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General User Mods, Maps, and Content / Re: Turok 2 Guns in DooM by Raffine52 [Doom Mod] (UPDATE; OVERHAUL V1.2)
« on: February 10, 2022, 01:55:23 AM »
Hello, It's been a while! While the Base Mod hasn't been updated yet (I am still working hard on an update for Unreal Weapons: Raffine52 Edition as for now) I took some time to update two of the Addons for the mod, Plus I created a new addon:
Auto-Taunts:
Turok now only uses the Taunts from the Not For Resale Demo.
Purr-Lin, Fireborn/EndTrail and Iggy now has more taunts.
Fixed one of Fireborn/EndTrail taunts not playing.
Japanese Voices Addon:
The Shotgun's icon is changed into the one from the Japanese Version of the game when this addon is loaded.
Kub's Mod Experience:
If you don't know where the Custom Weapons came from, They come from Kub's Mod, where due to coding limitations, kubpica has to use models from the SP Weapons to make this possible. This Addon aims to recreate these Custom Weapons as close to the Original as possible.
Auto-Taunts:
Turok now only uses the Taunts from the Not For Resale Demo.
Purr-Lin, Fireborn/EndTrail and Iggy now has more taunts.
Fixed one of Fireborn/EndTrail taunts not playing.
Japanese Voices Addon:
The Shotgun's icon is changed into the one from the Japanese Version of the game when this addon is loaded.
Kub's Mod Experience:
If you don't know where the Custom Weapons came from, They come from Kub's Mod, where due to coding limitations, kubpica has to use models from the SP Weapons to make this possible. This Addon aims to recreate these Custom Weapons as close to the Original as possible.