Author Topic: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.8) +EP 1&2  (Read 23551 times)

Offline Jay Doomed

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Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.1)
« Reply #10 on: November 13, 2017, 10:22:22 AM »
That's really nice going to download now. Good job!
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Offline Raffine52

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Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.2)
« Reply #11 on: November 14, 2017, 12:52:17 AM »
Coming Soon.



In the Meantime, Here's V1.2. Some Changes:

Buffed the Plasma Rifle's Main Firing Mode so It does more Damage.
Replaced MP From The Weapon Actors with TK2MP in the Core Mod due to the Expansion Pack Weapons being Called TK2MPEP1 And so on.
Made the Bore's Explosion Larger.
Moved the M_DOOM In the Menus so you can see the Title.
Made the Torpedo's Explosion An little bit Smaller.
Changed the Assault Rifle's Accuracy.
Buffed the Bore so It does 500 Damage if it Phases Through the Players and Enemies before It's Explosion.
Increased FireStorm Cannon's Fire Rate.

Download it Here. https://mega.nz/#!eZ0nmJYD!J7urfnf-ZZABU43MiAQZ9Wa_5OLSQy0un47SVYUS_FA
« Last Edit: November 14, 2017, 02:16:58 AM by Raffine52 »

Offline Duke64

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Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.2)
« Reply #12 on: November 14, 2017, 06:26:40 PM »
Coming Soon.



In the Meantime, Here's V1.2. Some Changes:

Buffed the Plasma Rifle's Main Firing Mode so It does more Damage.
Replaced MP From The Weapon Actors with TK2MP in the Core Mod due to the Expansion Pack Weapons being Called TK2MPEP1 And so on.
Made the Bore's Explosion Larger.
Moved the M_DOOM In the Menus so you can see the Title.
Made the Torpedo's Explosion An little bit Smaller.
Changed the Assault Rifle's Accuracy.
Buffed the Bore so It does 500 Damage if it Phases Through the Players and Enemies before It's Explosion.
Increased FireStorm Cannon's Fire Rate.

Download it Here. https://mega.nz/#!eZ0nmJYD!J7urfnf-ZZABU43MiAQZ9Wa_5OLSQy0un47SVYUS_FA

Cool picture there for it. Keep it up pretty darn cool.
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Offline thebestmlTBM

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Re: Turok 2 Multiplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATED v1.2)
« Reply #13 on: November 16, 2017, 12:43:00 AM »
The Expansion Pack Vol. 1 Preview by Raffine52 is here
« Last Edit: November 16, 2017, 01:45:11 PM by thebestmlTBM »

Offline Raffine52

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EXPANSION PACK 1: BREATH OF LIFE Is Released.



The Hunt Continues with the First Expansion Pack for Turok 2: Seeds of Evil Multiplayer Guns in Doom!

With 5 New Weapons And New Ammo Types, Based off of my Original Ideas, And Made for Both Single Player Mode, Co-Op And Deathmatch, It's Time to Destroy your Enemies in even more ways you Could think of.

I also Released V1.3 along with Expansion Pack 1, This Update Adds in Small Changes:

Charge Dart Rifle now has a Chance of spawning with a 20 out of 256 in place of the AR.
Bullet Ammo Can now Spawn in place of the Charge Dart Ammo (Which now has a 210 Chance of Spawning)
Nerfed the Charge Dart's Damage for the 2nd Time. (It was still too OP In Deathmatch even with the First Nerf)

Trailer:


Download Both of them in my DA Page! http://fav.me/dbtcw11

MediaFire Downloads here!

Core Mod V1.3: http://www.mediafire.com/file/2citey0j0gg6at0/Turok2MPGunsinDoomV1.3.pk3
Expansion Pack 1: http://www.mediafire.com/file/a2kdl09j3cjz8m0/Turok2MPGunsinDoom_ExpansionPack1BreathofLifeV1.0.pk3
« Last Edit: November 18, 2017, 06:26:11 PM by Raffine52 »

Offline thebestmlTBM

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Core Version 1.3 and the Expansion Pack Vol.1 link are added

Offline Rok

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Turok 3 weapons??
Raptor Rok is metal.

Offline thebestmlTBM

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Turok 3 weapons??
Yup, I'll put it in on his behalf.

Offline Jay Doomed

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N64 Plasma Rifle is pretty awesome
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Offline Raffine52

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V1.4 for Core And V1.1 For EP1 Is Released.

Core:

Buffed the Charge Dart Rifle's Damage a Little bit. (How Many times I have to Change it's Damage Rate?)
Fixed a Bug where Jumping while Firing any of the Weapons will cause the Jumping Sound to Stop the Weapon's Firing Sound.
Increased FireStorm Cannon's Fire Rate Again.
Fixed an Issue where using Weapons that launches Projectiles (But not the Harpoon and Crossbow) while near a Wall will cause the Projectile
To Explode in your Face, Causing Health Drops and Deaths due to no fault of your Own.

EP1:


Changed the Random Spawner Rates Again.
Fixed an Issue where using Weapons that launches Projectiles (But not Bows and Fireswarm)
while near a Wall will cause the Projectile To Explode in your Face, Causing Health Drops and Deaths due to no fault of your Own.

Download these Updates here: http://fav.me/dbtcw11
« Last Edit: December 02, 2017, 08:08:59 PM by Raffine52 »

 

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