35osjf9e/t4_obj_png.rar/file Hopefully this has what you're looking for.
Title: Re: Turok Evolution Models
Post by: khaena on March 19, 2023, 10:11:56 AM
Thank you! :D Much appreciated, Dinomite. Hopefully this new mirror is useful to others as well. Happy modding!
Title: Re: Turok Evolution Models
Post by: Dinomite on March 22, 2023, 05:37:33 AM
Thank you! :D Much appreciated, Dinomite. Hopefully this new mirror is useful to others as well. Happy modding!
No problem! Happy modding my friend, and welcome to the forums! Feel free to join our Discord as well!
https://discordapp.com/invite/C4JPu4B